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Hey everyone! I'm the current solo developer of PokéFramework, a custom Pokémon engine built in Unity.
🎯 Project Goals
The main objective of this project is twofold:
🛠 Features
The framework is written in C# and will include pre-built, configurable scripts for:
All of this is being built with cross-platform support in mind — including Windows, Linux, macOS, and Android.
🤝 Help Wanted
As this is my first major project in Unity and C#, I'm currently looking for help in two key areas:
🔧 For the framework side:
🔍 For the Fire Red remake demo:
🙏 Credits & Thanks
Though I'm currently working solo, a few folks deserve mention:
🎯 Project Goals
The main objective of this project is twofold:
- To build a flexible, user-friendly framework for Unity that allows anyone to easily create their own Pokémon-style fan games.
- To recreate Fire Red using this framework as a full-featured demo (likely only up to the first gym, for video purposes, not public release) and showcase of its capabilities.
🛠 Features
The framework is written in C# and will include pre-built, configurable scripts for:
- Pokémon data (including IVs, EVs, Nature, PID, etc.)
- Moves and attacks
- NPCs (with dialog, movement paths, and battle initiation)
- Following Pokémon
- Day/Night cycle
- Location-based wild encounters
- Wild & Trainer battles
- And more…
All of this is being built with cross-platform support in mind — including Windows, Linux, macOS, and Android.
🤝 Help Wanted
As this is my first major project in Unity and C#, I'm currently looking for help in two key areas:
🔧 For the framework side:
- Developers with strong Unity 2D knowledge
- Developers with solid C# experience
🔍 For the Fire Red remake demo:
- Volunteers to extract assets not already available on sites like The Spriters Resource or Bulbapedia
(e.g., attack animation frames, formatted as transparent GIFs) - Level designers to help rebuild maps, place NPCs, and configure objects as scripts are completed
🙏 Credits & Thanks
Though I'm currently working solo, a few folks deserve mention:
- DustMyCrust (my IRL brother) – for helping rip one of the attack animation effects
- GregDevStuff – whose Unity Pokémon tutorial series inspired me to begin (though my project diverges significantly after episode 6)
- MDTravis from Sonic Retro and TCRF – for invaluable debugging info about the original FR/LG
- The amazing communities behind:
- The Spriters Resource
- Bulbapedia