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- Seen Feb 26, 2025
Hey-o!
So, I have a general, pretty vague idea for a Pokémon hack I want to make, most likely based on FireRed. The basic premise is that I want to make essentially a sixth Generation III game, link compatibility and all, meaning no new… anything that can be transferred to another game via link functionality, so no new Pokémon, moves, items, abilities, or anything like that.
The title "Aquamarine" was chosen for kind of fitting both naming schemes for Generation III handheld games at once. There's a type of jewel called an aquamarine, and it also could be read as "AquaMarine [Blue]", matching the "ElementColor" naming scheme of FireRed and LeafGreen.
The thing is, I do still want it to be interesting and fun and worth playing. Some basic ideas I had for things I want to include in it were…
The thing is, one thing I definitely want is for the game to be relatively easy to create a fully-functioning reproduction cartridge of, should somebody want to commission one—or build one themselves—in order to play the game on actual Nintendo hardware. I don't know what issues the real-time clock may present for the creation of a full-featured physical cartridge, but if they are relatively easy to manage for skilled repro cart creators, I'd totally be open to using Emerald as a base instead of FireRed and implementing things like Berry-growing, daily events, Secret Bases, Contests, etc… Even day and night, if possible.
I was just wondering if anybody had any feedback on this! I realize it's still a pretty simple and basic idea, but I thought it'd still be helpful to hear what people have to say!
So, I have a general, pretty vague idea for a Pokémon hack I want to make, most likely based on FireRed. The basic premise is that I want to make essentially a sixth Generation III game, link compatibility and all, meaning no new… anything that can be transferred to another game via link functionality, so no new Pokémon, moves, items, abilities, or anything like that.
The title "Aquamarine" was chosen for kind of fitting both naming schemes for Generation III handheld games at once. There's a type of jewel called an aquamarine, and it also could be read as "AquaMarine [Blue]", matching the "ElementColor" naming scheme of FireRed and LeafGreen.
The thing is, I do still want it to be interesting and fun and worth playing. Some basic ideas I had for things I want to include in it were…
- A story with a greater focus on the journey the protagonists go through rather than on stopping the enemy team. For example, characters such as the rival would have more fleshed-out characterization and personal arcs. The story would, however, remain within the series' usual E, maybe E10+ parameters.
- A large region full of secrets to uncover in the form of rare Pokémon, items, locations, story details, and more.
- What I certainly hope is a somewhat more inclusive character creation setup with adjusted options at the start of the game. Instead of choosing between playing as a boy or a girl, the player chooses whether to use a "Cool" or "Cute" appearance, with both appearances being relatively gender-neutral, and the player being referred to exclusively in ways that do not specify gender in the main game. While I would just add a third option to the list, doing it the way I've outlined was chosen in order to retain…
- Full link functionality with Pokémon Ruby, Sapphire, Emerald, FireRed, and LeafGreen versions, as well as, hopefully, Pokémon Colosseum and XD: Gale of Darkness. While this wouldn't matter much for those simply emulating the game, it would be a lovely feature to have for anyone who'd rather opt for a reproduction cartridge.
- Access to Johto Pokémon that do not appear in Hoenn's Regional 'Dex, such as Pineco or Sneasel, within the main game. (i.e. before postgame)
- Access to certain limited Pokémon that are no longer legitimately available in Generation III, such as Mew, Celebi, Jirachi, and Deoxys. These Pokémon's acquisition circumstances would be fine-tuned to match legitimate acquisition specifications, so as to permit their transfer all the way through to Generation VII.
The thing is, one thing I definitely want is for the game to be relatively easy to create a fully-functioning reproduction cartridge of, should somebody want to commission one—or build one themselves—in order to play the game on actual Nintendo hardware. I don't know what issues the real-time clock may present for the creation of a full-featured physical cartridge, but if they are relatively easy to manage for skilled repro cart creators, I'd totally be open to using Emerald as a base instead of FireRed and implementing things like Berry-growing, daily events, Secret Bases, Contests, etc… Even day and night, if possible.
I was just wondering if anybody had any feedback on this! I realize it's still a pretty simple and basic idea, but I thought it'd still be helpful to hear what people have to say!
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