- 20
- Posts
- 15
- Years
- Seen Jul 2, 2013
Concept
Story
Expected Features:
Current Implemented Features:
Pictures:
Xeno PokéLog (Incomplete - Examples as of now)
X) Name (Original Type/s) (Special Type/s)
Got an alternative typing you'd like to give to a Pokémon between 1-491? By all means suggest it, and you may see it in the final product!
New/Updated Moves
New/Updated Abilities
New/Updated Items
New Type
Help
Credits
Been sitting on this idea for a while. After finishing the text printing engine, I've decided to start generating some interest.
While using the newer mechanics of the recent versions of Pokémon (such as RSE+ Pokémon data structures, abilities, newer moves, neweri held items and perhaps double/triple battles), the graphics will be in black and white, either ripped from Pokémon GSC or styled after it.
Many Pokémon games distinguish themselves by implementing new Pokémon. This game will not. The Kanto/Johto era Pokémon will be the highlight, except with new typings and abilities to give players something new to play around with and giving unappreciated Pokémon a chance to shine.
By the way, I'm not interested in banners. Don't make me one.
Story
The first day, normality. People went about their daily business. The second day, normality. People did what they do. The third day...
The color went out.
The various Pokémon Leagues of the world put their emergency funds into a project to discover why the color was removed... and how to put it back.
Years later, in the middle of the once rural land of Xeno, a huge laboratory looms over the country, rapidly trying to restore colour to the world.
While progress has been made on that front, another oddity stands out... how the Pokémon of Xeno have evolved. With a change in behaviour, many Pokémon have undergone "fast-evolution", changing many attributes of their behaviour, abilities, moves and even types.
Our hero, a mute boy, given a specially-typed Electric Pokémon from his mother, sets out on his journey. Adventure, friendship, battles, and the legendary Pokémon from all over the world gathering in Xeno for a special event...?
Expected Features:
The ability to capture and battle with the first 251 Pokémon
Battle System (replicated from the handheld Pokémon games)
Trading System
Pokémon Alteration System (the ability to change Pokémon back from their special Xeno typing and the normal typing)
Real Time Clock
Pokémon TCG Battle System (maybe; priority is placed on the regular battle system)
Current Implemented Features:
Game Border (ala Super Gameboy)
Custom Message Printing with Built-In Formatting (automatic hyphens in cut-off words, continued sentences, etc...)
Place Names Upon Entry (ala Crystal)
No Banner System (the act of decreeing "no banners")
Pictures:
![[PokeCommunity.com] Pokémon: Colorless Version (RM2K3) [PokeCommunity.com] Pokémon: Colorless Version (RM2K3)](https://img9.imageshack.us/img9/7308/picture1lqr.png)
Xeno PokéLog (Incomplete - Examples as of now)
X) Name (Original Type/s) (Special Type/s)
Spoiler:
Caterpie (Bug) (Normal)
Metapod (Bug) (Normal/Rock)
Butterfree (Bug) (Normal/Bug)
Weedle (Bug/Poison) (Steel)
Kakuna (Bug/Poison) (Steel/Rock)
Beedrill (Bug/Poison) (Steel/Bug)
Pidgey (Normal/Flying) (Grass/Flying)
Pidgeotto (Normal/Flying) (Grass/Flying)
Pidgeot (Normal/Flying) (Grass/Flying)
Spearow (Normal/Flying) (Poison/Flying)
Fearow (Normal/Flying) (Poison/Flying)
Pichu (Electric) (Steel)
Pikachu (Electric) (Steel)
Raichu (Electric) (Steel/Fighting)
Cleffa (Normal (Psychic)
Clefairy (Normal) (Psychic/Dark)
Clefable (Normal) (Psychic/Dark)
Oddish (Grass/Poison) (Water/Poison)
Gloom (Grass/Poison) (Water/Poison)
Vileplume (Grass/Poison) (Water/Poison)
Farfetch'd (Normal/Flying) (Grass/Ground)
Krabby (Water) (Fire)
Kingler (Water) (Fire/Fighting)
Metapod (Bug) (Normal/Rock)
Butterfree (Bug) (Normal/Bug)
Weedle (Bug/Poison) (Steel)
Kakuna (Bug/Poison) (Steel/Rock)
Beedrill (Bug/Poison) (Steel/Bug)
Pidgey (Normal/Flying) (Grass/Flying)
Pidgeotto (Normal/Flying) (Grass/Flying)
Pidgeot (Normal/Flying) (Grass/Flying)
Spearow (Normal/Flying) (Poison/Flying)
Fearow (Normal/Flying) (Poison/Flying)
Pichu (Electric) (Steel)
Pikachu (Electric) (Steel)
Raichu (Electric) (Steel/Fighting)
Cleffa (Normal (Psychic)
Clefairy (Normal) (Psychic/Dark)
Clefable (Normal) (Psychic/Dark)
Oddish (Grass/Poison) (Water/Poison)
Gloom (Grass/Poison) (Water/Poison)
Vileplume (Grass/Poison) (Water/Poison)
Farfetch'd (Normal/Flying) (Grass/Ground)
Krabby (Water) (Fire)
Kingler (Water) (Fire/Fighting)
Got an alternative typing you'd like to give to a Pokémon between 1-491? By all means suggest it, and you may see it in the final product!
New/Updated Moves
New/Updated Abilities
New/Updated Items
New Type
Sound
Weaknesses:
Poison (*2)
Bug (*2)
Ghost (*2)
Resistances:
Fighting (/2)
Ground (/2)
Dragon (/2)
Effectiveness:
Flying (*2)
Fighting (*2)
Poison (/2)
Bug (/2)
Rock (/2)
Steel (/2)
Water (*2)
Help
I'm currently looking for two sets of formulas:
The Pokémon data formulas (including PID/SID generation), preferably with an explanation on how exactly the decryption/encryption works.
The PRNG formulas, alongside Time to Seed. Preferably with an example or two, so I know how it works. I also need to know how this relates to wild encounters (IVs and such)...
If anybody interested in this project wishes to donate a front and back sprite of a 2 52+ Pokémon in GSC style (40x40-56x56 size limits), be my guest. For every three Pokémon front and back sprited, you'll be given 1 credit (and your name in the closing credits). Please mind, I won't accept sprites that have clearly had no work put into them.
Once I've got the basic mechanics of the game sorted, credits will be redeemable for something in-game, such as a trainer, a special Pokémon or a move tutor (or a custom Pokémon card, should that feature come to fluition).
I'm not interested in banners. Don't make me one.
Credits
Did I mention no banners? If you want to link to this thread, use a bolded hyperlink.Myself (And that's just fantastic)
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