- 1
- Posts
- 7
- Years
- Seen Jul 15, 2023
Hello to all Pokémon fan !
My ideas are as follows,
Add ten times more attack in the database of the movement Sets of version 18 essentiel.
They will have three variances of higher degree for original attack.
In X, Y, Z, 0X, 0Y, 0Z, DX, DY, DZ version.
----------------------------------
MoveSet use 80+ Power or more:
High
X = PP+10
Y = ACCURACY+7
Z = POWER+25
Medium
X = PP+6
Y = ACCURACY+5
Z = POWER+15
Low
X = PP+3
Y = ACCURACY+3
Z = POWER+10
-------------------
High
0X = PP+22
0Y = ACCURACY+15
0Z = POWER+55
Medium
0X = PP+13
0Y = ACCURACY+11
0Z = POWER+33
Low
0X = PP+7
0Y = ACCURACY+7
0Z = POWER+22
------------------
High
DX = PP+48
DY = ACCURACY+33
DZ = POWER+131
Medium
DX = PP+28
DY = ACCURACY+24
DZ = POWER+72
Low
DX = PP+15
DY = ACCURACY+15
DZ = POWER+48
==============================================
MoveSet use 0 Power or 0 Accuracy:
High
X = PP+10
Y = ACCURACY+7
Z = PP+5/ACCURACY+4
Medium
X = PP+7
Y = ACCURACY+5
Z = PP+4/ACCURACY+3
Low
X = PP+3
Y = ACCURACY+4
Z = PP+3/ACCURACY+2
-------------------
High
0X = PP+22
0Y = ACCURACY+15
0Z = PP+10/ACCURACY+7
Medium
0X = PP+15
0Y = ACCURACY+11
0Z = PP+7/ACCURACY+5
Low
0X = PP+7
0Y = ACCURACY+9
0Z = PP+5/ACCURACY+3
------------------
High
DX = PP+48
DY = ACCURACY+33
DZ = PP+20/ACCURACY+15
Medium
DX = PP+33
DY = ACCURACY+24
DZ = PP+13/ACCURACY+11
Low
DX = PP+15
DY = ACCURACY+18
DZ = PP+9/ACCURACY+7
==============================================
MoveSet use 75 Power or less:
High
X = PP+10
Y = PP+6/POWER+12
Z = POWER+25
Medium
X = PP+6
Y = PP+4/POWER+10
Z = POWER+15
Low
X = PP+3
Y = PP+2/POWER+7
Z = POWER+10
-------------------
High
0X = PP+22
0Y = PP+12/POWER+29
0Z = POWER+55
Medium
0X = PP+13
0Y = PP+9/POWER+20
0Z = POWER+33
Low
0X = PP+7
0Y = PP+5/POWER+14
0Z = POWER+22
------------------
High
DX = PP+48
DY = PP+26/POWER+72
DZ = POWER+131
Medium
DX = PP+28
DY = PP+16/POWER+42
DZ = POWER+72
Low
DX = PP+15
DY = PP+10/POWER+27
DZ = POWER+48
----------------------------------------------
Add twelve times the number of Pokémon from 1-809.
A total of five different Pokémon for each original appearance, resistance element, different for each type, attack and information.
Multiply for two for Reborn version of each Pokémon and each Pokémon earns 50% on six base attribute than normal version.
Each Original and Reborn version can change their appearance thanks to the 19 basic Elemental Stone.
Only 5 stone works for each Pokémon which allows that if you catch, for example, a Caterpie in the forest, they will be able to modify its appearance and its style of stats these resistance in five variations that you want, in addition it allows a greater possible skill variety on a single pokemon more easily.
My version to use 18 Gym Leader, one for all types, trio battle only.
Each leading gym will have three variations of trainer to fight, depending on your choices in the important dialogues.
With a variance of four possibilities for each of the Gym leaders.
Also they will have more base items as the game progresses, the maximum will be 48 instead of 8.
The trainer and rival is always in Combat Duo for most of the time.
With a variance of four possibilities for each of the Trainer and Rival.
The stats change formula and add more HP to battle over four digit Max HP.
The Max level is 140.
The story begins, it is the to vacation, the hero is on an island but after a discussion with relatives near his home, he discovers a mystery cave that asks him to come trainer to help change world.
............
At the moment the game has only been in development for a few days, so nothing concrete to show at this time, other than an picture.
My ideas are as follows,
Add ten times more attack in the database of the movement Sets of version 18 essentiel.
They will have three variances of higher degree for original attack.
In X, Y, Z, 0X, 0Y, 0Z, DX, DY, DZ version.
----------------------------------
MoveSet use 80+ Power or more:
High
X = PP+10
Y = ACCURACY+7
Z = POWER+25
Medium
X = PP+6
Y = ACCURACY+5
Z = POWER+15
Low
X = PP+3
Y = ACCURACY+3
Z = POWER+10
-------------------
High
0X = PP+22
0Y = ACCURACY+15
0Z = POWER+55
Medium
0X = PP+13
0Y = ACCURACY+11
0Z = POWER+33
Low
0X = PP+7
0Y = ACCURACY+7
0Z = POWER+22
------------------
High
DX = PP+48
DY = ACCURACY+33
DZ = POWER+131
Medium
DX = PP+28
DY = ACCURACY+24
DZ = POWER+72
Low
DX = PP+15
DY = ACCURACY+15
DZ = POWER+48
==============================================
MoveSet use 0 Power or 0 Accuracy:
High
X = PP+10
Y = ACCURACY+7
Z = PP+5/ACCURACY+4
Medium
X = PP+7
Y = ACCURACY+5
Z = PP+4/ACCURACY+3
Low
X = PP+3
Y = ACCURACY+4
Z = PP+3/ACCURACY+2
-------------------
High
0X = PP+22
0Y = ACCURACY+15
0Z = PP+10/ACCURACY+7
Medium
0X = PP+15
0Y = ACCURACY+11
0Z = PP+7/ACCURACY+5
Low
0X = PP+7
0Y = ACCURACY+9
0Z = PP+5/ACCURACY+3
------------------
High
DX = PP+48
DY = ACCURACY+33
DZ = PP+20/ACCURACY+15
Medium
DX = PP+33
DY = ACCURACY+24
DZ = PP+13/ACCURACY+11
Low
DX = PP+15
DY = ACCURACY+18
DZ = PP+9/ACCURACY+7
==============================================
MoveSet use 75 Power or less:
High
X = PP+10
Y = PP+6/POWER+12
Z = POWER+25
Medium
X = PP+6
Y = PP+4/POWER+10
Z = POWER+15
Low
X = PP+3
Y = PP+2/POWER+7
Z = POWER+10
-------------------
High
0X = PP+22
0Y = PP+12/POWER+29
0Z = POWER+55
Medium
0X = PP+13
0Y = PP+9/POWER+20
0Z = POWER+33
Low
0X = PP+7
0Y = PP+5/POWER+14
0Z = POWER+22
------------------
High
DX = PP+48
DY = PP+26/POWER+72
DZ = POWER+131
Medium
DX = PP+28
DY = PP+16/POWER+42
DZ = POWER+72
Low
DX = PP+15
DY = PP+10/POWER+27
DZ = POWER+48
----------------------------------------------
Add twelve times the number of Pokémon from 1-809.
A total of five different Pokémon for each original appearance, resistance element, different for each type, attack and information.
Multiply for two for Reborn version of each Pokémon and each Pokémon earns 50% on six base attribute than normal version.
Each Original and Reborn version can change their appearance thanks to the 19 basic Elemental Stone.
Only 5 stone works for each Pokémon which allows that if you catch, for example, a Caterpie in the forest, they will be able to modify its appearance and its style of stats these resistance in five variations that you want, in addition it allows a greater possible skill variety on a single pokemon more easily.
My version to use 18 Gym Leader, one for all types, trio battle only.
Each leading gym will have three variations of trainer to fight, depending on your choices in the important dialogues.
With a variance of four possibilities for each of the Gym leaders.
Also they will have more base items as the game progresses, the maximum will be 48 instead of 8.
The trainer and rival is always in Combat Duo for most of the time.
With a variance of four possibilities for each of the Trainer and Rival.
The stats change formula and add more HP to battle over four digit Max HP.
The Max level is 140.
The story begins, it is the to vacation, the hero is on an island but after a discussion with relatives near his home, he discovers a mystery cave that asks him to come trainer to help change world.
............
At the moment the game has only been in development for a few days, so nothing concrete to show at this time, other than an picture.
Last edited: