eggonyofase
Pokémon Invasion Director
- 12
- Posts
- 8
- Years
- San Diego, California
- Seen Feb 25, 2024
Hello, PokéCommunity! My name is Ethan, also known as "eggonyofase." I am here to introduce to you my first ever Pokémon fan game, "Pokémon Invasion."
This thread will be updated as progress on the game is made.
Introduction
I had the first idea for Pokémon invasion shortly after beating Pokémon Sun and Moon. I left the game with a sense of intrigue in the new lore of the Pokémon world, specifically the invasion of the Ultra Beast menace caused by Lusamine. I found it strange that we never really got to see the Ultra Beasts do anything of note. We only heard of their destructive capabilities and never saw them terrorize the world. I thought that a game where you actively fight the UB threat and see just what they are capable of would be interesting, and such, Pokémon Invasion was born.
Details
Pokémon Invasion is being made using RPG Maker XP and Pokémon Essentials. All 807 currently known Pokémon can be captured in the game and many of them have changed stats, abilities and movepools. I am currently the only one working on this project aside from a couple artists whom I know personally, but I would be very glad to have a team of fans working alongside me.
Plot
Prepare for a lot of reading.
Welcome to the Kaua'hale region, a region near Alola known for being the birthplace of competitive Pokémon battles. Kaua'hale was first discovered by travelers from Alola, and they were fascinated by the immense variety of native species. A heated battle community was quickly formed, and trainers from around the world flocked there to test their skills. As such, popular battling Pokémon such as Gible, Beldum, and Fletchling were captured in large numbers and got to experience the benefits of a trainer, while the weaker ones like Sunkern, Burmy, and Yungoos were left alone. Longing for the company of humans, weaker Pokémon like these adapted to be more competitively potent, raising their stats, learning new moves, and even gaining new abilities. Furret, for example, become popular among trainers as both a physical wall with its new Fur Coat ability and a sweeper with access to Huge Power and Extreme Speed. The competitive battling scene is flourishing and the Kaua'hale region prospers. It has been two months since the incident in which Lusamine of the Aether Foundation brought Ultra Beasts to the Pokémon world, and the UBs determine that since their existence is widely known, they must destroy the humans before they are destroyed by them. They decide to attack during the first annual Pokémon Cup, an event in which notable trainers from across the land are invited to battle it out to determine the best of the best. After all, what better time to strike than when the world's most powerful trainers are all in one place? Meanwhile, on the shore of Kaua'hale Bay, two familiar faces find a child washed up unconscious on the beach. They nurse the child to health, who remembers nothing but their name. The child then sets out on their adventure in the Kaua'hale region. Meet new and familiar characters, earn Z-Crystals and Mega Stones, take on the gym challenge, and defend Kaua'hale from total destruction at the hands of the Ultra Beasts. A new and challenging experience awaits. Now step forth, and enter the world of Pokémon!
Game Features/Mechanics
Pokémon Invasion's main quest revolves around the established gym style adventure from most Pokémon games. The two most notable new elements are the Pokémon Cup and the new Beast Battle type.
First up, the Pokémon Cup.
The Pokémon Cup is a facility that is kind of like a combination of the best parts of the Pokémon World Tournament from Black 2 and White 2 and the Battle Tree from Sun and Moon. Take on famous trainers from the past games in a ladder style challenge, where you start against the weaker trainers and move on to the more powerful ones. Don't slack yet, though, even the starting trainers pack a wallop with competitive grade Pokémon with EVs, high IVs, items, and Z-moves and Mega Evolution at their disposal. To make winning here feasible, obtaining competitive grade Pokémon is easier through returning mechanics such as Super Training, Hyper Training, and the DexNav. Each region has its own cup with trainers from that region for you to take on. The final feature of the Pokémon Cup is the ability to pit any two AI controlled trainers of your choosing against each other to settle debates of "Who would win in a fight?" Complete with Single Battles, Double Battles, Triple Battles, Rotation Battles, Inverse Battles, Battle Royals, and the new Beast Battle type, as well as a store to purchase common competitively used items, the Pokémon Cup has it all!
Speaking of Beast Battles, just what are they?
The Beast Battle is a type of Battle that you will encounter multiple times throughout your journey. When the UBs attack, you will be sent on a mission to take out each respective queen UB, and you will fight them in a Beast Battle. The UB queen you fight will have not one, not two, but at least three bars of health to make a single opponent more of a threat. They will also gain increased stats, as well as the ability to call in support of lesser UBs in the same vein as a Totem Battle from Sun and Moon. The Beast Battle type is also available to players in the Pokémon Cup and trainers you encounter later in your journey. Bathed in the Beast Boost from passing through an Ultra Wormhole, these trainers will have one Pokémon that benefits from all the same effects as a UB during a Beast Battle, though they will not be able to summon Pokémon as support. Trainers that battle you in a Beast Battle will have a yellow glow around them on the overworld. At the start of a Beast Battle, the Pokémon at the front of your party will gain two extra health bars and all of its stats will be increased by one stage. To keep things balanced, Pokémon with extremely high defense and HP stats will only get one extra health bar (fighting a Toxic stalling Chansey is already bad enough). It should also be noted that if a Pokémon under the effects of Beast Boost loses one of its health bars, it cannot be regained. For example, if a Venusaur under Beast Boost is attacked and loses a health bar and damage is done to its next health bar, using Synthesis would only refill HP to its current health bar. The same goes for a queen UB fought during an attack mission. Finally, a Pokémon under Beast Boost controlled by a trainer will have its stats permanently raised, even if switched out. Its stats can be lowered, however. During a Beast Battle at the Pokémon Cup, you will get to choose the Pokémon that gets the Beast Boost before the battle begins, but that Pokémon must be sent out first. Will you choose to give your sweeper more health? Will you make your wall even bulkier? Or will you give your support or pivot an extra chunk of life to keep your team fighting fit? There are many possible strategies in the exhilarating Beast Battle!
*UPDATE 8/5/17* Balance changes
For those of you who are interested, I have included a list of all the balance changes made to the Pokémon, attacks, abilities, and items in the game. Some got minor changes while some got changed dramatically. Please note that stat changes only apply to the fully evolved forms of these Pokémon unless specified otherwise. They are separated by generation so use Ctrl+F to search a specific gen or Pokémon. These changes are not set in stone so feel free to leave suggestions.
*UPDATE 12/4/17* BALANCE CHANGES 2.0
After looking back at these changes, I am unhappy with how many of them turned out so I am redoing them. All of the changes are now complete and can be viewed here: https://docs.google.com/document/d/183jkCa2BL0XLQYOkwhKmojy7cGUGT-dekQD6macxWog/edit?usp=sharing
I may change these more later on so feel free to leave feedback.
Credits
Gen 7 PBS:
- Zeak6464
- TapuFini
- SpartaLazor
- leparagon
- Bulbapedia
- Serebii
- M3rein
- BlackOutG5
- Rune
- Rigbycwts
- Rot8er_ConeX
- James Davy
- Luka S.J.
Elite Battle System
https://sj-web.byethost18.com/Downloads/BattleSys/index.html?i=1
Sprites:
GameFreak | Original sprites from B/W/2 games
Pokecheck.org | Ripping the sprites from B2/W2 roms
Luka S.J. | Indexing and formatting the sprites
PinkCatDragon | GIF to PNG conversion
Tebited15 | B/W styled trainer Red sprite
Spriters-Resource (redblueyellow) | Gen 5 ball sprites
Battle Backgrounds:
Eli | Ripping and compiling the backgrounds
lilatraube | Some B2/W2 battle bases
Custom UI:
Luka S.J. | Design, formatting and implementation
Scripts:
Luka S.J. | Elite Battle System
Maruno | General help and support
PinkCatDragon | GIF to PNG converter
Pokémon Essentials | Base system
Sound Effects:
GameFreak | Original sound effects from B/W/2 games
BadSamaritan | Ripping the sound effects
Universal Plugin Installer
https://sj-web.byethost18.com/Downloads/installer.html
Berka - Net:HTTP backbone
ForeverZer0 and KK20 - Being able to run the program in the background
ForeverZer0 - RPG.Net
Marin - Functionality/UI ideas, concepts and testing
Peter O. - Various Win32API functionality
XY Sprite Project
https://www.smogon.com/forums/threa...d-1st-post-release-v1-1-on-post-3240.3486712/
Sun/Moon Sprite Project
https://www.smogon.com/forums/threads/sun-moon-sprite-project-dawn-of-a-new-day.3577711/
Miscellaneous Info
Please note that this game is extremely early in development, so early in fact, that I don't imagine a demo will be released any time soon. For the meantime, I would love to hear your thoughts on what I have so far and would be overjoyed if any of you talented people in the community would be as kind as to lend your skills to the project. I will either update this thread or make a new one listing what exactly I am looking for in terms of staff very soon, but for now, you can contact me by sending me a private message here, but I will be much more likely to respond if you email me at [email protected]. Thank you all for reading and for supporting fan game creators such as myself. I look forward to interacting with you all in the future and bringing you the most quality game I possibly can.
Best wishes,
eggonyofase
This thread will be updated as progress on the game is made.
Introduction
I had the first idea for Pokémon invasion shortly after beating Pokémon Sun and Moon. I left the game with a sense of intrigue in the new lore of the Pokémon world, specifically the invasion of the Ultra Beast menace caused by Lusamine. I found it strange that we never really got to see the Ultra Beasts do anything of note. We only heard of their destructive capabilities and never saw them terrorize the world. I thought that a game where you actively fight the UB threat and see just what they are capable of would be interesting, and such, Pokémon Invasion was born.
Details
Pokémon Invasion is being made using RPG Maker XP and Pokémon Essentials. All 807 currently known Pokémon can be captured in the game and many of them have changed stats, abilities and movepools. I am currently the only one working on this project aside from a couple artists whom I know personally, but I would be very glad to have a team of fans working alongside me.
Plot
Prepare for a lot of reading.
Welcome to the Kaua'hale region, a region near Alola known for being the birthplace of competitive Pokémon battles. Kaua'hale was first discovered by travelers from Alola, and they were fascinated by the immense variety of native species. A heated battle community was quickly formed, and trainers from around the world flocked there to test their skills. As such, popular battling Pokémon such as Gible, Beldum, and Fletchling were captured in large numbers and got to experience the benefits of a trainer, while the weaker ones like Sunkern, Burmy, and Yungoos were left alone. Longing for the company of humans, weaker Pokémon like these adapted to be more competitively potent, raising their stats, learning new moves, and even gaining new abilities. Furret, for example, become popular among trainers as both a physical wall with its new Fur Coat ability and a sweeper with access to Huge Power and Extreme Speed. The competitive battling scene is flourishing and the Kaua'hale region prospers. It has been two months since the incident in which Lusamine of the Aether Foundation brought Ultra Beasts to the Pokémon world, and the UBs determine that since their existence is widely known, they must destroy the humans before they are destroyed by them. They decide to attack during the first annual Pokémon Cup, an event in which notable trainers from across the land are invited to battle it out to determine the best of the best. After all, what better time to strike than when the world's most powerful trainers are all in one place? Meanwhile, on the shore of Kaua'hale Bay, two familiar faces find a child washed up unconscious on the beach. They nurse the child to health, who remembers nothing but their name. The child then sets out on their adventure in the Kaua'hale region. Meet new and familiar characters, earn Z-Crystals and Mega Stones, take on the gym challenge, and defend Kaua'hale from total destruction at the hands of the Ultra Beasts. A new and challenging experience awaits. Now step forth, and enter the world of Pokémon!
Game Features/Mechanics
Pokémon Invasion's main quest revolves around the established gym style adventure from most Pokémon games. The two most notable new elements are the Pokémon Cup and the new Beast Battle type.
First up, the Pokémon Cup.
The Pokémon Cup is a facility that is kind of like a combination of the best parts of the Pokémon World Tournament from Black 2 and White 2 and the Battle Tree from Sun and Moon. Take on famous trainers from the past games in a ladder style challenge, where you start against the weaker trainers and move on to the more powerful ones. Don't slack yet, though, even the starting trainers pack a wallop with competitive grade Pokémon with EVs, high IVs, items, and Z-moves and Mega Evolution at their disposal. To make winning here feasible, obtaining competitive grade Pokémon is easier through returning mechanics such as Super Training, Hyper Training, and the DexNav. Each region has its own cup with trainers from that region for you to take on. The final feature of the Pokémon Cup is the ability to pit any two AI controlled trainers of your choosing against each other to settle debates of "Who would win in a fight?" Complete with Single Battles, Double Battles, Triple Battles, Rotation Battles, Inverse Battles, Battle Royals, and the new Beast Battle type, as well as a store to purchase common competitively used items, the Pokémon Cup has it all!
Speaking of Beast Battles, just what are they?
The Beast Battle is a type of Battle that you will encounter multiple times throughout your journey. When the UBs attack, you will be sent on a mission to take out each respective queen UB, and you will fight them in a Beast Battle. The UB queen you fight will have not one, not two, but at least three bars of health to make a single opponent more of a threat. They will also gain increased stats, as well as the ability to call in support of lesser UBs in the same vein as a Totem Battle from Sun and Moon. The Beast Battle type is also available to players in the Pokémon Cup and trainers you encounter later in your journey. Bathed in the Beast Boost from passing through an Ultra Wormhole, these trainers will have one Pokémon that benefits from all the same effects as a UB during a Beast Battle, though they will not be able to summon Pokémon as support. Trainers that battle you in a Beast Battle will have a yellow glow around them on the overworld. At the start of a Beast Battle, the Pokémon at the front of your party will gain two extra health bars and all of its stats will be increased by one stage. To keep things balanced, Pokémon with extremely high defense and HP stats will only get one extra health bar (fighting a Toxic stalling Chansey is already bad enough). It should also be noted that if a Pokémon under the effects of Beast Boost loses one of its health bars, it cannot be regained. For example, if a Venusaur under Beast Boost is attacked and loses a health bar and damage is done to its next health bar, using Synthesis would only refill HP to its current health bar. The same goes for a queen UB fought during an attack mission. Finally, a Pokémon under Beast Boost controlled by a trainer will have its stats permanently raised, even if switched out. Its stats can be lowered, however. During a Beast Battle at the Pokémon Cup, you will get to choose the Pokémon that gets the Beast Boost before the battle begins, but that Pokémon must be sent out first. Will you choose to give your sweeper more health? Will you make your wall even bulkier? Or will you give your support or pivot an extra chunk of life to keep your team fighting fit? There are many possible strategies in the exhilarating Beast Battle!
*UPDATE 8/5/17* Balance changes
For those of you who are interested, I have included a list of all the balance changes made to the Pokémon, attacks, abilities, and items in the game. Some got minor changes while some got changed dramatically. Please note that stat changes only apply to the fully evolved forms of these Pokémon unless specified otherwise. They are separated by generation so use Ctrl+F to search a specific gen or Pokémon. These changes are not set in stone so feel free to leave suggestions.
*UPDATE 12/4/17* BALANCE CHANGES 2.0
After looking back at these changes, I am unhappy with how many of them turned out so I am redoing them. All of the changes are now complete and can be viewed here: https://docs.google.com/document/d/183jkCa2BL0XLQYOkwhKmojy7cGUGT-dekQD6macxWog/edit?usp=sharing
I may change these more later on so feel free to leave feedback.
Credits
Gen 7 PBS:
- Zeak6464
- TapuFini
- SpartaLazor
- leparagon
- Bulbapedia
- Serebii
- M3rein
- BlackOutG5
- Rune
- Rigbycwts
- Rot8er_ConeX
- James Davy
- Luka S.J.
Elite Battle System
https://sj-web.byethost18.com/Downloads/BattleSys/index.html?i=1
Sprites:
GameFreak | Original sprites from B/W/2 games
Pokecheck.org | Ripping the sprites from B2/W2 roms
Luka S.J. | Indexing and formatting the sprites
PinkCatDragon | GIF to PNG conversion
Tebited15 | B/W styled trainer Red sprite
Spriters-Resource (redblueyellow) | Gen 5 ball sprites
Battle Backgrounds:
Eli | Ripping and compiling the backgrounds
lilatraube | Some B2/W2 battle bases
Custom UI:
Luka S.J. | Design, formatting and implementation
Scripts:
Luka S.J. | Elite Battle System
Maruno | General help and support
PinkCatDragon | GIF to PNG converter
Pokémon Essentials | Base system
Sound Effects:
GameFreak | Original sound effects from B/W/2 games
BadSamaritan | Ripping the sound effects
Universal Plugin Installer
https://sj-web.byethost18.com/Downloads/installer.html
Berka - Net:HTTP backbone
ForeverZer0 and KK20 - Being able to run the program in the background
ForeverZer0 - RPG.Net
Marin - Functionality/UI ideas, concepts and testing
Peter O. - Various Win32API functionality
XY Sprite Project
https://www.smogon.com/forums/threa...d-1st-post-release-v1-1-on-post-3240.3486712/
Sun/Moon Sprite Project
https://www.smogon.com/forums/threads/sun-moon-sprite-project-dawn-of-a-new-day.3577711/
Miscellaneous Info
Please note that this game is extremely early in development, so early in fact, that I don't imagine a demo will be released any time soon. For the meantime, I would love to hear your thoughts on what I have so far and would be overjoyed if any of you talented people in the community would be as kind as to lend your skills to the project. I will either update this thread or make a new one listing what exactly I am looking for in terms of staff very soon, but for now, you can contact me by sending me a private message here, but I will be much more likely to respond if you email me at [email protected]. Thank you all for reading and for supporting fan game creators such as myself. I look forward to interacting with you all in the future and bringing you the most quality game I possibly can.
Best wishes,
eggonyofase
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