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- Seen Aug 31, 2014
Note: this is not an RMXP/Game Maker/etc. thing. This is coded myself, using various languages: HTML, CSS (if you wanna include these), JavaScript, PHP, and ActionScript. I'm coding it all myself.
I own an online Pokémon RPG named The Pokémon Moon RPG. I've decided to completely overhaul it, and instead make an online RPG which is much more similar to the actual games. And it'll have a story, etc.
Story:
Generations ago, the Tenemalus Army seeked the Crystals of Elentia. Millions were slaughtered in this search. The Crystals of Elentia awakened from the cries of the people, destroying the Tenemalus Army and creating "Pokémon".
Thousands of years after (which is now), the world of Elentia is facing an even greater threat - one that could decide the fate of the universe itself. The creator of everything, Omega Celebi (no, not Arceus), has grown increasingly frustrated with the world.
Omega Celebi's hatred for the universe is affecting the world of Elentia is numerous ways, even resulting in many Pokémon's souls being taken over by shadow energy - thus making Shadow Pokémon, and even turning Omega Celebi into a Shadow Pokémon.
The entire universe and everybody you love, even the annoying Flying Mudkip, are all in danger. The odds are against you, however - how is it possible to defeat a god -- the god of all creation -- who has unlimited power? What will defeating a god even achieve?
Features:
I'll add more another time... there are quite a bit of things. Plus quite a few of the other features might give away spoilers.
Screenshots/Images:
A lot of things are in "beta" mode so if I took screenshots of them, they would look kinda odd and not really give a true sense of what the game will be like. So, there aren't really many for now. Note: the bottom screen of the battle system will be changed to look like B/W when the english release occurs.
I own an online Pokémon RPG named The Pokémon Moon RPG. I've decided to completely overhaul it, and instead make an online RPG which is much more similar to the actual games. And it'll have a story, etc.
Story:
Generations ago, the Tenemalus Army seeked the Crystals of Elentia. Millions were slaughtered in this search. The Crystals of Elentia awakened from the cries of the people, destroying the Tenemalus Army and creating "Pokémon".
Thousands of years after (which is now), the world of Elentia is facing an even greater threat - one that could decide the fate of the universe itself. The creator of everything, Omega Celebi (no, not Arceus), has grown increasingly frustrated with the world.
Omega Celebi's hatred for the universe is affecting the world of Elentia is numerous ways, even resulting in many Pokémon's souls being taken over by shadow energy - thus making Shadow Pokémon, and even turning Omega Celebi into a Shadow Pokémon.
The entire universe and everybody you love, even the annoying Flying Mudkip, are all in danger. The odds are against you, however - how is it possible to defeat a god -- the god of all creation -- who has unlimited power? What will defeating a god even achieve?
Features:
Spoiler:
-> adobe flash: does not require any downloads except for Adobe Flash Player 10 (optional HTML5 version is likely down the road, too)
-> live battles: battle your friends instantly and find new people to battle
-> mechanics: the battle mechanics are very similar to Pokémon Black and White versions
-> battle: like the mechanics, how the battle system works and looks is also very similar to Pokémon Black and White versions
-> story mode: a story mode similar to how the actual games would work, and no constant page refreshing. Has animations and the sort. Styled after Pokémon Emerald version (will have custom tiles and such though)
-> GTS: trade Pokemon globally in request for another Pokémon.
-> trading: send trade requests to other people. Up to 3 Pokémon may be traded at once.
-> breeding: breeding system that works like the actual games (though the whole "steps" system may work differently so as to stop cheating)
-> items: almost every item in the actual games are here too
-> shadow/crystal Pokémon: crystal Pokémon are differently colored and will obtained in-game somehow. They will be rare, of course. Haven't decided exactly how they should be obtained. Shadow Pokémon tie into the storyline, and thus are obtained in story mode. They have a boost in stats and can get exclusive shadow moves.
-> competitive battles: considering the battle system works like the actual games and has a live battling feature, you can competitively battle other people (tiers will be somewhat different due to certain fakemon. Also, Shadow Pokémon will -normally- be banned (but can be enabled) since Shadow Pokémon are cheap)
-> most Pokémon obtainable: most Pokémon in-game will be obtainable in story mode. There will be few, if any, event Pokémon. Most event/promo Pokémon that have anything special will just have a move that cannot be regularly obtained
-> new region: new region of Apholite
-> old regions: Johto, located below Apholite, will be accessible before beating the game, but only partially. After beating the game, you will be able to access Johto fully. Kanto will be accessible too. These regions won't be fully available in the initial release of the game, and will be added over time. It isn't too hard to do so, however, so it'll be done fairly quickly
-> mining: will have a mining system, not sure on specific details yet
-> contests: contests somewhat similar to Ruby and Sapphire will be done eventually, perhaps. I prefer to base it more on Ruby and Sapphire since I rather hate Diamond and Pearl ones, but in general, it'll be different from both of them.
-> animated sprites: sprites in the battle system will be animated like Black and White (can be turned off)
-> live battles: battle your friends instantly and find new people to battle
-> mechanics: the battle mechanics are very similar to Pokémon Black and White versions
-> battle: like the mechanics, how the battle system works and looks is also very similar to Pokémon Black and White versions
-> story mode: a story mode similar to how the actual games would work, and no constant page refreshing. Has animations and the sort. Styled after Pokémon Emerald version (will have custom tiles and such though)
-> GTS: trade Pokemon globally in request for another Pokémon.
-> trading: send trade requests to other people. Up to 3 Pokémon may be traded at once.
-> breeding: breeding system that works like the actual games (though the whole "steps" system may work differently so as to stop cheating)
-> items: almost every item in the actual games are here too
-> shadow/crystal Pokémon: crystal Pokémon are differently colored and will obtained in-game somehow. They will be rare, of course. Haven't decided exactly how they should be obtained. Shadow Pokémon tie into the storyline, and thus are obtained in story mode. They have a boost in stats and can get exclusive shadow moves.
-> competitive battles: considering the battle system works like the actual games and has a live battling feature, you can competitively battle other people (tiers will be somewhat different due to certain fakemon. Also, Shadow Pokémon will -normally- be banned (but can be enabled) since Shadow Pokémon are cheap)
-> most Pokémon obtainable: most Pokémon in-game will be obtainable in story mode. There will be few, if any, event Pokémon. Most event/promo Pokémon that have anything special will just have a move that cannot be regularly obtained
-> new region: new region of Apholite
-> old regions: Johto, located below Apholite, will be accessible before beating the game, but only partially. After beating the game, you will be able to access Johto fully. Kanto will be accessible too. These regions won't be fully available in the initial release of the game, and will be added over time. It isn't too hard to do so, however, so it'll be done fairly quickly
-> mining: will have a mining system, not sure on specific details yet
-> contests: contests somewhat similar to Ruby and Sapphire will be done eventually, perhaps. I prefer to base it more on Ruby and Sapphire since I rather hate Diamond and Pearl ones, but in general, it'll be different from both of them.
-> animated sprites: sprites in the battle system will be animated like Black and White (can be turned off)
I'll add more another time... there are quite a bit of things. Plus quite a few of the other features might give away spoilers.
Screenshots/Images:
A lot of things are in "beta" mode so if I took screenshots of them, they would look kinda odd and not really give a true sense of what the game will be like. So, there aren't really many for now. Note: the bottom screen of the battle system will be changed to look like B/W when the english release occurs.
Spoiler:
![[PokeCommunity.com] Pokémon Moon RPG Version 2.0 [PokeCommunity.com] Pokémon Moon RPG Version 2.0](https://img829.imageshack.us/img829/7784/shadowpalkiagif.gif)
![[PokeCommunity.com] Pokémon Moon RPG Version 2.0 [PokeCommunity.com] Pokémon Moon RPG Version 2.0](https://img32.imageshack.us/img32/2929/arcsss.png)
![[PokeCommunity.com] Pokémon Moon RPG Version 2.0 [PokeCommunity.com] Pokémon Moon RPG Version 2.0](https://img101.imageshack.us/img101/8195/kipz.png)
![[PokeCommunity.com] Pokémon Moon RPG Version 2.0 [PokeCommunity.com] Pokémon Moon RPG Version 2.0](https://tpmrpg.net/newtpm/images/maps/Apholite/overworld_new.png)
![[PokeCommunity.com] Pokémon Moon RPG Version 2.0 [PokeCommunity.com] Pokémon Moon RPG Version 2.0](https://img571.imageshack.us/img571/1706/groudonbbb.png)
![[PokeCommunity.com] Pokémon Moon RPG Version 2.0 [PokeCommunity.com] Pokémon Moon RPG Version 2.0](https://img535.imageshack.us/img535/5845/groudonbb.png)
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