Made an account to say thanks for this awesome game! Some things I found/suggestions for future improvements:
-Ditto seemed bugged for me. The Teambuilder would validate the default scarf moveset but when I tried to battle with it the game seemed to think that Ditto had multiple instances of Transform in its movepool instead of just 1.
-Power Herb and Terrain seeds seem to be missing from the list of Useful Items to manually choose from.
-Filtering by Type in the Teambuilder doesn't seem to return alternate forms that get that type. For example, when filtering for a Fairy type, neither Alolan Ninetales nor Fairy Ninetales is listed in the results.
-Please add a Filter for abilities a la Pokemon Showdown.
-When trying to modify a team designated as MONOTYPE in the teambuilder, the game kept running validity checks that made me click through each type and the number of pokemon on the team with that type. This happened every time I opened the team to modify, updated a mon, or tried to reorder the team. I got so fed up with it that I just designated all my teams as FE. This annoyance did not happen when I tried making BITYPE teams.
-When choosing the Prankster moveset for my Meowstic (Einra's "real" pokemon; idk if that matters) , its gender defaulted to a female, which can't get Prankster. Had to manually adjust a male prankster support set. I also forgot to change the gender from "Random" so I ended up stuck with a Competitive female anyways in one of the
sequences. Gender-specific forms should default to that gender instead of random.
-In hindsight, trying to bring a Prankster setup mon to
was unnecessary. That sequence was tedious because of the level gap, so it was mostly mindless button mashing. I understand that Einra is the best in the world and has stronger mons than everyone else, but I think it'd be more interesting if
actually put up a fight. Maybe have just one admin with FEAR strats?
-A game crash while trying to choose/validate my team before
sent me into the next sequence with an incomplete team of 5. Again, the easy difficulty of that sequence meant that wasn't a huge problem, but it made the sequence slower since the team members I did have were built defensively for the
.
-Stealth Rock Move Seed is not consumed if it is activated but bounced back with Magic Bounce.
Thanks again for this gem! I look forward to seeing updates in the future, especially with Gen 9!