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[Released] Pokémon Uakitite

Atlat

Atlat
  • 66
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    4
    Years
    • Seen today
    alright no worries, i have started a new run and ran into another issue lol. just trying to get to Monday for the party and when i went to the poke center to heal my pokemon im stuck respawning in the poke center on Sunday. i have no idea what the issue is for this one as anything i complete now sends me to the poke center and cant leave. been trying to reload and pin point the problem, but i cant figure it out. even the quest for the applin sends me to the poke center. im stumped lol. after i defeated the patrats to get the cargo, if i come back into town the game crashes. ill hold off on playing it for now. as much as i like being your personal game tester, this is killing my brain lol
    Yeah, the quest system is really broken. One thing I need to focus on...

    When you say stuck in the Pokémon Center, is it getting stuck in NPCs? If so, I've fortuantely gotten to that already. The Patrat one is new though.
     
    Last edited:
  • 10
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    • Seen Apr 27, 2024
    Yeah, the quest system is really broken. One thing I need to focus on...

    When you say stuck in the Pokémon Center, is it getting stuck in NPCs? If so, I've fortuantely gotten to that already. The Patrat one is new though.
    no its not like a pathing stuck. when i go to leave the center i pop back up in the seating area over and over every time i try to leave. i tried sleeping in there to see if it would fix it, but nothing seems to budge. but when i completed the quest for the boy about the applin it sent me to the poke center too and i couldnt leave then either. might have been a bug that was triggered earlier in the story. it really could be anything at this point. and the Patrat one just force closed after i beat the 3 of them. so im stumped on that too
     

    Atlat

    Atlat
  • 66
    Posts
    4
    Years
    • Seen today
    no its not like a pathing stuck. when i go to leave the center i pop back up in the seating area over and over every time i try to leave. i tried sleeping in there to see if it would fix it, but nothing seems to budge. but when i completed the quest for the boy about the applin it sent me to the poke center too and i couldnt leave then either. might have been a bug that was triggered earlier in the story. it really could be anything at this point. and the Patrat one just force closed after i beat the 3 of them. so im stumped on that too
    So with the fixed version finally released, let me explain why that was the case. To put it simply, it was outdated code using overlapping global variables with other functions. The function pbSetPokemonCenter that sets the positioning the player is sent to was poorly put together and also shared with the events that determine what version of the Pokémon Center, Quest Center and so on are loaded (since they use the same map). In fact, a lot of the issues that were plaguing this came from old code that just didn't work with modern systems. Combine that with someone like me who frankly doesn't playtest as much as one should and you get the buggy mess of what I'm now calling betas because they're that much of a mess.
     

    Atlat

    Atlat
  • 66
    Posts
    4
    Years
    • Seen today
    Pokémon Uakitite
    Version 1.0.2
    Changes:
    • Completely changed Losrick's design, along with making its evolution Trovake.
    • Some more EBN news.
    • Removed the moss(?) from Galveson City since it didn't look good at all. Especially when considering that it isn't at all pixel-y.
    • Nerfed the availability of a certain NPC in a certain library.
    • All fakemon now have a habitat for the Pokedex Data Page Plugin.
    Bug Fixes
    • Fixed jack-o-lanturn graphic.
    • Certain NPCs now have a cooldown.
     
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    Atlat

    Atlat
  • 66
    Posts
    4
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    • Seen today
    Pokémon Uakitite
    Version 1.0.3
    Changes:
    • Worked on the battle UI some more.
    • More random dialogue for characters in tower when nothing specific to say.
    • DLV Swalot design updated so it's a little more unique.
    • Certain important battles have a variety of Pokémon that can appear (though right now it's just the first gym leader).
    • Certain items obtainable while fishing.
    • Add new trainer tip after Sociedew boss fight explaining using blank charms on anything DLV,
    • Updated badge part of the Trainer ID, specifically for the boss Pokémon.
    • Reworked the Fervorian Applin line along with adding the missing third path (thanks ScVi DLC for throwing an unexpected Dipplin and Hydrapple).
    • Changed up a certain plotline a bit.
    Bug Fixes:
    • Forgot to remove a print statement during the carriage traversal in the savanna.
    • Messed up the cutscene code, which made the first carriage traversal impossible.
    • Removed Losrick's overworld sprite for now since it utilized the old spirte version.
    • Fixed sideways sprites of Boy and George not bouncing when walking.
    • Direction is now kept after fishing.
    • Cut off pixels in Interior tilesets fixed.
    • Fixed some form names for certain regional forms.
    • Fixed the type matchup up not properly showing alternate forms.
    • Fixed some passability issues with plants.
     

    Atlat

    Atlat
  • 66
    Posts
    4
    Years
    • Seen today
    • Main Story Content at first gym (though it's more like two "badges" in a sense).

    So basically just "Chapter 1" right now. Currently working on the first bonus chapter, though I've slowed down a bit to see if I can get some people recruited in order to help with some of my weaker points.

    Like mapping. I don't enjoy mapping and tilesets and all things overworld.
     
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