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Pokémon Wayfarer: DevLog #2 "Slow and Steady"

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    • Seen Apr 8, 2024
    Pokémon Wayfarer
    ~First time I'm managing a forum Thread, please don't shoot me.
    Welcome, wayfarer, to what is to be a journey to remember!
    Pokémon Wayfarer is to be a long-form pokemon adventure spanning the first four pokemon world regions of Kanto, Johto, Hoenn and Sinnoh. This fan game will, for better or worse, re-imagine level scaling, evolution, pokemon growth, battle progress, difficulty floor, ceiling and the in-between.

    Planned Features and their Progress:
    - Re-imagined leveling system [Scripts finished]
    - Re-imagined evolution system [Scripts finished]
    - Re-imagined/Re-balanced battle progression
    - More long-term pokemon growth
    - No area-based or region based level scaling
    - 100% mapped out and re-imagined first 4 regions of the pokemon world (Starting with Hoenn) [Hoenn done <10%}
    - Appropriate [Trainer] - [Gym Leader] - [E4] difficulty
    - Fakemons in evolutionary lines where I deem them needed
    - Re-balance and improvements to various evolutionary lines
    - Overall commitment to a certain form of "realism"

    I'll put out DevLogs every other week or so, when I've made a chunk of progress to keep those interested up-to-date and informed (and hopefully drive up traffic for the thread). I won't be revealing everything that I've put in through the devlogs, as I'll want people to explore and find stuff themselves once the game is out.

    DevLog #2 "Slow and steady"
    Work has been moving slowly, but steadily. I've caught some intel on how long it takes people to get their fangames to a "1.0" release, and the answer was roughly a year... Yeah, I can feel it now. In-between work and free time however, I have been putting together some good stuff, worked on some quality "cutscenes", have fullproofed the start of the game and populated a bunch of the maps with various NPCs (noteworthy and not).
    I've also nailed down the "plot" of the game, it'll generally follow the RSE story, just with a few extra bits and pieces that will develop into something tangible down the line hopefully.
    [PokeCommunity.com] Pokémon Wayfarer: DevLog #2 "Slow and Steady"[PokeCommunity.com] Pokémon Wayfarer: DevLog #2 "Slow and Steady"
    [PokeCommunity.com] Pokémon Wayfarer: DevLog #2 "Slow and Steady"
    As for the balance part of things, I'm still trying to nail it down - as much balancing as I've done on my other projects, everything came in retroactively after players completely broke one number or another, I doubt that this will be any different, but I'm at least trying. The game is going to have a slow start with trainers taking a bit of time and a few of them requiring a couple of tries to take down, but you'll be given plenty of tools to get through the early game, until you get a solid team.
    The battles are slower, so status effects and stat alterations are extra important.
    [PokeCommunity.com] Pokémon Wayfarer: DevLog #2 "Slow and Steady"
    I've been doing a bunch of work on small stuff behind the scenes, so there's not much to show otherwise, but I wanted to put out a DevLog just to show that this is still moving forward.
    ~ See you next time, wayfarers!

    Spoiler: DevLog#1 "From your own burrow, to Rustboro"


    Spoiler: Original Post Ramble (DevLog #0)


    Do I think that the changes I'm making should be put into the official pokemon games (asides from mapping) - no, god no. But it's what I want out of my side project :).
     
    Last edited:
    Nice! And welcome to the forums! I'm new here too, and it's nice to see other people interested in Fakemon! I'm honestly gonna have to find a way to get you to make my region's map lol
     
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