Navarr
Pokémon Sensei
- 26
- Posts
- 20
- Years
- Age 34
- Spring, Texas
- Seen Feb 8, 2010
I am currently the head programmer and the webmaster for a very good Pokémon MMORPG (Online Game) called PoKéQuesT. Its website is at pokequest.gtaero.net.
Made With: This game is being made from scratch; not with a specific program. For example, the (first version) server is being programmed in PHP-CLI (PHP: Hypertext PreProcessor Command Line Interface).
Introduction, Story, & Basic Features: You are a trainer, ready to travel the world. It is time for you to start your Pokémon Journey, and PoKéQuesT is commited to bringing that journey to you the best way possible. Allowing you to communicate actively with all of your friends (and enemys) in real time. You have the ability to do practically whatever you want, wherever you want. Want to be a breeder and sell the Pokémon that you breed for money? go for it. Want to be a trainer and try to be the league champion? Go for it. Want to be a member of Team Rocket and work towards ruling the world? Go for it. Its all up to you. With an evolved (turn-based) battling system, using the all new PSS (Pokémon Statistics System) to completly raise your Pokémon the way you want, and all 493 Pokémon to capture, collect, and train; there is nothing that could possibly make the experience boring for you. Jump on in, and there is a whole world waiting for you.
Extended Features List:
Screenshots: Because of the game's heavy development server-side (and the lack of the ability for a client to have been programmed a whole lot because of this heavy development) we do not have any real in-game screenshots. However, this game does use an open-protocol (under documentation construction) and allows for anyone to make their own client to play in the wonderful Pokémon Universe we are creating. Attached is a screenshot of the Server/Protocol at work. (Highly Compressed JPEG to save space, sorry for the poor quality)
Made With: This game is being made from scratch; not with a specific program. For example, the (first version) server is being programmed in PHP-CLI (PHP: Hypertext PreProcessor Command Line Interface).
Introduction, Story, & Basic Features: You are a trainer, ready to travel the world. It is time for you to start your Pokémon Journey, and PoKéQuesT is commited to bringing that journey to you the best way possible. Allowing you to communicate actively with all of your friends (and enemys) in real time. You have the ability to do practically whatever you want, wherever you want. Want to be a breeder and sell the Pokémon that you breed for money? go for it. Want to be a trainer and try to be the league champion? Go for it. Want to be a member of Team Rocket and work towards ruling the world? Go for it. Its all up to you. With an evolved (turn-based) battling system, using the all new PSS (Pokémon Statistics System) to completly raise your Pokémon the way you want, and all 493 Pokémon to capture, collect, and train; there is nothing that could possibly make the experience boring for you. Jump on in, and there is a whole world waiting for you.
Extended Features List:
- 493 Pokémon (including MissingNo and the multiple forms of several Pokémon)
- 7 Regions (Kanto + Sevii Islands, Orange Islands, Johto, Hoenn, Orre, Fiorre [JP name], Shinou [JP name])
- Trainer Islands (Small Island where your friends can come and visit and battle you [this is where your own gym is located])
- PokéSys (A New Device, pretty much like the new PokéDex combined with the PokéNav. It also includes a record of the items in your bag)
- PSS - Pokémon Statistics System (A new feature to Pokémon, much like the old EV or IV training, PSS takes over this aspect. PSS envolves natures and abilities, and will allow you to completly customize your Pokémon's Abilities. With the MEMORY PSS, You're Pokémon can learn attacks in addition to the normal four. It can become very useful in battle!)
- Selectable Trainer Sprites (Users will be able to select sprites from the first login; and in the future possibly customize their own!)
- Open Protocol (Any programmer can create their own client that connects to the PoKéQuesT Server/s and interact with them)
Screenshots: Because of the game's heavy development server-side (and the lack of the ability for a client to have been programmed a whole lot because of this heavy development) we do not have any real in-game screenshots. However, this game does use an open-protocol (under documentation construction) and allows for anyone to make their own client to play in the wonderful Pokémon Universe we are creating. Attached is a screenshot of the Server/Protocol at work. (Highly Compressed JPEG to save space, sorry for the poor quality)
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