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- Seen Feb 24, 2024
I am new to learning how to hack with Pokecrystal disassembly. My question is how to apply changes in the code to an existing GBC game that has been created with the "make" command.
It seems every time "make" is executed, it creates an entirely NEW game that requires you to start a new Pokemon game when launched in a program like OpenEmu. However, this is obviously inefficient, since in order to test your changes, you would have to keep starting over. How do I apply the changes made in the .asm files to an existing saved game in order to test my changes? Am I doing something wrong in the repository?
It seems every time "make" is executed, it creates an entirely NEW game that requires you to start a new Pokemon game when launched in a program like OpenEmu. However, this is obviously inefficient, since in order to test your changes, you would have to keep starting over. How do I apply the changes made in the .asm files to an existing saved game in order to test my changes? Am I doing something wrong in the repository?