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[Graphics] [pokeemerald] Adding a new pokemon?

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    4
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    • Seen today
    Hello,
    I'm new to decomp, and recently I've run into a very confounding error with my pokeemerald expansion project (it contains the battle engine, pokemon expansion, and item expansion). I added a new pokemon (named Smeltling) according to the manual on pret's github, while noticing that the layout of pokeemerald-expansion is a little different. After adding all the necessary bits of code to create the mon I ran a test; alas, my new pokemon was a mega venusaur instead!

    [PokeCommunity.com] [pokeemerald] Adding a new pokemon?
    [PokeCommunity.com] [pokeemerald] Adding a new pokemon?

    Strangely enough, the typing, ability, and moveset of the pokemon, as well as the pokedex entry are as I intended. However, both the name and the sprite are mega venusaur. I can sort of see why they turn out to be this way, as mega venusaur is the next species constant in line. However, I don't understand why this is happening, especially given that it's just the name and sprite that are different. Any help would be greatly appreciated!

    [PokeCommunity.com] [pokeemerald] Adding a new pokemon? - This is a snip of my species.h file. I know it's not very useful by itself, but I just wanted to show the correlation
     
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