• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Our friends from the Johto Times are hosting a favorite Pokémon poll - and we'd love for you to participate! Click here for information on how to vote for your favorites!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[pokeemerald] How to make move animations

  • 4
    Posts
    3
    Days
    • Seen today
    I've been implementing Fairy type into pokeemerald and with it I had to add some moves (not all are Fairy type):

    - Brave Bird
    - Bullet Punch
    - Magnet Bomb
    - Baby-Doll Eyes
    - Dazzling Gleam
    - Draining Kiss
    - Fairy Wind
    - Light of Ruin
    - Play Rough

    I've mostly implemented them properly, but there's still the matter of animations. I have no clue how they work and don't have the knowledge to rip them from pokeemerald-expansion like I did the type icon. Can someone tell me how they work and/or how to make them?
     
    I've been implementing Fairy type into pokeemerald and with it I had to add some moves (not all are Fairy type):

    - Brave Bird
    - Bullet Punch
    - Magnet Bomb
    - Baby-Doll Eyes
    - Dazzling Gleam
    - Draining Kiss
    - Fairy Wind
    - Light of Ruin
    - Play Rough

    I've mostly implemented them properly, but there's still the matter of animations. I have no clue how they work and don't have the knowledge to rip them from pokeemerald-expansion like I did the type icon. Can someone tell me how they work and/or how to make them?
    Surprisingly I couldn't find any tutorials on making custom move animations that I could link.

    But basically gBattleAnims_Moves in data/battle_anim_scripts.s assigns animations to each move, and those animations are defined in that same file using a dedicated scripting language. Often these animation scripts will also reference different AnimTasks and SpriteTemplates, which are defined in the various src/battle_anim_*.c files.

    Hopefully that will help you copy animations from pokeemerald-expansion.
     
    Back
    Top