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[Graphics] [POKEEMERALD] Issues with Dynamic Overworld Palettes System

  • 183
    Posts
    7
    Years
    • Seen Jan 22, 2025
    For some reason, whenever I enter a map connected to a previous one, and sometimes when object events leave the camera, they appear with wrong palettes. Opening and closing a menu solves the issue, though.

    [PokeCommunity.com] [POKEEMERALD] Issues with Dynamic Overworld Palettes System
    [PokeCommunity.com] [POKEEMERALD] Issues with Dynamic Overworld Palettes System


    Happens with the player character as well, but only when passing from one map to another. Going back to the previous map will cause almost all palettes to be messed up as well, and the player seems to take the palette of the first loaded object event.
    [PokeCommunity.com] [POKEEMERALD] Issues with Dynamic Overworld Palettes System
    [PokeCommunity.com] [POKEEMERALD] Issues with Dynamic Overworld Palettes System

    Again, opening and closing a menu solves the issue.
    [PokeCommunity.com] [POKEEMERALD] Issues with Dynamic Overworld Palettes System


    I've tried solving this issue on my own, but I just don't find where the problem lies, I've also asked in the repository of the system, but I've gotten no response. Is there any way to fix this? Is anyone else having this issue too?
     
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