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In vanilla firered, we see the weather WEATHER_FOG_HORIZONTAL is drawn below NPCs, and below the foreground for double layered tiles. Is there a way to make the fog appear above all the person events and all the tiles?
I tried changing .priority = 2 to .priority = 0 in sOamData_FogH in src/field_weather_effects.c. It makes the fog appear on top just like I wanted, but now the player sprite is invisible when player enters the map with the fog. Is there any other way to do what I want? Or should I change something else in my current method to make the player not invisible?
I tried changing .priority = 2 to .priority = 0 in sOamData_FogH in src/field_weather_effects.c. It makes the fog appear on top just like I wanted, but now the player sprite is invisible when player enters the map with the fog. Is there any other way to do what I want? Or should I change something else in my current method to make the player not invisible?