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[Graphics] [Pokefirered] No "text.pal" palette for showing type effectiveness

  • 2
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    1
    Years
    • Seen Oct 6, 2023
    Hi everyone,

    I'm currently implementing showing type effectiveness in pokefirered, following this tutorial written for Emerald.
    Everything is working correctly, but the displayed colors are wrong because there is no text.pal palette in firered that I could edit.

    Does anyone know which palette I should edit instead, or how I can find out which palette file hides behind a specific paletteNum?

    Best regards
    NoisyFlake
     
    I figured it out. There is no palette file that is loaded, instead the palette is directly created in battle_bg.c inside the LoadBattleMenuWindowGfx method.
     
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