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Hey everyone, shuckleSubordinate here! Exciting news – the first beta demo for the game is now available! Just a quick rundown of the game's core idea and some of the features you can expect:
Premise : You are an ex-gangster who unfortunately lost his family due to the betrayal of other gang leaders, and vow to take revenge on those who're responsible for it, you'll face enemies but also have assistance from allies.
Premise : You are an ex-gangster who unfortunately lost his family due to the betrayal of other gang leaders, and vow to take revenge on those who're responsible for it, you'll face enemies but also have assistance from allies.
![[PokeCommunity.com] Pokemon AGR - Beta Demo V1 [PokeCommunity.com] Pokemon AGR - Beta Demo V1](https://data.pokecommunity.com/attachments/89/89236-01ea9ac9521fd7b428d7a58374e184ac.jpg)
Features (until the end of this demo) :
- A mix of FRLG/Emerald style gameplay.
- Pokemon only till Gen-3, with Gen-4 style battle UI.
- No gym leaders, instead player needs to face each of the gang leaders.
- No access to Pokemarts, instead player needs to rely on strategic thinking and dropped/hidden items.
- Buying information to learn more about lore and secret details through your journey.
- Mostly a story based game, but with tons of NPC interactions and Pokemon battles.
- 5 cities/towns and the routes between them to explore.
- Battle upto 3rd gang leader.
- Tons of NPC interactions and quests with newly made items.
- Around 7-8 hours worth of content if you're really invested.
- Slight difficulty due to scarcely available resources.
- This is "NOT" the final version of the game, things WILL change to accommodate new events, storylines, etc.. this also includes changing maps.
- There might be some bugs such as "Moves getting stuck while playing" or "Overworld graphic issues", which might arise from wrong compilation, extraction, etc.. They're not really common and wouldn't occur 90% of the time, but do keep saving progress to avoid any crashes.
- The "Fishing sprite", "Running sprite" and "Battleback sprite" of the player has to be custom made, hence they won't be there in this demo. (Sorry for that)
- Please do provide feedback on your experience on what could be improved, and also do recommend the game to others if you like it.
Spoiler: Credits : (Only upto this demo)
Pokémon Essentials v21.1 - https://eeveeexpo.com/essentials/
Flameguru
Poccil (Peter O.)
Maruno
With contributions from:
AvatarMonkeyKirby
Marin
Boushy
MiDas Mike
Brother1440
Near Fantastica
FL.
PinkMan
Genzai Kawakami
Popper
Golisopod User
Rataime
help-14
Savordez
IceGod64
SoundSpawn
Jacob O. Wobbrock
the__end
KitsuneKouta
Venom12
Lisa Anthony
Wachunga
Luka S.J.
and everyone else who helped out
mkxp-z by:
Roza
Based on mkxp by Ancurio et al.
RPG Maker XP by:
Enterbrain
Graphics/Art :
Most NPC sprites are from default essentials resource, rest used are from FRLG NPC Megapack and few others whose credits are listed :
1. Maribel Hearn and Renko Usami sprites courtesy of Hemoglobin_A1C
2. aveontrainer (for few sprites like morty)
3. Spriter's resource for townmap, trainer sprites, mugshots.
Plugins :
StCooler (Original PLA Expansion script for Gen 8 Project in v18 and Status sprites)
V21.1 Hotfixes - https://eeveeexpo.com/resources/1376/ by Maruno
Voltseon's Pause Menu
Music :
Most of the music taken is from ENLS's Pre-Lopped Music Library : https://www.enls.eu/prelooped/
some extra music and sound effects are provided by my friend "NTUK", his Youtube channel can be found here : https://www.youtube.com/@WitcherStones
Download Link :
https://www.mediafire.com/file/wji1nsnjsvuc2jz/Pokemon+AGR-Original+-+Copy.zip/file
Tilesets :
- pinkscales
- dirtywiggles
- Ekat's Public Tilesets
- j_treecko_252
- aveontrainer
- chaoticcherrycake