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Hiya!
Have you ever felt like pokemon battling had too much randomness? Do you like weird challenge hacks? Or are you just here because you thought it would be fun to gaslight your friends? Pokemon Badluck Emerald is here for you!
This hack came about because I saw a Smallant video with a similar premise that he never released the rom for, so I remade it myself using the decomp! (The Video)
This hack removes most instances of randomness from the game, in favor of deterministically selecting results that disfavor the player. For instance: Tackle (a 95 accuracy move) will always miss when used by the player, but will always result in a maximum damage crit when used by the enemy. This mod is very thorough, and if you find something I've missed, please let me know about it so I can fix it. Here are some example mechanics:
With a couple of small, later game exceptions, the content of the emerald game remains unchanged. The goal of this being that any gameplay experienced is something that could (in an extremely unlikely circumstance) happen in an unmodified copy of emerald.
This hack isn't easy! The game requires a large amount of knowledge to be played, and even basic enemies are dangerous with luck so heavily in their favor.
If you want to try it out, you can download the most recent patch HERE.
Credits:
pret, the team who made the Pokemon Emerald Decomp on which most of this code is built.
Have you ever felt like pokemon battling had too much randomness? Do you like weird challenge hacks? Or are you just here because you thought it would be fun to gaslight your friends? Pokemon Badluck Emerald is here for you!
This hack came about because I saw a Smallant video with a similar premise that he never released the rom for, so I remade it myself using the decomp! (The Video)
This hack removes most instances of randomness from the game, in favor of deterministically selecting results that disfavor the player. For instance: Tackle (a 95 accuracy move) will always miss when used by the player, but will always result in a maximum damage crit when used by the enemy. This mod is very thorough, and if you find something I've missed, please let me know about it so I can fix it. Here are some example mechanics:
Spoiler: The Examples
- Every move with < 100 % accuracy will always miss when used by the player.
- If the AI has at least 1% accuracy, it will hit.
- The AI will always max roll damage, the player will always min roll.
- The AI will always crit, and the player never will.
- Secondary effects of moves will never/always trigger.
- A Paralyzed or Confused pokemon will always/never fail to attack.
- Effect Spore/Static/Flame Body will always/never trigger.
- Sleep/Confusion turns are maximized for the player, minimized for the AI
- Catching Pokemon will always fail unless it's guaranteed.
- Wild Encounters will always happen as soon as possible.
- Slower pokemon can't run from faster ones.
- You will lose at slots.
With a couple of small, later game exceptions, the content of the emerald game remains unchanged. The goal of this being that any gameplay experienced is something that could (in an extremely unlikely circumstance) happen in an unmodified copy of emerald.
Spoiler: Story/Trainer Changes
Steven dialogue is slightly altered, and his teams are different (pokemon levels are unchanged). Please enjoy a proper super-boss battle in Meteor Falls :3
This hack isn't easy! The game requires a large amount of knowledge to be played, and even basic enemies are dangerous with luck so heavily in their favor.
If you want to try it out, you can download the most recent patch HERE.
Spoiler: Demonstration Screenshots
Credits:
pret, the team who made the Pokemon Emerald Decomp on which most of this code is built.
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