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Pokemon Emerald Remastered - Programmer Wanted!

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    7
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    • Seen Apr 26, 2025
    Pokemon Emerald Remastered

    Pokemon Emerald Remastered is a different type of Emerald overhaul project. Rather than focusing on "modernizing" game mechanics, through adding changes that the original games were never intended to include, this project instead takes a different approach: remaster the look and feel of Pokemon Emerald's Hoenn to the best of the GBA's abilities, while staying true to the original's style, gameplay, and world.

    [PokeCommunity.com] Pokemon Emerald Remastered - Programmer Wanted![PokeCommunity.com] Pokemon Emerald Remastered - Programmer Wanted![PokeCommunity.com] Pokemon Emerald Remastered - Programmer Wanted!


    [PokeCommunity.com] Pokemon Emerald Remastered - Programmer Wanted![PokeCommunity.com] Pokemon Emerald Remastered - Programmer Wanted![PokeCommunity.com] Pokemon Emerald Remastered - Programmer Wanted![PokeCommunity.com] Pokemon Emerald Remastered - Programmer Wanted![PokeCommunity.com] Pokemon Emerald Remastered - Programmer Wanted![PokeCommunity.com] Pokemon Emerald Remastered - Programmer Wanted![PokeCommunity.com] Pokemon Emerald Remastered - Programmer Wanted!

    -FAQ-
    1. But what does this actually mean?
    This means I plan to touch/update all the art that exists in Pokemon Emerald and bring it up to the quality I think it deserves to be in originally, from overworld to combat to UI to animation. While doing so, I won't exceed the limitations of the GBA, but I will try to push the limits of what this art style can do. For example, this means much more variation within tiles, much less square and more identitied maps, better lit NPCs and Pokemon, improved proportions (without changing the original shapes of objects in any major ways), etc. All while retaining the original game's color palette exactly. Above I included examples of the type of art I intend and have created thus far in this way.


    2. So, is this a romhack?

    That depends on the person or people who can help! I'm open to romhacking, using the decomp, or even using another framework instead. What I ask for is experience in whichever solution we decide to choose, so that we can competently pursue the aforementioned goals to the best of our abilities.


    3. Who are you looking for?

    That means: I'm looking for someone with tangible experience in one of these frameworks. Either romhacking, decompilation, or some other framework. This will need to be something I can experience playing. Bonus points for decompilation work, as it seems that may be the most powerful option here. The idea is: I do art and anything else like that that's needed, plus any production work. Then I find 1 or more others to implement everything.


    4. But you're just some person on the internet, why should I help?

    Hopefully, what stands me apart from many others that start projects like this is that I'm very experienced making games. As a part of RNG Party Games, I've created 3 commercially successful games across multiple platforms: Backspace Bouken (PC, Mac, Linux), Bloom, (Playdate), and Echoes of the Emergent (Playdate). I've participated in many game jams here as well. In addition, I was the project organizer and translator on the F-Zero Climax English translation and was a part of the Phoenix Rising fan game project before its hiatus. Basically, I have a pretty good idea of how to bring projects in game development through to completion and have a heavy background in not only pixel art and animation, but design, production, composition, marketing, and more.

    Anyone interested just respond here!
     
    Last edited:
    Just wanted to bump this to say that we do have 1 programmer off-and-on working on this project, as I continue work (which can be seen over in the other thread). But, any additional help would be greatly appreciated! The more help we have, the more impressive we could make this thing.
     
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