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- Seen Apr 9, 2023
Hi! I'm working on a game, and looking for a way to replicate the blipblipblipblip noise that plays during text display, like in games like Mystery Dungeon.
Right now I've come across 2 solutions, first is to Play SE and Stop SE for every line of text, which is 1. slow 2. not accurate if my sound file is still playing after text is done drawing/ not playing before it is done
Second is to use a Script plays a SE every x letters. There's this for VX Ace in 2012 (https://forums.rpgmakerweb.com/index.php?threads/mss-text-se.3463/) and this for MV (https://galvs-scripts.com/category/rmmv-plugins/mv-audiovisual-effects/#post-1438), but I don't think one exists for XP (though I might not be using the right keywords)
Does anyone know if theres a script for this in the pokemon essentials community? I tried scripting one but i have like 0 experience and quickly realised i was very out of my depth
Or is it more worth my time to make like 5 MessageBlip SEs of varying lengths, and use those?
Right now I've come across 2 solutions, first is to Play SE and Stop SE for every line of text, which is 1. slow 2. not accurate if my sound file is still playing after text is done drawing/ not playing before it is done
Second is to use a Script plays a SE every x letters. There's this for VX Ace in 2012 (https://forums.rpgmakerweb.com/index.php?threads/mss-text-se.3463/) and this for MV (https://galvs-scripts.com/category/rmmv-plugins/mv-audiovisual-effects/#post-1438), but I don't think one exists for XP (though I might not be using the right keywords)
Does anyone know if theres a script for this in the pokemon essentials community? I tried scripting one but i have like 0 experience and quickly realised i was very out of my depth
Or is it more worth my time to make like 5 MessageBlip SEs of varying lengths, and use those?