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[Scripting Question] Pokemon Forms don't stay once caught.

  • 1
    Posts
    8
    Years
    • Seen Nov 16, 2016
    I feel like i'm missing something very obvious, but i'm making a game with different forms for different locations (similar to shellos) but when I catch the new form, it becomes the original in my party. Can I get some help to make sure it will always stay with it's form and evolve into its new form aswell?
    (Example : New Spearow once caught becomes Old Spearow in my party) How can I avoid this?
    (and also be sure the new ones will evolve into the new ones)



    This is my code for the pokemon. It's for new Spearow and Fearow.

    MultipleForms.register(:SPEAROW,{
    "getFormOnCreation"=>proc{|pokemon|
    maps=[22] # Map IDs for second form
    if $game_map && maps.include?($game_map.map_id)
    next 1
    else
    next 0
    end
    },

    "getBaseStats"=>proc{|pokemon|
    next if pokemon.form==0 #Normal
    next [40,52,30,30,30,80] # Outland Forme
    },
    "evYield"=>proc{|pokemon|
    next if pokemon.form==0 # Normal Forme
    case pokemon.form
    when 1; next [0,0,0,0,0,1] # Outland Forme
    end
    },
    "type1"=>proc{|pokemon|
    next if pokemon.form==0 # Normal
    next getID(PBTypes,:GROUND) # Outland
    },
    "getAbilityList"=>proc{|pokemon|
    next if pokemon.form==0 # Normal
    next [[getID(PBAbilities,:RUNAWAY),0], # Outland
    [getID(PBAbilities,:RATTLED),1],
    [getID(PBAbilities,:SPEEDBOOST),2]]
    },
    "getMoveList"=>proc{|pokemon|
    next if pokemon.form==0 # Normal
    movelist=[]
    case pokemon.form # Outland
    when 1; movelist=[[1,:PECK],[1,:GROWL],[5,:LEER],[8,:SANDATTACK],
    [9,:QUICKATTACK],[13,:MUDSLAP],[15,:AGILITY],
    [19,:ASTONISH],[21,:FAKEOUT],[22,:UTURN],[29,:ASSURANCE],
    [29,:SUCKERPUNCH],[35,:DRILLRUN]]
    for i in movelist
    i[1]=getConst(PBMoves,i[1])
    end
    next movelist
    end
    }
    })


    MultipleForms.register(:FEAROW,{
    "getFormOnCreation"=>proc{|pokemon|
    maps=[22] # Map IDs for second form
    if $game_map && maps.include?($game_map.map_id)
    next 1
    else
    next 0
    end
    },
    "getBaseStats"=>proc{|pokemon|
    next if pokemon.form==0 # Normal Forme
    case pokemon.form
    when 1; next [65,95,60,55,55,115] # Outland Forme
    end
    },
    "evYield"=>proc{|pokemon|
    next if pokemon.form==0 # Normal Forme
    case pokemon.form
    when 1; next [0,0,0,0,0,2] # Outland Forme
    end
    },
    "type1"=>proc{|pokemon|
    next if pokemon.form==0 # Normal
    next getID(PBTypes,:GROUND) # Outland
    },
    "getAbilityList"=>proc{|pokemon|
    next if pokemon.form==0 # Normal
    next [[getID(PBAbilities,:SANDRUCK),0],
    [getID(PBAbilities,:QUICKFEET),1],
    [getID(PBAbilities,:SPEEDBOOST),2]] # Outland
    },
    "getMoveList"=>proc{|pokemon|
    next if pokemon.form==0 # Normal
    movelist=[]
    case pokemon.form # Outland
    when 1; movelist=[[1,:DRILLRUN],[1,:PLUCK],[1,:PECK],[1,:LEER],
    [1,:SANDATTACK],[1,:QUICKATTACK],[1,:PURSUIT],
    [26,:ACUPRESSURE],[28,:STOMP],[34,:ASSURANCE],
    [37,:SUCKERPUNCH],[41,:DRILLRUN],[48,:DRILLPECK],
    [51,:ROTOTILLER],[60,:EXTREMESPEED],[65,:BULLDOZE]]

    for i in movelist
    i[1]=getConst(PBMoves,i[1])
    end
    next movelist
    end
    }
    })
     
    Last edited by a moderator:
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