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Poke'mon games- lack of realism

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    So as we know, Poke'mon battles only require a simple screen click to actually attack. But I figured out a solution . A new dodging mechanic, where you click the A button right before an opponent uses a move. The more you dodge, the more speed that your Poke'mon will lose. Also, status moves should be activated by clicking Y. Just my opinion, because I feel like I am watching a movie instead of playing a game. What do u guyz think?
     
    I'd actually love an action type of Pokémon game, similar to adventure games or the anime, at least when it comes to fights. Dodging, combo attacks, field effects, various weather events... would make double/triple battles maybe odd (or partially controlled by the AI, or with a pause-when-you're-switching-between-Pokémon mechanics, but honestly, I could do without them.

    Even a Mario RPG dodge and stronger attack style using A would work. Status moves by using Y though, no. Would make them too OP if they always take effect.
     
    Turn based RPG =/= Action RPG

    Different genres of games.

    You should see the massive divide spawning from the original turn based format of Final Fantasy VII and the supposed action based format of the upcoming remake.

    Want an action RPG style Pokemon game? Introduce it in a new series. Keep it away from the core series games. I wouldn't doubt some people would rather that stay away from the Mystery Dungeon series as well.
     
    That...Kinda defeats the main aspect of a turn-based RPG, don't you think? Healing moves and buffs would kinda be useless if I could just dodge everything. On the other hand, perhaps a proximity mechanic could work? Before choosing a move, the player has an option to move their Pokémon around the battlefield. This distance between both sides then determines the effect on each move's accuracy.

    Want an action RPG style Pokemon game? Introduce it in a new series. Keep it away from the core series games. I wouldn't doubt some people would rather that stay away from the Mystery Dungeon series as well.

    I could see this in a console-based spinoff as an experiment of sorts. The player controls the active Pokémon (or one of them whenever it's not 1v1) and fights the opponent using controls, reminiscent of action RPGs. Physical moves are more straightforward, while Special and (certain) Status moves may be more complex depending on the move itself - think of FF13 or the Tales series whenever spells are casted, but with Pokémon.
     
    That...Kinda defeats the main aspect of a turn-based RPG, don't you think? Healing moves and buffs would kinda be useless if I could just dodge everything. On the other hand, perhaps a proximity mechanic could work? Before choosing a move, the player has an option to move their Pokémon around the battlefield. This distance between both sides then determines the effect on each move's accuracy.
    I never said that dodging didn't have its disadvantages.


    I could see this in a console-based spinoff as an experiment of sorts. The player controls the active Pokémon (or one of them whenever it's not 1v1) and fights the opponent using controls, reminiscent of action RPGs. Physical moves are more straightforward, while Special and (certain) Status moves may be more complex depending on the move itself - think of FF13 or the Tales series whenever spells are casted, but with Pokémon.

    As long as the action RPG is compatible with the so called 'Z'. I just feel like if GF really wants the games to feel anine like, then they should do this
     
    I just feel like if GF really wants the games to feel anine like, then they should do this
    For anime adapted from other media (games, manga, books, etc.), their main purpose is to support the merchandise, not the other way around.

    In Japan, Pokemon merch is often released around the same time a particular series of episodes are broadcasted. Kids watch the anime, the anime end slate advertises upcoming products/events, the kids ask their parents to go buy.
    Spoiler:


    The anime promotes the games. The games, other than Pokemon Yellow, aren't designed to promote the anime. Case in point, the Pokemon anime series doesn't throw Ash on a new adventure until the core series games themselves are either announced or launched first.
     
    Let me clarify what I said. GF mentioned a whole back when XY were announced, that they want the game to feel like the anime. If they really want that, then why stop at cell shading crsp? It's not a matter of promoting in this case. This is why we got cell shaded graphics in the first place. Now answer me this, what games did the orange islands promote again?
     
    I don't recall reading about any developer interviews stating they want X and Y to be like the anime series.

    I'm also not sure what cel shading has anything to do with making a Pokemon core series game like the anime. There are countless video games out there that use cel shading. Fire Emblem uses cel shading. Anime? Sure there was a Fire Emblem anime in 1996. But the choice to use cel shading since 2005 has nothing to do with other forms of media.

    Cel shading is simply an artistic technique to allow for 3D rendering. XY are the first 3D Pokemon handheld games. I don't see how that has anything to do with the developers supposedly wanting to make the two games like the anime. Because if they did, they sure as hell failed miserably.

    Now answer me this, what games did the orange islands promote again?
    In Japan, Pokemon merch is often released around the same time a particular series of episodes are broadcasted. Kids watch the anime, the anime end slate advertises upcoming products/events, the kids ask their parents to go buy.
    Spoiler:
    Merchandise is not exclusive to core series games. Toys, trading cards, gadgets, events, you name it. They all count. I'm sure if we looked hard enough back to 1999-2000, we'll find an assortment of merchandise in Japan related to that Orange Islands season.
     
    If you extrapolate a little from the affection bonuses you get from Pokemon-amie, that's basically what's going on. Higher bonds make the Pokemon randomly dodge attacks they shouldn't have done with the trainer's encouragement.
     
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