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Pokemon, Let's Go Mechanics

sonicfan7895

Just a dude, I guess
  • 120
    Posts
    14
    Years
    To clarify, this is not a showcase of Pokemon Let's Go mechanics yet.

    Hello!

    I had a couple of ideas that I'm trying to implement for my team's game, and I wanted to try and work on porting some mechanics over from the new games, Let's Go Pikachu and Eevee in particular, and see if we can make our game a little more fresh.

    What I'm talking about is the replacement of AVs over EVs. I'm well aware that I would have to replace everything mentioned about EVs within the game, but what gets me would be random AV gains upon level-up, candies for each stat and species-based candy, and maybe getting certain items upon catching certain Pokemon.

    If anyone would like to collab for production of these mechanics and for use in any fan projects, feel free to reply to this thread regarding ideas or criticisms.

    Would be a pleasure to work with everyone again!
     
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