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Pokemon Online Engine (Alpha State)

  • 5
    Posts
    17
    Years
    • Seen Feb 4, 2011
    Hi guys, hope some of you remember me, i was the one developing a pokemon MMORPG, way back before but discontinued because of some real life problems, and now im back on making everything from the scratch again, my goal is to make a simple Pokemon online engine where in people can host their own private servers and play with their friends

    i need your suggestions and idea about this project, ill be posting some screenies later on about my progress, i will start as soon as i finished this post

    thanks and more power

    Below are the build changelogs - will be updated daily


    My Yahoo Messenger : [email protected]
    My Social Network/Website : forum.ugngames.net

    Build 0.107

    -[CLIENT]Finish implementing new fonts
    -[SERVER/CLIENT]Partial Saving System
    -[SERVER/CLIENT]Fixed Saving Coordinates and spawning after relog
    -[SERVER]autosave change to 5000 ticks (you can set this lower if you have fast machinge)(configurable on server configuration)
    -[CLIENT]Some fixes on grass collision
    -[SERVER/CLIENT]login check again
    -[SERVER]Added MySQL Connection Error Detection
    -[SERVER/CLIENT]Added new npctype [npc3]
    -[DB+SERVER]Redone Tables Added Characters table
    -[SERVER]Some Optimizations on Saving Accounts
    -[SERVER]NPC and Player Spawning now supports MAP restriction
    -[DB]Added Trainerexp Table on Database and dummy EXP entries
    -[DB]Added Stats Field on Characters Table for future use
    -STR (gives global bonuses of damage on all your pokemons
    -AGI (gives global bonuses of Dodge or Parry on all your pokemons)
    -INT (gives global bonuses of Magic Damage on all pokemons)
    -DEX (gives global bonuses of hit rating on all pokemons)
    -VIT (gives global bonuses of Maximum HP on all pokemons)
    -LUK (increase trainers luck on capturing pokemons, enemy pokemon loots and rates)
    -[SERVER/CLIENT]Room transitioning fixed and some communication problem (now all characters can see each other when transferring to other room)
    -[SERVER/CLIENT]Basic Added Trainer Level Reading

    Build 0.106
    -Login Fixes and more SQL communication fixes
    -Basic NPC Spawning (todo interaction)(done on build 0.115)
    -Added new server config line for CPU saving
    -Basic Door functions (buggy)(already fixed on my current test build 0.115)
    -player can now spawn on designated coordinates (todo coordinates saving saving)(done on build 0.115)

    Build 0.105
    -Another Network Enchanment and communication changes
    -Implement config file both client and server side (now you can test in on LAN and WAN)
    -Implement 95% MySQL communication and account saving
    -Added pokemon.sql (need to be executed for you to login successfully
    -removed Registration funcion clientside (must use PHP or web now since its uses MySQL)
    -Added MySQL connection config on servers config file
    -More login security fixes
    -Implement encrypted data communication between client and server

    Build 0.104
    -Fixed some login issues that says the server is offline
    -Fixed on some collision issues where in you see other player passing thru objects
    -Added Player names on the top of the sprite head
    -Some chat fixes
    -Implement Grass Animations,Door Animations, Button Animations and animated controls
    -Some Network fixes that should update fast both server and client side
    -Fixed some issues on Sprite Layers
    -Pre-Implementation on Server using MySQL, already added the DLL will soon be adding the funtions

    Build 0.103
    -Basic Login and Registration function
    -Basic Chat functions
    -Basic collision system
    -Basic Network Structure (will be optimized later on)
    -Basic Movement Implementation
    -Some Image Alpha function
    -Account Saving on an INI server side (flat file, will be converted to SQL soon as inventory system is implemented)
    -More to come
    Download Here Build 0.107 : mediafire.com/?slwt41ctims4k3q

    Download Here Build 0.106 : mediafire.com/?7b3kmco67c7x8c0

    Download Here Build 0.105 : mediafire.com/?e9hn93mtb9quuc4

    Download Here Build 0.104 : mediafire.com/?d1i854ldas301k4

    Download Here Build 0.103 : mediafire.com/?k19n73rf3cqug24

    IF YOU LIKE MY PROJECT PLEASE HELP ME BY DONATING THANKS! - Visit my forum and click my Paypal
     
    Last edited:
    Build 0.106
    -Login Fixes and more SQL communication fixes
    -Basic NPC Spawning (todo interaction)(done on build 0.115)
    -Added new server config line for CPU saving
    -Basic Door functions (buggy)(already fixed on my current test build 0.115)
    -player can now spawn on designated coordinates (todo coordinates saving saving)(done on build 0.115)
     
    I'm not downloading this without screenshots/being posted in the correct area/you having more posts

    Just sayin'
     
    This sounds awesome *-*

    Downloading now : D

    EDIT: I don't know why but Build 0.106 doesn't have the registration button
     
    Last edited:
    @trinity_pt
    because it uses mySQL now, you can use PHP/WEb to make your own registration page, or just add new entries to your databse ^_^

    more soon will come
     
    I've seen and joined Pokemon MMORPGs, and I must say, you ABSOLUTELY need screenshots, as well as a video of your MMORPG if you want to convince people to join Alpha State.

    Good luck, you'll need it.

    Might I also suggest, because this is an online game, to try and make it 3-D? It will attract more people because of its look, but then again, a regualr Pokemon MMORPG would be fine as well.
     
    Build 0.107

    -[CLIENT]Finish implementing new fonts
    -[SERVER/CLIENT]Partial Saving System
    -[SERVER/CLIENT]Fixed Saving Coordinates and spawning after relog
    -[SERVER]autosave change to 5000 ticks (you can set this lower if you have fast machinge)(configurable on server configuration)
    -[CLIENT]Some fixes on grass collision
    -[SERVER/CLIENT]login check again
    -[SERVER]Added MySQL Connection Error Detection
    -[SERVER/CLIENT]Added new npctype [npc3]
    -[DB+SERVER]Redone Tables Added Characters table
    -[SERVER]Some Optimizations on Saving Accounts
    -[SERVER]NPC and Player Spawning now supports MAP restriction
    -[DB]Added Trainerexp Table on Database and dummy EXP entries
    -[DB]Added Stats Field on Characters Table for future use
    -STR (gives global bonuses of damage on all your pokemons
    -AGI (gives global bonuses of Dodge or Parry on all your pokemons)
    -INT (gives global bonuses of Magic Damage on all pokemons)
    -DEX (gives global bonuses of hit rating on all pokemons)
    -VIT (gives global bonuses of Maximum HP on all pokemons)
    -LUK (increase trainers luck on capturing pokemons, enemy pokemon loots and rates)
    -[SERVER/CLIENT]Room transitioning fixed and some communication problem (now all characters can see each other when transferring to other room)
    -[SERVER/CLIENT]Basic Added Trainer Level Reading
     
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