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Pokemon raptor EX error

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  • 3
    Posts
    15
    Years
    • Seen Jul 13, 2010
    i cant create trade confirmations and when i try to open the computer to deposit pokemon this happens right away when i click on deposite when it ask's if you wanna withdraw or deposit.

    Code:
    Script error within event 3, map 363 (POKéMON COMMUNICATIONS CENTER 2F):
    Section139:1190:in `pbStartBox'undefined method `currentBox' for #<String:0x4f95e38>
    Section028:11:in `pbExecuteScript'
    Section139:479:in `pbStartScreen'
    Section164:173:in `pbPokeCenterPC'
    Section164:170:in `pbFadeOutIn'
    Section164:170:in `pbPokeCenterPC'
    Section164:154:in `loop'
    Section164:178:in `pbPokeCenterPC'
    (eval):1:in `pbExecuteScript'
    Section033:271:in `eval'
    Section028:11:in `pbExecuteScript'
    Section033:271:in `command_355'
    Section028:235:in `execute_command'
    Section027:199:in `update'
    Section027:113:in `loop'
    Section027:204:in `update'
    Section038:98:in `update'
    Section038:95:in `loop'
    Section038:108:in `update'
    Section038:64:in `main'
    Section038:61:in `loop'
    Section038:68:in `main'
    Section173:42:in `mainFunction'
    Section173:25:in `pbCriticalCode'
    Section173:45:in `mainFunction'
    Section173:49
    Section173:48:in `loop'
    Section173:57
    Interpreter 2 *:22:in `pbExecuteScript'
    Interpreter 7 *:271:in `command_355'
    Interpreter 2 *:235:in `execute_command'
    Interpreter 1:199:in `update'
    Interpreter 1:113:in `loop'
    Interpreter 1:204:in `update'
    Scene_Map:98:in `update'
    Scene_Map:95:in `loop'
    Scene_Map:108:in `update'
    Scene_Map:64:in `main'
    Scene_Map:61:in `loop'
    Scene_Map:68:in `main'
    Main:42:in `mainFunction'
    Main:25:in `pbCriticalCode'
    Main:45:in `mainFunction'
    Main:49
    Main:48:in `loop'

    any help??? thankssssss

    the first time i got a error was when i was fighting pokemon and trying to catch it with normal pokeballs constantly throwing them

    Exception: undefined method `full?' for #<String:0x4ef86c8>
    PokeBattle_Battle:1855:in `pbUseItemOnBattler'
    PokeBattle_ActualScene:1593:in `pbItemMenu'
    PokeBattle_ActualScene:1555:in `loop'
    PokeBattle_ActualScene:1599:in `pbItemMenu'
    PokeBattle_Battle:2674:in `pbItemMenu'
    PokeBattle_Battle:3373:in `pbCommandPhaseCore'
    PokeBattle_Battle:3331:in `loop'
    PokeBattle_Battle:3389:in `pbCommandPhaseCore'
    PokeBattle_Battle:3320:in `each'
    PokeBattle_Battle:3320:in `pbCommandPhaseCore'
    PokeBattle_Battle:3304:in `pbCommandPhase'
    PokeBattle_Battle:802:in `pbStartBattleCore'
    PokeBattle_Battle:801:in `logonerr'
    PokeBattle_Battle:801:in `pbStartBattleCore'
    PokeBattle_Battle:785:in `loop'
    PokeBattle_Battle:814:in `pbStartBattleCore'
    PokeBattle_Battle:613:in `pbStartBattle'
    PokemonField:207:in `pbWildBattle'
    PokemonField:206:in `pbBattleAnimation'
    PokemonField:206:in `pbWildBattle'
    PokemonField:420:in `pbOnStepTaken'
    Game_Player*:600:in `update_old'
    Walk/Run:32:in `update'
    Scene_Map:96:in `update'
    Scene_Map:95:in `loop'
    Scene_Map:108:in `update'
    Scene_Map:64:in `main'
    Scene_Map:61:in `loop'
    Scene_Map:68:in `main'
    Main:42:in `mainFunction'
    Main:25:in `pbCriticalCode'
    Main:45:in `mainFunction'
    Main:49
    Main:48:in `loop'
    Main:57
     
    Last edited:
    I think you should post you problem in Raptor's Thread. They'll answer you.

    Gigatom~
     
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