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[Other] Pokemon Ruby - 'Movesprite' Command

Renegade

Time for real life...
  • 995
    Posts
    13
    Years
    Hiya~

    There's something wrong with my 'movesprite' command. It's as simple as this:

    Code:
    movesprite 0x4 0x13 0xB
    *This isn't the whole script, just what you need to see*

    And yes, everything in Advanced Map (in terms of values) is correct. 0x4 is the NPC's person value.
    Also, I've tried using 'movesprite2' just to see if it was that one command that was acting up, but that didn't work either.

    If you know what the problem is or have a good guess, please let me know~
     
    I'm not entirely sure about this, but I think the movesprite commands only work through level scripts. Alternatively, you could use applymovement to move the sprites really fast by hiding them, making them run and then making them show again.
     
    I'm not entirely sure about this, but I think the movesprite commands only work through level scripts. Alternatively, you could use applymovement to move the sprites really fast by hiding them, making them run and then making them show again.

    I was highly doubting you, seeing as how you can use the commands freely in Fire Red. But after some tests and experiments, I found that you are actually correct; you can only (appearently) use all of the '-sprite' commands in a level script. I had to go searching around in other Ruby hacks to figure it out exactly, but now it makes sense.

    Thank you for your input~ :3
     
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