• Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Trading Card Game 2 protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Pokemon Stadium & Stadium 2 FAQs and tips

  • 10
    Posts
    16
    Years
    • Seen Dec 7, 2010
    I thought I'd contribute a FAQs thread for the Stadiums and some hints about certain aspects of the games. Hopefully this doesn't generate a negative response...

    Anyway, I'm not going to interject any question/answer sections in the opening post, but I am going to put some hints up for anybody who wants them. If someone else has done something like this, feel free to move or delete this. If you feel my hints are inaccurate or disagreeable, feel free to tell me.

    Rentals(Stadium 1):

    Jynx, in my opinion, is certainly a must-have unless you're fighting someone you know can crush a Jynx. Good Speed, good Special and a rare jewel when it comes to moveset(Almost none of the other fully-evolved Psychics actuallyhavePsychic).

    Gengar is also, in my opinion, a good option for a party member. Decent moveset, good Speed and Special, and Psychic types are(thankfully) rare enough to warrant the possibility of a Poison type, if only because the type only serves to be a real pain in competition on dual-types that have it(Mono-Type Poisons are generally rare and generally suck).

    Petit Cup and Pika Cup do have better movesets(Because it's mostly pre-evolutions), but not THAT spectacular. However, certain Pokemon become prime Pokemon. From what I can remember, at least, Staryu, Charmander and the like have better movesets then their fully evolved forms in the other 2 cups. Taking advantage of this is recommended.

    Mini-Games(Stadium 1):

    Run Rattata Run: MASHING the A button is obvious, and the only hints I can drop are remember those checkered walls and don't break your A button :)

    Dig Dig Dig: General rule of thumb: Button mashing games tend to have very basic(Or at the very least straightforward) names. So far as the game goes, just hit those L and R buttons and don't press the same button twice too much, or it's pretty much game over.

    Clefairy Says: I don't know why, but at least for me, the computers are cretins in this mini-game, even on Hard(I haven't tried very hard...). So far as the game goes, again, the simplicity of it makes it difficult to give any hints besides the basics.

    Sushi go Round: One of the more complicated games of them all, my suggestions for Sushi go Round are A. AVOID THE WASABI AT ALL COSTS! B. Try to go for streaks vs pricey food: 200 x 5 is just as good as 1000 and MUCH more common. However, if you're overflowing with expensive sushi, by all means go for both. Here is the point listings, credit to Gamefaqs users GregP for the list and Justin for the Wasabi name.

    Orange topped, block bottomed sushi – 1000 points
    Red topped, white bottomed sushi – 600 points
    Shrimp looking sushi – 350 points
    Red top, black bottom – 250 points
    2 white circled with pink in the centre, black bottomed – 200 points
    Yellow topped, white bottomed, black lined – 150 points
    2 white circled with green in the centre, black bottomed – 50 points
    Wasabi* – 20 points

    *: Wasabi is so spicy it makes Lickitung run around with his tongue sticking out for awhile. Avoid at all costs.

    Snore War: Sadly, I'm loathe to offer hints for this game because I completely suck at it(As in, not ever having beaten the CPU on the lowest difficulty). Shame for/on me :(.

    Thundering Dynamo: Like all of the button mashers, this one is pretty straightforward, but the added twist of the switching button spices things up. Remember to keep track of the color very frequently or you'll lose hefty points.

    Magikarp Splash: Being a fish out of water sure isn't fun(At least for me). The basic idea of this is to time your jumps so the second you fall down you bounce back into the air. Beyond that, there isn't any advice I can give you.

    Ekans Hoop Hurl: I should warn you, I'm not very good at the last 2, so I may be off. Anyway, the idea of this is to bounce your Ekans into and wrap them around Digletts that appear. Gold Digletts are worth more points, so go for them first if possible.

    Rock Harden: Last, and in my humble opinion, fairly close to least. The idea for this game is to harden your Metapod/Kakuna PRECISELY when the rock hits you. Spend too much time in Harden and you'll lose hit points. Get hit by a rock and you'll lose even more.

    Stadium 2 Minigames:

    Gutsy Golbat: This one is interesting. You have to catch what I'm guessing are kisses from a Jynx(Which manifest as hearts so you don't have to catch air) and make sure to knock hearts from the other Golbat. The "plot" is confusing, but so far as gameplay goes, my hints are to hit and not be hit yourself. If you can hit someone into a Magnemite, especially someone who's ahead of you, so much the better.

    Topsy Turvy: My favorite of any of the minigames in either Stadium or Stadium 2. My hints are stay in the center: Wait until someones pushed near a ledge after exerting his rapid spin then boot him from the ring, and rinse and repeat. If you catch a chance to knock someone out of the ring normally, take it. Take any opportunity you can.

    Clear Cut Challenge: This one is tough. You have to directly cut the white line. That's basically it. My only hint is if you have a twitchy finger or shaky reflexes, get it UNDER the white line if you can't get the line itself.

    Furret's Frolic: Besides cracking jokes at the somewhat goofy name mixed with the premise, my hints are to remember which court you're in, remember to get the balls in YOUR court and not theirs, and the bigger the ball, the better.

    Barrier Ball: This is 4 person pong with Mr. Mimes, essentially. Press A to push your barrier forward and send the ball flying toward an enemy.

    Pichu's Power Plant: In this game, little sticks with a button sticking out are waiting to be jolted. Interestingly enough, if you play with a RBY cardridge in the transfer pak and have a Pikachu, then(If I remember correctly), you'll play as a Pikachu instead. But, with that out of the way, the gist is push your control stick or D-Pad in the direction of a button, then push the corresponding button as fast as you can.

    Rampage Rollout: In this game, you're running across a field with 9 laps. If you get a low place, you can move swifter and whip up a tornado if dust in your wake. If you go into a tornado that's not your color, you fly into the air and lose any acceleration you've built up. Not good.

    Streaming Stampede: In this game, you count Pokemon quickly entering an area for whatever reason. Sometimes you'll have multiple Pokemon, too. Some hints are to count carefully and if you have to spend more time counting and less time pushing the A button, DO IT. You have some extra time at the end. Remember to pay extra attention if there's multiple critters but you're only supposed to get one.

    Tumbling Togepi: You, and a bunch of other Togepi, are rolling down a hill with random junk strewn about. The goal is pretty straightforward: Go for arrows, avoid junk, logs are the best junk.

    Delibird Delivery: Not much to do here: Avoid Swinubs, get good quality stuff, get Diamond rings especially. Here's a listing of the items, credit to Gamefaqs user Nucleargamer12 for the list:

    Diamond ring = 1000
    Piano = 800 *
    Snorlax = 350 *
    Pikachu N64 = 250
    Gameboy = 100
    Stuffed stocking = 50
    Candy = 20

    *: This item is big and thus slows down Delibird.

    Egg Emergency: In this minigame, you catch the falling eggs and watch as Chansey throws them all around at the end. In any event, try and pay as much attention as you can to what's coming. Voltorbs slow you down and make you lose some eggs in the process, too.

    Eager Eevee: In this minigame, you try to dash toward a fruit and get points for your efforts. Pineco means you can't participate in the next round. There are two playing styles you can take to this: ultra-aggresive or cautious. Ultra aggresive means you just GO during rounds 1 through 3 and only wait to see what it is on the fourth round to get the 5th round prize. This is better if you are aggresive or have desperate trouble keeping up with the other guys and their responses. Cautious means you see what it is each time and only press A if it's a fruit, otherwise press B to feint and hopefully trick the other players into going for it. This is a listing of what items give what, credit goes to Nucleargamer12 on Gamefaqs for the list:

    Green melon = 1000
    Grapes = 500
    Strawberries = 100 x number of berries
    Pineco = penalty

    Hopefully you like this thread, everybody!
     
    Back
    Top