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Sorry if I came off a bit harsh, it is just hard to take someone serious when they make bolded text and "!'s"
Sorry if I came off a bit harsh, it is just hard to take someone serious when they make bolded text and "!'s"
Yes, thank you. You have caught my meaning exactly.
Really though, I think the flaws in GX Duel Academy were greater infractions though. There were instances of cards doing things that either were not a part of their text, or in some cases having effects that directly contradicted the text of the card.
While it is certainly possible to make an AI that will play realistically, there are some problems in doing so. First, is the detail in coding required. Second, to make good use of an AI that does not cheat, you will actually need several AI, each designed to represent a different play style, or you will have to bloat the one main AI with so many conditional modifiers to its play that you all but guarantee that it will be riddled with glitches. Third, to make the hard opponents progressively harder either requires making "champions" with laughably underpowered decks, sticking the player with ridiculous constraints and disadvantages, overpowering the decks of later players in a way that would never be possible in real life, or allowing the computer to cheat after all.
However, if all of this can be overcome. If the game can possess an Intelligence that is both fair and challenging. If, above all else, you can make the game enjoyable...well, you'll have done something that corporate designers still haven't quite managed. So, good luck.