- 2
- Posts
- 248
- Days
- Seen Apr 14, 2024
There are three game-freezing/breaking bugs:
After rematching Ronald several times I got many legendary cards. However, now if I rematch him and win, at the moment that I'm supposed to receive the reward (a promo card), the game freezes. Music still plays but the game functionally stops working and animations cease.
The second bug is in the Fighting Club. I believe I've traded with the guy at the table of the Fighting Club, or rematched him a few times, and now upon pressing A on him, the game freezes. Music still plays but the game functionally stops working and animations cease. I wonder if there is a certain card or dialogue between bith Ronald and this guy that causes the game to freeze.
The third bug is encountered when fighting one of the Grandmasters. They will play a Mail from Bill as if it were a defending Pokemon. I'm not sure how this happens. Mail from Bill has 120HP and does not faint to attacks most of the time even if all the damage counters are full, and is also resistant to the Water type. I have decked out against this a few times, making it frustrating to deal with.
Other minor bugs:
When Ariados uses Toxic Thread while the defending Pokemon is Suicune with Pure Body, the Suicune is switched out but the new defending Pokemon is not Poisoned and may still retreat, probably due to Suicune's Pure Body somehow being still in effect since it was the original Pokemon before being switched out.
Magikarp's attack Gold Scale does not work. No cards are drawn and the attack does nothing. Is it possible that when you rewrote the drawing attacks to only draw when they inflict damage, that this move was affected?
No matter who I challenge, I cannot seem to get another copy of Crystal Ho-Oh, Lugia, Charizard, or Celebi. I only have one copy of each, but I'd like to make the decks around these Pokemon like the ones that are in the Legenary Autodeck machine in the hall of honor. How can I obtain more Crystal Pokemon?
Tier List:
S
Togetic LV36
This card is amazing. Firstly, 90HP Stage 1 is a solid HP benchmark. A CC attack with 30 damage is solid, as well, AND the attack draws 2 cards after dealing damage. Lastly, the ability makes this an amazing addition to literally any deck. You can frontline this Pokemon to draw cards and deal decent damage, or you can backline it to soak up damage that your defending Pokemon is taking. Furthermore, either Togepi that you would use as the Basic for this Stsge 1 are themselves solid. Overall 10/10 card and very powerful. Would suggest nerfing its HP to 80 and decreasing Sweet Kiss damage to 20 or even as low as 10 (it's categorically better than Rapidash's Gallop, currently) while still maintaining CC cost, and it would still be played.
Entei LV60
This card is versatile and 1 copy should be played in every deck regardless of the type of deck. This card should rarely be used to attack even in a Fire deck. It's strength comes from two things: its ability Step In and its single energy Retreat Cost. This means that with one Energy, this Pokemon is basically a free Switch/Full Heal at the cost of attaching an Energy for that turn. However, it's even better than Full Heal or Switch because Entei can switch Pokemon out of not just special conditions like Sleep, Paralysis, and Poison, but also the effects of Leer, Sand Attack/Smokescreen, anti-retreating effects, and anti-Trainer effects from opposing Pokemon. How it works is like this: say my attacker was just Paralyzed, Asleep, or hit with Smokescreen/Sand Attack. I use Entei's Step In ability, then attack a single Energy (doesn't matter the type), then immediately Retreat the Entei back into my attacker who is now cured of those conditions or effects. I don't necessarily believe it should be nerfed, though.
Shadow Lugia
This card is powerful. It's ability actually is not all that great at all, and not what makes it powerful. What makes it powerful is it being a 80HP basic with a scaling attack. The only problem is its versatility with Energy, which limits its ability to ramp up quickly. But when backed up by supporters like Togetic, Entei, and Clefable, this card is basically unstoppable. I'm not sure it should be nerfed, though, because it requires an entire deck built around it to work at peak efficiency, and it's also an endgame card and intended to be strong.
Proposed Buffs:
Full Heal should allow you to draw a card if it cures a status condition. There's just not enough incentive to include Full Heal in a deck because when you need it, it's not there, and when you don't need it, it's there. Full Heal would only be worthwhile if successfully using it allowed you to keep card advantage.
Allow Strength Charm to deal 10, 20, or 30 damage depending if the Pokemon it is used on is Basic, Stage 1, or Stage 2, respectively. This will give it greater payoff in decks with evolutions and incentivize its use in those decks.
Energy Ark should not require a discard. It's currently barely usable--this would make it only somewhat usable in some decks, or a 1-of copy in most decks for utility.
Super Energy Retrieval should only require one discard. Same reasoning as above--if you're trading only 2 cards (itself and one discard) for 4 basic energy that already need to be in your discard prior to using it, and you have something like Politoed to actually utilize that burst of 4 energy immediately, then you deserve to pop off. Otherwise it's still a steep cost for no reward because the only way to rapidly accelerate more than one energy attachment from the hand before attacking is by using Politoed.
Ruin Wall should only require one discard. Pokegear requires 2, pulls anything from the deck. Ruin Wall is limited by only what you've already played and only gets Trainers. Putting it down to one discard would make it far more viable, and not overpowered.
There are a ton of other balances and tweaks I would make to the Pokemon themselves. Do you have a Discord server for this game? If I play and review each deck type and every card and provide feedback and ideas, would you be willing to check it out? I honestly love this game you've made and I've put a ton of hours and playtime and investigation into it. I'd love to give you more feedback if it helps.
After rematching Ronald several times I got many legendary cards. However, now if I rematch him and win, at the moment that I'm supposed to receive the reward (a promo card), the game freezes. Music still plays but the game functionally stops working and animations cease.
The second bug is in the Fighting Club. I believe I've traded with the guy at the table of the Fighting Club, or rematched him a few times, and now upon pressing A on him, the game freezes. Music still plays but the game functionally stops working and animations cease. I wonder if there is a certain card or dialogue between bith Ronald and this guy that causes the game to freeze.
The third bug is encountered when fighting one of the Grandmasters. They will play a Mail from Bill as if it were a defending Pokemon. I'm not sure how this happens. Mail from Bill has 120HP and does not faint to attacks most of the time even if all the damage counters are full, and is also resistant to the Water type. I have decked out against this a few times, making it frustrating to deal with.
Other minor bugs:
When Ariados uses Toxic Thread while the defending Pokemon is Suicune with Pure Body, the Suicune is switched out but the new defending Pokemon is not Poisoned and may still retreat, probably due to Suicune's Pure Body somehow being still in effect since it was the original Pokemon before being switched out.
Magikarp's attack Gold Scale does not work. No cards are drawn and the attack does nothing. Is it possible that when you rewrote the drawing attacks to only draw when they inflict damage, that this move was affected?
No matter who I challenge, I cannot seem to get another copy of Crystal Ho-Oh, Lugia, Charizard, or Celebi. I only have one copy of each, but I'd like to make the decks around these Pokemon like the ones that are in the Legenary Autodeck machine in the hall of honor. How can I obtain more Crystal Pokemon?
Tier List:
S
Togetic LV36
This card is amazing. Firstly, 90HP Stage 1 is a solid HP benchmark. A CC attack with 30 damage is solid, as well, AND the attack draws 2 cards after dealing damage. Lastly, the ability makes this an amazing addition to literally any deck. You can frontline this Pokemon to draw cards and deal decent damage, or you can backline it to soak up damage that your defending Pokemon is taking. Furthermore, either Togepi that you would use as the Basic for this Stsge 1 are themselves solid. Overall 10/10 card and very powerful. Would suggest nerfing its HP to 80 and decreasing Sweet Kiss damage to 20 or even as low as 10 (it's categorically better than Rapidash's Gallop, currently) while still maintaining CC cost, and it would still be played.
Entei LV60
This card is versatile and 1 copy should be played in every deck regardless of the type of deck. This card should rarely be used to attack even in a Fire deck. It's strength comes from two things: its ability Step In and its single energy Retreat Cost. This means that with one Energy, this Pokemon is basically a free Switch/Full Heal at the cost of attaching an Energy for that turn. However, it's even better than Full Heal or Switch because Entei can switch Pokemon out of not just special conditions like Sleep, Paralysis, and Poison, but also the effects of Leer, Sand Attack/Smokescreen, anti-retreating effects, and anti-Trainer effects from opposing Pokemon. How it works is like this: say my attacker was just Paralyzed, Asleep, or hit with Smokescreen/Sand Attack. I use Entei's Step In ability, then attack a single Energy (doesn't matter the type), then immediately Retreat the Entei back into my attacker who is now cured of those conditions or effects. I don't necessarily believe it should be nerfed, though.
Shadow Lugia
This card is powerful. It's ability actually is not all that great at all, and not what makes it powerful. What makes it powerful is it being a 80HP basic with a scaling attack. The only problem is its versatility with Energy, which limits its ability to ramp up quickly. But when backed up by supporters like Togetic, Entei, and Clefable, this card is basically unstoppable. I'm not sure it should be nerfed, though, because it requires an entire deck built around it to work at peak efficiency, and it's also an endgame card and intended to be strong.
Proposed Buffs:
Full Heal should allow you to draw a card if it cures a status condition. There's just not enough incentive to include Full Heal in a deck because when you need it, it's not there, and when you don't need it, it's there. Full Heal would only be worthwhile if successfully using it allowed you to keep card advantage.
Allow Strength Charm to deal 10, 20, or 30 damage depending if the Pokemon it is used on is Basic, Stage 1, or Stage 2, respectively. This will give it greater payoff in decks with evolutions and incentivize its use in those decks.
Energy Ark should not require a discard. It's currently barely usable--this would make it only somewhat usable in some decks, or a 1-of copy in most decks for utility.
Super Energy Retrieval should only require one discard. Same reasoning as above--if you're trading only 2 cards (itself and one discard) for 4 basic energy that already need to be in your discard prior to using it, and you have something like Politoed to actually utilize that burst of 4 energy immediately, then you deserve to pop off. Otherwise it's still a steep cost for no reward because the only way to rapidly accelerate more than one energy attachment from the hand before attacking is by using Politoed.
Ruin Wall should only require one discard. Pokegear requires 2, pulls anything from the deck. Ruin Wall is limited by only what you've already played and only gets Trainers. Putting it down to one discard would make it far more viable, and not overpowered.
There are a ton of other balances and tweaks I would make to the Pokemon themselves. Do you have a Discord server for this game? If I play and review each deck type and every card and provide feedback and ideas, would you be willing to check it out? I honestly love this game you've made and I've put a ton of hours and playtime and investigation into it. I'd love to give you more feedback if it helps.