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[Developing] PokeOasis MMO: Embark on Your Ultimate Pokemon Adventure

ColaShady

Game Dev
  • 3
    Posts
    1
    Years
    • Seen Sep 17, 2024
    [PokeCommunity.com] PokeOasis MMO: Embark on Your Ultimate Pokemon Adventure


    Highlights of PokeOasis:
    Expansive Open World: Venture through diverse ecosystems, from lush forests to arid deserts. Each area is a habitat for unique Pokémon species and holds countless mysteries.
    Spoiler: Image



    Strategic Turn-Based Battles:Engage in deeply strategic battles that challenge your planning and foresight. Tailor your team and outwit opponents in gym challenges and tournaments.
    Spoiler: Image

    Innovative Daycare System:Breed and nurture your Pokemon with a nuanced daycare system, unlocking new abilities and evolutions.
    Spoiler: Image


    Rich Storyline: Delve into a narrative that evolves with your choices, shaping your journey and the world around you.

    Spoiler: Image






    Revamped Chat system see below:
    Spoiler: Image




    Player Customization: Style your trainer with unique clothes,hats,backpacks,glasses. Options are limitless.
    Spoiler: Image






    Spoiler: Thank You!


    If you're interest in this project, feel free to drop a comment below or talk to us on discord!
    https://discord.gg/pokeoasis-official-server-316761338552778772




    BUMP


    Spoiler: BATTLING
     

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    "Strategic Turn-Based Battles:Engage in deeply strategic battles that challenge your planning and foresight. Tailor your team and outwit opponents in gym challenges and tournaments."

    shows someone clicking "Fight" With a comically loud clicking.
    Maybe don't show that off just yet lmao
     
    "Strategic Turn-Based Battles:Engage in deeply strategic battles that challenge your planning and foresight. Tailor your team and outwit opponents in gym challenges and tournaments."

    shows someone clicking "Fight" With a comically loud clicking.
    Maybe don't show that off just yet lmao
    All dev logs start off rough, when I posted that I had already implemented a advanced battle system, I just didn't show it, due to waiting for the next showcase, before and after of what we started with.
     
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