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[Graphic✓] Poketcg: Where is the Palette Data for the player's portrait?

Self-explanatory question. I am trying to create a female version game mode of my hack, Pokemon TCG Neo, of which version 1.2 will be released shortly. Naturally, I am trying to edit the character portraits and overworld sprites to make Mint from the TCG2 game. I succeeded easily with the portait image, overworld sprites, and overworld sprite palettes (GFX for the first two and Pal 1 #29, matrix 5 in case anyone is interested).

But I cannot, for the life of me, find the stupid player portrait palette data. To put this in perspective: I have just finished using a macro on microsoft word to temporarily change EVERY palette in Palettes 1 and 2 of poketcg such that the first number was always 31, meaning every single palette gains a significant amouint of red color. Naturally, this made the entire game more a shade of red, from the overworld, to duel animations, to menus.

EXCEPT THE DAMNED PLAYER PORTRAIT

This implies the palette data for the player's portrait doesn't exist in palettes 1 or 2. I looked everywhere else and still couldn't find it. I am actually just angry at this point. Please, someone explain this to me. I know it must be possible because someone already made a hack with Mint as the playable character. Please, someone help me.

The only clue I have at this point is that upon closer inspection of the palette data, several ones were missing, such as palettes 108-110, and 119. Either the pret file doesn't have them, or they exist somewhere else.

Or hey, I can be desperate. If any of you know how to edit the palette data in hex, I can work with that too if you give me the address.
 
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Self-explanatory question. I am trying to create a female version game mode of my hack, Pokemon TCG Neo, of which version 1.2 will be released shortly. Naturally, I am trying to edit the character portraits and overworld sprites to make Mint from the TCG2 game. I succeeded easily with the portait image, overworld sprites, and overworld sprite palettes (GFX for the first two and Pal 1 #29, matrix 5 in case anyone is interested).

But I cannot, for the life of me, find the stupid player portrait palette data. To put this in perspective: I have just finished using a macro on microsoft word to temporarily change EVERY palette in Palettes 1 and 2 of poketcg such that the first number was always 31, meaning every single palette gains a significant amouint of red color. Naturally, this made the entire game more a shade of red, from the overworld, to duel animations, to menus.

EXCEPT THE DAMNED PLAYER PORTRAIT

This implies the palette data for the player's portrait doesn't exist in palettes 1 or 2. I looked everywhere else and still couldn't find it. I am actually just angry at this point. Please, someone explain this to me. I know it must be possible because someone already made a hack with Mint as the playable character. Please, someone help me.

The only clue I have at this point is that upon closer inspection of the palette data, several ones were missing, such as palettes 108-110, and 119. Either the pret file doesn't have them, or they exist somewhere else.

Or hey, I can be desperate. If any of you know how to edit the palette data in hex, I can work with that too if you give me the address.

Looks like palette119 is what you're after. You can find it here in src/gfx.asm.
 
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