セケツ
ポケハック初心者
- 62
- Posts
- 8
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- Seen yesterday
Hello everyone.
In PokeFireRed/LeafGreen, when choosing to start a new game or start the game with no save file. After the explanation of the all buttons' usages, a new game adventure intro will appear before Prof. Oak's speech.
And Now I want to port this feature to my pokeemerald decomp files. I have looked through the pokefirered decomp file, and finally found this feature lying in the "src/oak_speech.c" file. Mainly controlled by two functions named "Task_OakSpeech6" and "Task_OakSpeech7".
However, when I finally put it into pokeemerald's "main_menu.c" file. I found that there were some unknown functions like "Unk_0012", "Unk_0008" related to sprites and resources, which I know nothing about.
Here is my question: Is there any possibility to port this feature to pokeemerald decomp file? If it can be done, could anybody help me with it?
Thanks again with all assistance.
In PokeFireRed/LeafGreen, when choosing to start a new game or start the game with no save file. After the explanation of the all buttons' usages, a new game adventure intro will appear before Prof. Oak's speech.
![[PokeCommunity.com] Port the "New game adventure intro" from FireRed to Emerald? [PokeCommunity.com] Port the "New game adventure intro" from FireRed to Emerald?](https://i.imgur.com/BS6tnFa.png)
And Now I want to port this feature to my pokeemerald decomp files. I have looked through the pokefirered decomp file, and finally found this feature lying in the "src/oak_speech.c" file. Mainly controlled by two functions named "Task_OakSpeech6" and "Task_OakSpeech7".
However, when I finally put it into pokeemerald's "main_menu.c" file. I found that there were some unknown functions like "Unk_0012", "Unk_0008" related to sprites and resources, which I know nothing about.
![[PokeCommunity.com] Port the "New game adventure intro" from FireRed to Emerald? [PokeCommunity.com] Port the "New game adventure intro" from FireRed to Emerald?](https://i.imgur.com/QDPG7Cr.png)
Here is my question: Is there any possibility to port this feature to pokeemerald decomp file? If it can be done, could anybody help me with it?
Thanks again with all assistance.
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