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- Seen Jul 23, 2024
Hello! I want to reposition the sprites for bo4p5687's Sun/Moon gender selection screen script.
Currently it looks like this.
![[PokeCommunity.com] Positioning character sprites for Sun/Moon gender selection screen [PokeCommunity.com] Positioning character sprites for Sun/Moon gender selection screen](https://data.pokecommunity.com/attachments/12/12499-1f8b6108c1b807e025a7c3af1201d274.jpg)
I want to make it so that the character sprites are rendered properly, can anybody help me with this?
Here is the script for the gender selection screen, and the original post for the script.
https://www.pokecommunity.com/threads/409950
Currently it looks like this.
![[PokeCommunity.com] Positioning character sprites for Sun/Moon gender selection screen [PokeCommunity.com] Positioning character sprites for Sun/Moon gender selection screen](https://data.pokecommunity.com/attachments/12/12499-1f8b6108c1b807e025a7c3af1201d274.jpg)
I want to make it so that the character sprites are rendered properly, can anybody help me with this?
Here is the script for the gender selection screen, and the original post for the script.
https://www.pokecommunity.com/threads/409950
Code:
#===============================================================================
# * Gender Selection Screen like Sun/Moon (8 characters) by bo4p5687
# * based on Nickalooose's script
#===============================================================================
#
# How to use:
# To use, remove event "Show choices: Boy, Girl" and add script:
# pbCallGenderSelect
#
# Graphic:
# You should use images 512x384 for background and background for selecting, 90x106 for Avatar
# Put the images in folder: Graphics\Pictures\GenderSelection
#
#===============================================================================
#
# To this script works, put it above main.
#
#===============================================================================
class GenderPickScene
AVATAR_A = "AvatarA" # Name of first Avatar: Player A
AVATAR_B = "AvatarB" # Name of second Avatar: Player B
AVATAR_C = "AvatarC" # Name of third Avatar: Player C
AVATAR_D = "AvatarD" # Name of fourth Avatar: Player D
AVATAR_E = "AvatarE" # Name of fifth Avatar: Player E
AVATAR_F = "AvatarF" # Name of sixth Avatar: Player F
AVATAR_G = "AvatarG" # Name of seventh Avatar: Player G
AVATAR_H = "AvatarH" # Name of eighth Avatar: Player H
BACKGROUND = "Background" # Name of background
BACKGROUND_SELECTION = "BackgroundSelect" # Name of background for selecting
def update
pbUpdateSpriteHash(@sprites)
end
def pbStartScene
@sprites={}
@viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
@viewport.z=99999
@select=0
pbSprite("bg",BACKGROUND,0,0)
pbSprite("bgslt",BACKGROUND_SELECTION,0,0)
pbSprite("boya",AVATAR_A,68,65,155)
pbSprite("boyb",AVATAR_B,182,65,155)
pbSprite("boyc",AVATAR_C,296,65,155)
pbSprite("boyd",AVATAR_D,410,65,155)
pbSprite("girla",AVATAR_E,68,230,155)
pbSprite("girlb",AVATAR_F,182,230,155)
pbSprite("girlc",AVATAR_G,296,230,155)
pbSprite("girld",AVATAR_H,410,230,155)
end
def pbEndScene
pbDisposeSpriteHash(@sprites)
@viewport.dispose
end
def pbSprite(name,bitmap,x,y,opacity=255)
@sprites["#{name}"]=Sprite.new(@viewport)
@sprites["#{name}"].bitmap=BitmapCache.load_bitmap("Graphics/Pictures/GenderSelection/#{bitmap}")
@sprites["#{name}"].x=x
@sprites["#{name}"].y=y
@sprites["#{name}"].opacity = opacity
end
def pbGenderSelect
loop do
Graphics.update
Input.update
self.update
if @select == 0
@sprites["boya"].opacity = 255
@sprites["boyb"].opacity = 155
@sprites["boyc"].opacity = 155
@sprites["boyd"].opacity = 155
@sprites["girla"].opacity = 155
@sprites["girlb"].opacity = 155
@sprites["girlc"].opacity = 155
@sprites["girld"].opacity = 155
end
if Input.trigger?(Input::LEFT)
pbSEPlay("Choose")
pbSEPlay("Anim/Choose") # if you use v17, this will check SE
if @select == 0
@select = 7
@sprites["boya"].opacity = 155
@sprites["boyb"].opacity = 155
@sprites["boyc"].opacity = 155
@sprites["boyd"].opacity = 155
@sprites["girla"].opacity = 155
@sprites["girlb"].opacity = 155
@sprites["girlc"].opacity = 155
@sprites["girld"].opacity = 255
elsif @select == 7
@select = 6
@sprites["boya"].opacity = 155
@sprites["boyb"].opacity = 155
@sprites["boyc"].opacity = 155
@sprites["boyd"].opacity = 155
@sprites["girla"].opacity = 155
@sprites["girlb"].opacity = 155
@sprites["girlc"].opacity = 255
@sprites["girld"].opacity = 155
elsif @select == 6
@select = 5
@sprites["boya"].opacity = 155
@sprites["boyb"].opacity = 155
@sprites["boyc"].opacity = 155
@sprites["boyd"].opacity = 155
@sprites["girla"].opacity = 155
@sprites["girlb"].opacity = 255
@sprites["girlc"].opacity = 155
@sprites["girld"].opacity = 155
elsif @select == 5
@select = 4
@sprites["boya"].opacity = 155
@sprites["boyb"].opacity = 155
@sprites["boyc"].opacity = 155
@sprites["boyd"].opacity = 155
@sprites["girla"].opacity = 255
@sprites["girlb"].opacity = 155
@sprites["girlc"].opacity = 155
@sprites["girld"].opacity = 155
elsif @select == 4
@select = 3
@sprites["boya"].opacity = 155
@sprites["boyb"].opacity = 155
@sprites["boyc"].opacity = 155
@sprites["boyd"].opacity = 255
@sprites["girla"].opacity = 155
@sprites["girlb"].opacity = 155
@sprites["girlc"].opacity = 155
@sprites["girld"].opacity = 155
elsif @select == 3
@select = 2
@sprites["boya"].opacity = 155
@sprites["boyb"].opacity = 155
@sprites["boyc"].opacity = 255
@sprites["boyd"].opacity = 155
@sprites["girla"].opacity = 155
@sprites["girlb"].opacity = 155
@sprites["girlc"].opacity = 155
@sprites["girld"].opacity = 155
elsif @select == 2
@select = 1
@sprites["boya"].opacity = 155
@sprites["boyb"].opacity = 255
@sprites["boyc"].opacity = 155
@sprites["boyd"].opacity = 155
@sprites["girla"].opacity = 155
@sprites["girlb"].opacity = 155
@sprites["girlc"].opacity = 155
@sprites["girld"].opacity = 155
elsif @select == 1
@select = 0
@sprites["boya"].opacity = 255
@sprites["boyb"].opacity = 155
@sprites["boyc"].opacity = 155
@sprites["boyd"].opacity = 155
@sprites["girla"].opacity = 155
@sprites["girlb"].opacity = 155
@sprites["girlc"].opacity = 155
@sprites["girld"].opacity = 155
end
elsif Input.trigger?(Input::RIGHT)
pbSEPlay("Choose")
pbSEPlay("Anim/Choose") # if you use v17, this will check SE
if @select == 0
@select = 1
@sprites["boya"].opacity = 155
@sprites["boyb"].opacity = 255
@sprites["boyc"].opacity = 155
@sprites["boyd"].opacity = 155
@sprites["girla"].opacity = 155
@sprites["girlb"].opacity = 155
@sprites["girlc"].opacity = 155
@sprites["girld"].opacity = 155
elsif @select == 1
@select = 2
@sprites["boya"].opacity = 155
@sprites["boyb"].opacity = 155
@sprites["boyc"].opacity = 255
@sprites["boyd"].opacity = 155
@sprites["girla"].opacity = 155
@sprites["girlb"].opacity = 155
@sprites["girlc"].opacity = 155
@sprites["girld"].opacity = 155
elsif @select == 2
@select = 3
@sprites["boya"].opacity = 155
@sprites["boyb"].opacity = 155
@sprites["boyc"].opacity = 155
@sprites["boyd"].opacity = 255
@sprites["girla"].opacity = 155
@sprites["girlb"].opacity = 155
@sprites["girlc"].opacity = 155
@sprites["girld"].opacity = 155
elsif @select == 3
@select = 4
@sprites["boya"].opacity = 155
@sprites["boyb"].opacity = 155
@sprites["boyc"].opacity = 155
@sprites["boyd"].opacity = 155
@sprites["girla"].opacity = 255
@sprites["girlb"].opacity = 155
@sprites["girlc"].opacity = 155
@sprites["girld"].opacity = 155
elsif @select == 4
@select = 5
@sprites["boya"].opacity = 155
@sprites["boyb"].opacity = 155
@sprites["boyc"].opacity = 155
@sprites["boyd"].opacity = 155
@sprites["girla"].opacity = 155
@sprites["girlb"].opacity = 255
@sprites["girlc"].opacity = 155
@sprites["girld"].opacity = 155
elsif @select == 5
@select = 6
@sprites["boya"].opacity = 155
@sprites["boyb"].opacity = 155
@sprites["boyc"].opacity = 155
@sprites["boyd"].opacity = 155
@sprites["girla"].opacity = 155
@sprites["girlb"].opacity = 155
@sprites["girlc"].opacity = 255
@sprites["girld"].opacity = 155
elsif @select == 6
@select = 7
@sprites["boya"].opacity = 155
@sprites["boyb"].opacity = 155
@sprites["boyc"].opacity = 155
@sprites["boyd"].opacity = 155
@sprites["girla"].opacity = 155
@sprites["girlb"].opacity = 155
@sprites["girlc"].opacity = 155
@sprites["girld"].opacity = 255
elsif @select == 7
@select = 0
@sprites["boya"].opacity = 255
@sprites["boyb"].opacity = 155
@sprites["boyc"].opacity = 155
@sprites["boyd"].opacity = 155
@sprites["girla"].opacity = 155
@sprites["girlb"].opacity = 155
@sprites["girlc"].opacity = 155
@sprites["girld"].opacity = 155
end
elsif Input.trigger?(Input::DOWN) || Input.trigger?(Input::UP)
pbSEPlay("Choose")
pbSEPlay("Anim/Choose") # if you use v17, this will check SE
if @select == 0
@select = 4
@sprites["boya"].opacity = 155
@sprites["boyb"].opacity = 155
@sprites["boyc"].opacity = 155
@sprites["boyd"].opacity = 155
@sprites["girla"].opacity = 255
@sprites["girlb"].opacity = 155
@sprites["girlc"].opacity = 155
@sprites["girld"].opacity = 155
elsif @select == 4
@select = 0
@sprites["boya"].opacity = 255
@sprites["boyb"].opacity = 155
@sprites["boyc"].opacity = 155
@sprites["boyd"].opacity = 155
@sprites["girla"].opacity = 155
@sprites["girlb"].opacity = 155
@sprites["girlc"].opacity = 155
@sprites["girld"].opacity = 155
elsif @select == 1
@select = 5
@sprites["boya"].opacity = 155
@sprites["boyb"].opacity = 155
@sprites["boyc"].opacity = 155
@sprites["boyd"].opacity = 155
@sprites["girla"].opacity = 155
@sprites["girlb"].opacity = 255
@sprites["girlc"].opacity = 155
@sprites["girld"].opacity = 155
elsif @select == 5
@select = 1
@sprites["boya"].opacity = 155
@sprites["boyb"].opacity = 255
@sprites["boyc"].opacity = 155
@sprites["boyd"].opacity = 155
@sprites["girla"].opacity = 155
@sprites["girlb"].opacity = 155
@sprites["girlc"].opacity = 155
@sprites["girld"].opacity = 155
elsif @select == 2
@select = 6
@sprites["boya"].opacity = 155
@sprites["boyb"].opacity = 155
@sprites["boyc"].opacity = 155
@sprites["boyd"].opacity = 155
@sprites["girla"].opacity = 155
@sprites["girlb"].opacity = 155
@sprites["girlc"].opacity = 255
@sprites["girld"].opacity = 155
elsif @select == 6
@select = 2
@sprites["boya"].opacity = 155
@sprites["boyb"].opacity = 155
@sprites["boyc"].opacity = 255
@sprites["boyd"].opacity = 155
@sprites["girla"].opacity = 155
@sprites["girlb"].opacity = 155
@sprites["girlc"].opacity = 155
@sprites["girld"].opacity = 155
elsif @select == 3
@select = 7
@sprites["boya"].opacity = 155
@sprites["boyb"].opacity = 155
@sprites["boyc"].opacity = 155
@sprites["boyd"].opacity = 155
@sprites["girla"].opacity = 155
@sprites["girlb"].opacity = 155
@sprites["girlc"].opacity = 155
@sprites["girld"].opacity = 255
elsif @select == 7
@select = 3
@sprites["boya"].opacity = 155
@sprites["boyb"].opacity = 155
@sprites["boyc"].opacity = 155
@sprites["boyd"].opacity = 255
@sprites["girla"].opacity = 155
@sprites["girlb"].opacity = 155
@sprites["girlc"].opacity = 155
@sprites["girld"].opacity = 155
end
end
#===============================================================================
# After selecting
#===============================================================================
if Input.trigger?(Input::C)
pbSEPlay("Choose")
pbSEPlay("Anim/Choose") # if you use v17, this will check SE
if @select == 0
@sprites["bgslt"].opacity = 0
@sprites["boyb"].opacity = 0
@sprites["boyc"].opacity = 0
@sprites["boyd"].opacity = 0
@sprites["girla"].opacity = 0
@sprites["girlb"].opacity = 0
@sprites["girlc"].opacity = 0
@sprites["girld"].opacity = 0
@sprites["boya"].x = 211
@sprites["boya"].y = 100
Graphics.update
Input.update
self.update
if Kernel.pbConfirmMessage("You OK with the one you chose,yeah?")
pbChangePlayer(0) # Player A
pbEndScene
return true
else
@sprites["bgslt"].opacity = 255
@sprites["boyb"].opacity = 155
@sprites["boyc"].opacity = 155
@sprites["boyd"].opacity = 155
@sprites["girla"].opacity = 155
@sprites["girlb"].opacity = 155
@sprites["girlc"].opacity = 155
@sprites["girld"].opacity = 155
@sprites["boya"].x = 68
@sprites["boya"].y = 65
end
elsif @select == 1
@sprites["bgslt"].opacity = 0
@sprites["boya"].opacity = 0
@sprites["boyc"].opacity = 0
@sprites["boyd"].opacity = 0
@sprites["girla"].opacity = 0
@sprites["girlb"].opacity = 0
@sprites["girlc"].opacity = 0
@sprites["girld"].opacity = 0
@sprites["boyb"].x = 211
@sprites["boyb"].y = 100
Graphics.update
Input.update
self.update
if Kernel.pbConfirmMessage("You OK with the one you chose,yeah?")
pbChangePlayer(2) # Player C
pbEndScene
return true
else
@sprites["bgslt"].opacity = 255
@sprites["boya"].opacity = 155
@sprites["boyc"].opacity = 155
@sprites["boyd"].opacity = 155
@sprites["girla"].opacity = 155
@sprites["girlb"].opacity = 155
@sprites["girlc"].opacity = 155
@sprites["girld"].opacity = 155
@sprites["boyb"].x = 182
@sprites["boyb"].y = 65
end
elsif @select == 2
@sprites["bgslt"].opacity = 0
@sprites["boya"].opacity = 0
@sprites["boyb"].opacity = 0
@sprites["boyd"].opacity = 0
@sprites["girla"].opacity = 0
@sprites["girlb"].opacity = 0
@sprites["girlc"].opacity = 0
@sprites["girld"].opacity = 0
@sprites["boyc"].x = 211
@sprites["boyc"].y = 100
Graphics.update
Input.update
self.update
if Kernel.pbConfirmMessage("You OK with the one you chose,yeah?")
pbChangePlayer(4) # Player E
pbEndScene
return true
else
@sprites["bgslt"].opacity = 255
@sprites["boya"].opacity = 155
@sprites["boyb"].opacity = 155
@sprites["boyd"].opacity = 155
@sprites["girla"].opacity = 155
@sprites["girlb"].opacity = 155
@sprites["girlc"].opacity = 155
@sprites["girld"].opacity = 155
@sprites["boyc"].x = 296
@sprites["boyc"].y = 65
end
elsif @select == 3
@sprites["bgslt"].opacity = 0
@sprites["boya"].opacity = 0
@sprites["boyc"].opacity = 0
@sprites["boyb"].opacity = 0
@sprites["girla"].opacity = 0
@sprites["girlb"].opacity = 0
@sprites["girlc"].opacity = 0
@sprites["girld"].opacity = 0
@sprites["boyd"].x = 211
@sprites["boyd"].y = 100
Graphics.update
Input.update
self.update
if Kernel.pbConfirmMessage("You OK with the one you chose,yeah?")
pbChangePlayer(6) # Player G
pbEndScene
return true
else
@sprites["bgslt"].opacity = 255
@sprites["boya"].opacity = 155
@sprites["boyc"].opacity = 155
@sprites["boyb"].opacity = 155
@sprites["girla"].opacity = 155
@sprites["girlb"].opacity = 155
@sprites["girlc"].opacity = 155
@sprites["girld"].opacity = 155
@sprites["boyd"].x = 410
@sprites["boyd"].y = 65
end
elsif @select == 4
@sprites["bgslt"].opacity = 0
@sprites["boya"].opacity = 0
@sprites["boyb"].opacity = 0
@sprites["boyc"].opacity = 0
@sprites["boyd"].opacity = 0
@sprites["girlb"].opacity = 0
@sprites["girlc"].opacity = 0
@sprites["girld"].opacity = 0
@sprites["girla"].x = 211
@sprites["girla"].y = 100
Graphics.update
Input.update
self.update
if Kernel.pbConfirmMessage("You OK with the one you chose,yeah?")
pbChangePlayer(1) # Player B
pbEndScene
return true
else
@sprites["bgslt"].opacity = 255
@sprites["boya"].opacity = 155
@sprites["boyb"].opacity = 155
@sprites["boyc"].opacity = 155
@sprites["boyd"].opacity = 155
@sprites["girlb"].opacity = 155
@sprites["girlc"].opacity = 155
@sprites["girld"].opacity = 155
@sprites["girla"].x = 68
@sprites["girla"].y = 230
end
elsif @select == 5
@sprites["bgslt"].opacity = 0
@sprites["boya"].opacity = 0
@sprites["boyb"].opacity = 0
@sprites["boyc"].opacity = 0
@sprites["boyd"].opacity = 0
@sprites["girla"].opacity = 0
@sprites["girlc"].opacity = 0
@sprites["girld"].opacity = 0
@sprites["girlb"].x = 211
@sprites["girlb"].y = 100
Graphics.update
Input.update
self.update
if Kernel.pbConfirmMessage("You OK with the one you chose,yeah?")
pbChangePlayer(3) # Player D
pbEndScene
return true
else
@sprites["bgslt"].opacity = 255
@sprites["boya"].opacity = 155
@sprites["boyb"].opacity = 155
@sprites["boyc"].opacity = 155
@sprites["boyd"].opacity = 155
@sprites["girla"].opacity = 155
@sprites["girlc"].opacity = 155
@sprites["girld"].opacity = 155
@sprites["girlb"].x = 182
@sprites["girlb"].y = 230
end
elsif @select == 6
@sprites["bgslt"].opacity = 0
@sprites["boya"].opacity = 0
@sprites["boyb"].opacity = 0
@sprites["boyc"].opacity = 0
@sprites["boyd"].opacity = 0
@sprites["girlb"].opacity = 0
@sprites["girla"].opacity = 0
@sprites["girld"].opacity = 0
@sprites["girlc"].x = 211
@sprites["girlc"].y = 100
Graphics.update
Input.update
self.update
if Kernel.pbConfirmMessage("You OK with the one you chose,yeah?")
pbChangePlayer(5) # Player F
pbEndScene
return true
else
@sprites["bgslt"].opacity = 255
@sprites["boya"].opacity = 155
@sprites["boyb"].opacity = 155
@sprites["boyc"].opacity = 155
@sprites["boyd"].opacity = 155
@sprites["girlb"].opacity = 155
@sprites["girla"].opacity = 155
@sprites["girld"].opacity = 155
@sprites["girlc"].x = 296
@sprites["girlc"].y = 230
end
elsif @select == 7
@sprites["bgslt"].opacity = 0
@sprites["boya"].opacity = 0
@sprites["boyb"].opacity = 0
@sprites["boyc"].opacity = 0
@sprites["boyd"].opacity = 0
@sprites["girlb"].opacity = 0
@sprites["girlc"].opacity = 0
@sprites["girla"].opacity = 0
@sprites["girld"].x = 211
@sprites["girld"].y = 100
Graphics.update
Input.update
self.update
if Kernel.pbConfirmMessage("You OK with the one you chose,yeah?")
pbChangePlayer(7) # Player H
pbEndScene
return true
else
@sprites["bgslt"].opacity = 255
@sprites["boya"].opacity = 155
@sprites["boyb"].opacity = 155
@sprites["boyc"].opacity = 155
@sprites["boyd"].opacity = 155
@sprites["girlb"].opacity = 155
@sprites["girlc"].opacity = 155
@sprites["girla"].opacity = 155
@sprites["girld"].x = 410
@sprites["girld"].y = 230
end
end
end
end
end
end
class GenderPick
def initialize(scene)
@scene=scene
end
def pbStartScreen
@scene.pbStartScene
@scene.pbGenderSelect
@scene.pbEndScene
end
end
def pbCallGenderSelect
scene=GenderPickScene.new
screen=GenderPick.new(scene)
screen.pbStartScreen
end