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Power of the Mullet (YGO)!

Mullet

Banned
  • 4,120
    Posts
    20
    Years
    Please rate/fix.

    Tributes:3
    Jinzo
    Mobius the Frost Monarch
    Airknight Parshath

    Monsters (level 4 and lower):15
    Blade Knightx2
    Kycoo the Ghost Destroyerx2
    Spirt Reaperx2
    Night Assaliantx2
    Spear Dragon
    Tribe-Infecting Virus
    Exiled Force
    Sangan
    Mataza the Zapper
    Magican of Faith
    Sinister Serpant

    Magics:15
    Pot of Greed
    Creature Swapx2
    Heavy Storm
    Delinquent Duo
    MST
    Reinforcements of the Army
    Swords of Revealing Light
    Gracefull Charity
    Snatch Steal
    Premature Burial
    Nobleman of Crossoutx2
    Mage Power
    Scapegoat

    Traps:9
    Wabokux2
    Mirror Force
    Magic Cylinder
    Bottomless Trap Hole
    Call of the Haunted
    Ring of Destruction
    Ceasefire
    Torrential Tribute

    Total:42 cards

    Side Deck:15
    Tyrant Dragon
    Dark Ruler Ha Des
    Mirage Dragonx2
    Newdoria
    White Magical Hat/Newdoria (when I get another)
    Princess of Tsurugi/Scapegoats (when I get another)
    Pixie Knight/Soul Exchange (when I find mine)
    Hammer Shot
    Exchange
    Different Demension Gate/Lightning Vortex (when I get one)
    Level Conversion Labx2
    Compulsory Evacution Devicex2

    All constructive comments welcome!
    :D
     
    It looks like a nice Warrior/Beatdown/Control deck. I'm worried that you don't have enough Spell/Trap removal, so two Dust Tornado should be added (it's really fun if you go first, set one, have your opponent set one s/t during his/her turn, and then spring it during your opponent's End Phase). You really have nothing to discard, so I'd like to take the Night Assailants out. Also, Magician of Faith is used heavily in this day and age (as you can use its effect to get back either Pot, Graceful, or Duo back easily), so I'll take a Mage Power out for it. Other than that, I'm fine with it.
     
    Spell, and Trap removal, the MST, and Storm seem to be enough for me, and I have Jinzo to stop traps, and sidedecked two Mirage Dragons for heavy Trap users. My Mage seems to be nessary for this deck, it functions very well with it, and whejn someone pulls out something strong, and I only have like a Mataza in my hand, or I can search it with Reinforcements to get it, and then I can summon it and slap Mage on it to beat them down *twice*, lol. Plus a second MoF isn't really worth dropping Mage, or taking the risk of X-out hitting it. As for the Night Assailant, it works well for me as creature destruction, and doesn't get hit by X-out much, and plus it has a lot of synergy with Graceful, and Tribe.

    I modified my Sidedeck a few days ago here it is:

    New side deck:15
    Tyrant Dragon
    Dark Ruler Ha Des
    Mirage Dragonx2
    Bazoo the Soul Eater
    Newdoria
    Smashing Ground
    Hammer Shot
    Exchange
    Monster Gate
    Sould Exchange
    Nobleman of Extermination
    Level Conversion Labx2
    Compulsory Evacuation Device

    Rate the new Side deck, and don't forget the main deck too.
    :D
     
    Last edited:
    Well, not much on CONSTRUCTIVE critisism but this looks to be a well-constructed deck. It would most likely defeat my deck, but I have the luck on my side and can pull a victory out of thin air. But Airnight Parshath would be my downfall...
     
    The way I work is I like to heal. I've been up to 15,000 alone with White Magician Pikeru and several high level monsters. I demolished the person I was playing. He had nothing and I was still in....the 10.000's? Yeah..that's right. It was several weeks ago...can't recall fully...but the point is that I respect my deck, and I might implement in reducing numbers, but for the time being it remaons rather the same. So, mullet, what's your opinion on this? Just curious.
     
    So they are...but even then, I'm alright. Although I could use some more...
     
    Why is Snatch Steal such an important figure in all the people I know's decks? Your opponent consistenly gains a thousand LP each turn jsut because you have their monster on your side of the field? Thats a pretty rip trade off to me.
    You could try to take out a Crossout and throw in a Extermination to me, since I dont think you would be handling duelists with offensive force unable to penetrate yours, you some pretty low ATK monsters running around, like Blade Knight/Tribe-Infection.
    You could also try having another Sinister Serpent. I dont think its combowise by keeping it on its own. It is a weak monster nevertheless.
    More importantly, you should also throw in some Dust Tornado or counter removals, pretty much why i told you to take away a crossout for extermination.

    On another topic,
    Healing isnt a good way to win on its own, you should have other traits running around to support you whenever your down on the physical attributes. Things like Pikeru is weak, trying Dancing Fairy or something would be more effective in my point of view.

    9/10 on your deck.
    I know you wouldnt feel the same for my deck but at least acknowledge im short on cards. Heh.
     
    Snatch Steal is a gamebreaker though. You can steal a powerful monster, and do more than that piddly 1000 LPs their gaining per turn, or sac it for one of you monsters. I don't need powerfull monsters, and to see the strength of BK, and Tribe you have to play them, plus the Night Assaliants, and Sinister have incredible synenergy with Tribe. Don't really need Tornados, I was going to Side Deck them but, I forgot where I put them, as for Exterination, I've got one SD'ed just in case. Sinister is limited to one by the way. I think that covers all of you points. Thanks for the feedback!:D
     
    Mullet said:
    Thanks for the feedback! :D
    Sounds cool coming from you XD

    Your welcome ;)

    Wow sinister is limited? I never knew that.
    lol you forgot where you put your nados thats just funny.

    Actually, on the point where I said that your offense is not so good i wasnt really meaning that i just thought that not many opponent's is going to hold back against your offense to put a lot of face-down defenses. So i just figured you to get extermination instead but doesnt matter now.

    I want mroe cards..
     
    I have no obejections. This deck needs no fixing at all. I say 10/10!
     
    Modifications, notes, etc. in bold.

    Mullet said:
    Tributes:3
    Jinzo
    Mobius the Frost Monarch
    Airknight Parshath Be careful with this. It's a good card, but it won't stick around for long, usually.

    Monsters (level 4 and lower):15
    Blade Knightx2
    Kycoo the Ghost Destroyerx2 Might not be the best choice ever... Removing two monsters isn't that great an effect, as more and more cards are beginning to rely on the RFG pile
    Spirt Reaperx2 Might stall for a bit, but there are many varied ways to kill it... And if it gets caught in ATK mode, look out.
    Night Assaliantx2
    Spear Dragon This doesn't fit in. There's no dragon support elsewhere in the deck, and it's not one of those cards that you take purely for it's effect - like Breaker or Night Assailants.
    Tribe-Infecting Virus
    Exiled Force
    Sangan
    Mataza the Zapper This doesn't fit. One big powerup, and one of this guy means most of the time he'll just be at his base attack.
    Magican of Faith
    Sinister Serpant

    Magics:15
    Pot of Greed
    Creature Swapx2
    Heavy Storm
    Delinquent Duo
    MST
    Reinforcements of the Army Probably too few warriors to really take advantage of this.
    Swords of Revealing Light
    Gracefull Charity
    Snatch Steal
    Premature Burial
    Nobleman of Crossoutx2
    Mage Power
    Scapegoat Be wary when playing this - some people have begun to run tramplers to counter the goats.

    Traps:9
    Wabokux2
    Mirror Force Be cautious of non-chainable traps - they'll only get used maybe half the time you set them.
    Magic Cylinder See Mirror Force.
    Bottomless Trap Hole
    Call of the Haunted
    Ring of Destruction
    Ceasefire
    Torrential Tribute

    Total:42 cards

    Side Deck:15 Side deck seems unfocused. Side decks are best used as a place to put counters in for against common deck types or against cards that hurt your deck badly.
    Tyrant Dragon
    Dark Ruler Ha Des
    Mirage Dragonx2
    Newdoria
    White Magical Hat/Newdoria (when I get another)
    Princess of Tsurugi/Scapegoats (when I get another)
    Pixie Knight/Soul Exchange (when I find mine)
    Hammer Shot
    Exchange
    Different Demension Gate/Lightning Vortex (when I get one)
    Level Conversion Labx2
    Compulsory Evacution Devicex2

    More general comments now...

    Unfocused. You seem to be using some semi-random cards that are well used. This makes the deck an unfocused combination of Warrior/Control/Chaos. I'd suggest focusing it into one specific type. I know how much you like Jinzo, but I think this deck will have trouble with it. You'll either want to cut back on the traps or cut Jinzo. Negating 1/5th of your own deck is not good when using Jinzo.

    Also, I agree with the assessment that you need more M/T killers. Even if it seems to work for you, you're probably going to get burned eventually. In the average game you'll probably draw one or two of the three M/T killers you have. Giant Trunade, Dust Tornado, and Breaker. One of each should cover it.

    In general, you'll probably want to focus it more to one decktype, instead of, as I said, seemingly just putting in the most played cards, and tweak the M/T selection.
     
    You rated the crap Side-Deck. Spear is for Synergy with Airknight for trample. Mataza goes with Reinforcments, and it works better than you think in this deck. Reinforcements helps with speed, it does work well, Cylinder, and Mirror Force do have it's uses. I am going to modify it once I get the right cards soon.:\
     
    Mullet said:
    New side deck:15
    Tyrant Dragon
    Dark Ruler Ha Des
    Mirage Dragonx2
    Bazoo the Soul Eater
    Newdoria
    Smashing Ground
    Hammer Shot
    Exchange
    Monster Gate
    Sould Exchange
    Nobleman of Extermination
    Level Conversion Labx2
    Compulsory Evacuation Device

    Still seems a little unfocused. Not as bad as the original. :P May I suggest, if you don't put extra M/T killers in the main deck putting them in the side? If you run into a GB/LLAB deck, you'll be able to handle it better.

    Mullet said:
    Spear is for Synergy with Airknight for trample. Mataza goes with Reinforcments, and it works better than you think in this deck. Reinforcements helps with speed, it does work well, Cylinder, and Mirror Force do have it's uses. I am going to modify it once I get the right cards soon.
    If it works for you, that's good.

    I do suggest taking out a couple traps though. Like those non-chainables. Or else Jinzo may put you in a tight spot - your Jinzo or your opponent's.
     
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