Hadim Sinan Pasha
Veteran
- 461
- Posts
- 18
- Years
- Melbourne, Australia
- Seen Aug 12, 2016
New RMT after Anti destroyed the old (told me to redo it) so I've started from scratch and thought it over for a while now (1 day). As usual, not the best lead but I just tok the movesets off of somewhere, same EV's a most starters and the Focus sash. Anyways, have a look at my "new" revised team. Descriptions under each pokemon are explaining why I chose, not necessarily what it's supposed to be doing. Also explaining some of the movesets. Anyways, here goes:
Aerodactyl @ Focus Sash
Jolly – 6HP:252Atk:252Spe
Taunt
Earthquake
Stealth Rock
Rock Slide/Stone Edge
~Standard Lead Aerodactyl. Will do Stone Edge but always open to Rock Slide if I can't open up to it. SR and Taunt are inthere and a little obvious as to why they are there. taunt to stop any Stealth Rocking and SR to set up my own. Yup, not great with leads so don't burn me for this one.~
Forretress @ Leftovers
Relaxed – 252HP:162Atk:96Def
Rapid Spin
Toxic Spikes
Explosion
Earthquake
~The Spinner that I have chosen is Forretress, mainly because of its defensive capabilities. Explosion can pretty much annihilate anything that isn't Rock, Steel or Ghost, hence the 162 Attack Ev's. Also, Earthquake to punish those Steel and Rock types. Overall, the coverage on this bug isn't too bad. Possible threats are well, anything with Fire type moves really, although Fighting types hurt.~
Azelf @ Life Orb
Timid – 38HP:252SpA:220Spe
Nasty Plot
Psychic
Flamethrower
Grass Knot
~I've gone for NP Azelf as my Special Attacker this time. Grass Knot >>> HP Fighting mainly because I don't have the IV's for HP Fighting, although I could use HP Dark but that isn't as great as Grass Knot. Grass Knot still can't OHKO Swampert but it's the only decent attack in that fourth slot. Everything else is standard.~
Tyranitar @ Leftovers
Jolly – 6HP:252Atk:252Spe
Dragon Dance
Crunch
Stone Edge
Earthquake
~Pre-platinum DDTar. Bringing back the Earthquake onto this guy feels good. Jolly over Adamant to outspeed the opposition, because Speed >>> Attack power IMO. A lot of people would agree on this.~
Weezing @ Leftovers
Bold- 252HP:252Def:6SpA
Flamethrower
Will-O-Wisp
Thunderbolt
Pain Split
~UU Physical Wall with T-Bolt for Gyarados aka Big Meanie. Flamethrower >>> Fire Blast for Accuracy and PP. Will-O-Wisp for inducing status and Pian Split to recover/inflict damage.~
Snorlax @ Leftovers
Careful – 248HP:28Def:236SpD
Rest
Sleep Talk
Crunch
Body Slam
~Standard RestTalkLax with Crunch >>> Earthquake because I've had troubles with gengar in the past and this guy, well this guy has usually been the last Pokemon left and Crunch would add something to him that would not only hit those Ghost/Psychic types but also give a bit more coverage (i.e. Levitaters/Flying types).
LMK what you think. I have thought about this more than most of my other teams although I'm not compltely satisfied with it. Open to all suggestions, so R/FMT. Also, please, I'd like to ask that if you haven't got much to input, don't input at all (e.g. I think Weavile is better than Aerodactyl becuase Aerodactyl is ugly). So basically, no nooby comments.
Thanks for reading (R/F if you also do that),
~Celebi~
Aerodactyl @ Focus Sash
Jolly – 6HP:252Atk:252Spe
Taunt
Earthquake
Stealth Rock
Rock Slide/Stone Edge
~Standard Lead Aerodactyl. Will do Stone Edge but always open to Rock Slide if I can't open up to it. SR and Taunt are inthere and a little obvious as to why they are there. taunt to stop any Stealth Rocking and SR to set up my own. Yup, not great with leads so don't burn me for this one.~
Forretress @ Leftovers
Relaxed – 252HP:162Atk:96Def
Rapid Spin
Toxic Spikes
Explosion
Earthquake
~The Spinner that I have chosen is Forretress, mainly because of its defensive capabilities. Explosion can pretty much annihilate anything that isn't Rock, Steel or Ghost, hence the 162 Attack Ev's. Also, Earthquake to punish those Steel and Rock types. Overall, the coverage on this bug isn't too bad. Possible threats are well, anything with Fire type moves really, although Fighting types hurt.~
Azelf @ Life Orb
Timid – 38HP:252SpA:220Spe
Nasty Plot
Psychic
Flamethrower
Grass Knot
~I've gone for NP Azelf as my Special Attacker this time. Grass Knot >>> HP Fighting mainly because I don't have the IV's for HP Fighting, although I could use HP Dark but that isn't as great as Grass Knot. Grass Knot still can't OHKO Swampert but it's the only decent attack in that fourth slot. Everything else is standard.~
Tyranitar @ Leftovers
Jolly – 6HP:252Atk:252Spe
Dragon Dance
Crunch
Stone Edge
Earthquake
~Pre-platinum DDTar. Bringing back the Earthquake onto this guy feels good. Jolly over Adamant to outspeed the opposition, because Speed >>> Attack power IMO. A lot of people would agree on this.~
Weezing @ Leftovers
Bold- 252HP:252Def:6SpA
Flamethrower
Will-O-Wisp
Thunderbolt
Pain Split
~UU Physical Wall with T-Bolt for Gyarados aka Big Meanie. Flamethrower >>> Fire Blast for Accuracy and PP. Will-O-Wisp for inducing status and Pian Split to recover/inflict damage.~
Snorlax @ Leftovers
Careful – 248HP:28Def:236SpD
Rest
Sleep Talk
Crunch
Body Slam
~Standard RestTalkLax with Crunch >>> Earthquake because I've had troubles with gengar in the past and this guy, well this guy has usually been the last Pokemon left and Crunch would add something to him that would not only hit those Ghost/Psychic types but also give a bit more coverage (i.e. Levitaters/Flying types).
LMK what you think. I have thought about this more than most of my other teams although I'm not compltely satisfied with it. Open to all suggestions, so R/FMT. Also, please, I'd like to ask that if you haven't got much to input, don't input at all (e.g. I think Weavile is better than Aerodactyl becuase Aerodactyl is ugly). So basically, no nooby comments.
Thanks for reading (R/F if you also do that),
~Celebi~