• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Trading Card Game 2 protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Eventing Question] Problem with Event (NPC) following another Event (Pokémon Overworld)

  • 1
    Posts
    5
    Years
    • Seen Jul 28, 2019
    Hello, I'm trying to make two Events where one of them follows the other. (It's a silly loop where a Boy (Event 1) follows a Pokémon (Event 2). I could make the loop with Autonomous Movement in both Events and when I talk (interact) to Event 1both events must stop running and when dialog closes they must continue running from last point.

    I programmed them and everything goes fine. They are running and when I talk to the Boy both events stop running. The problem is when dialog finishes, Event 1 (Boy) continues running normally but Event 2 (Pokémon) continues running to another direction, like the loop of Autonomous Movement starts again but from the position where Event 2 stops during the conversation. I hope you can understand and sorry for my English. I'm attaching screenshots of both events, each one with its event commands and move routes.
     

    Attachments

    • [PokeCommunity.com] Problem with Event (NPC) following another Event (Pokémon Overworld)
      tommy event npc 1.png
      40 KB · Views: 6
    • [PokeCommunity.com] Problem with Event (NPC) following another Event (Pokémon Overworld)
      smoochum event 2.png
      45.3 KB · Views: 3
    Back
    Top