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Properly getting rid of rematch trainers

  • 124
    Posts
    9
    Years
    • Seen Apr 5, 2024
    If i wanted to get rid of rematch trainers to make room for more trainers without expanding the flags, what would be the steps needed to make sure there are no errors when compiling? Should i get rid of those rematch trainers entirely or keep them and just comment out their match call register? If anybody knows please let me know, thanks
     
    Funny enough, I figured it out, the opponent, flags, trainers and trainer parties all gotta match without repeating themselves in more than one instance, cleaned it all up and now no more errors, I got rid of like 10 rematch trainers so it leaves me with over 50
    extra trainers to add. Great!

    If anybody would like to know how I did it, u can ask
     
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