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[Custom Feature Question] Question about making move animations

  • 7
    Posts
    5
    Years
    Hi there, I've just started messing around with Pokémon Essentials after having it for a while and am currently trying to add content up to Gen 7. I'm on the moves right now and am recreating 'Accelerock.' I have an animation made in the editor titled 'Move:ACCELEROCK' but every time I use it in battle, it plays the animation for Rock Slide. Does anyone know a way I can work around this?
     
    You have to build up the move animation in order to make it play it. If not the case, make sure that the move's internal name is correct otherwise it won't. I have made many of them without any major problems
     
    Last edited:
    You have to build up the move animation in order to make it play it. If not the case, make sure that the move's internal name is correct otherwise it won't. I have made many of them without any major problems

    What do you mean by build up the move animation? I'm just a bit confused because I assume you mean making the animation, which I already did. Or do you mean there's a certain spot in the Scripts I need to reference the animation to make it work?
     
    What do you mean by build up the move animation? I'm just a bit confused because I assume you mean making the animation, which I already did. Or do you mean there's a certain spot in the Scripts I need to reference the animation to make it work?

    You need to double-check the moves.txt PBS file to see if the internal name of the wanted move exists
     
    Last edited:
    You need to double-check the moves.txt PBS file to see if the internal name of the wanted move exists

    [PokeCommunity.com] Question about making move animations
    Code:
    639,ACCELEROCK,Accelerock,000,40,ROCK,Physical,100,20,0,00,1,abef,"The user smashes into the target at high speed. This move always goes first."

    This is currently how it's defined in moves.txt and the Animation Editor. But for some reason, it still isn't playing the animation in battle.
     
    View attachment 89320
    Code:
    639,ACCELEROCK,Accelerock,000,40,ROCK,Physical,100,20,0,00,1,abef,"The user smashes into the target at high speed. This move always goes first."

    This is currently how it's defined in moves.txt and the Animation Editor. But for some reason, it still isn't playing the animation in battle.

    Make sure it is in a different id number than any other number
     
    Make sure it is in a different id number than any other number

    Hey it's still not working, I hate being that guy but here is what I've done so far:
    -Defined 'ACCELEROCK' in the 'moves.txt' file
    -Used a different ID number than any other in the 'moves.txt' file
    -Created an animation for the move
    -Named the animation 'Move:ACCELEROCK'
    The move itself works as intended in-game, but the animation is still showing the default one.
     
    Hey it's still not working, I hate being that guy but here is what I've done so far:
    -Defined 'ACCELEROCK' in the 'moves.txt' file
    -Used a different ID number than any other in the 'moves.txt' file
    -Created an animation for the move
    -Named the animation 'Move:ACCELEROCK'
    The move itself works as intended in-game, but the animation is still showing the default one.

    Weird. Unfortunately, I can't help you very much because I can't repro in my tests I did for several move animations I did
     
    Hey it's still not working, I hate being that guy but here is what I've done so far:
    -Defined 'ACCELEROCK' in the 'moves.txt' file
    -Used a different ID number than any other in the 'moves.txt' file
    -Created an animation for the move
    -Named the animation 'Move:ACCELEROCK'
    The move itself works as intended in-game, but the animation is still showing the default one.

    Weird. Unfortunately, I can't help you very much because I can't repro in my tests I did for several move animations I did

    I figured out the problem. I have the Elite Battle System installed and there is a script that essentially overwrites the Battle Animation Editor in the default essentials. Once I removed that script it works perfectly fine now.
     
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