Rain Dance Team...

Ársa

k.
  • 1,831
    Posts
    17
    Years
    Ok, after surprising myself on how much I can actually understand about Rain Dance teams, I decided to look at my own guide for options on how to make one. :P Here it is, competent rates only thankyou.


    [PokeCommunity.com] Rain Dance Team...

    Bronzong@Damp Rock
    Bold
    252 HP, 60 Def, 196 Sp. Def
    Levitate

    Hypnosis
    Grass Knot
    Rain Dance
    Charge Beam

    My starter. Grass Knot deals with Tyranitar and Hippowdon who want to seriously peeve me off, with the others pretty standard. Charge Beam is for Gyara who thinks it can set up on me with Taunt, only to be hit with Charge Beam. :P

    ==================
    [PokeCommunity.com] Rain Dance Team...

    Blissey@Leftovers
    Bold
    252 HP, 140 Def, 72 Sp. Def, 44 Sp. Atk
    Serene Grace

    Aromatherapy
    Thunderbolt
    Seismic Toss
    Softboiled

    My Special Wall. Duh!

    ==================
    [PokeCommunity.com] Rain Dance Team...

    Raikou@Leftovers
    Timid
    64 HP, 96 Sp. Atk, 96 Sp. Def, 252 Spd

    Thunderbolt
    HP [ICE]
    Substitute
    Calm Mind

    I love this thing. :) Once this starts to set up, I don't have enough time to sweep with Thunder, so Thunderbolt is needed here.

    ===================
    [PokeCommunity.com] Rain Dance Team...

    Forretress@Shed Shell
    Impish
    252 HP, 252 Def, 6 Atk

    Earthquake
    Reflect
    Rapid Spin
    Explosion

    Physical Wall that loves the Rain. Rapid Spinner and EQ for those electrics like Vire who want to ruin my fun. Reflect lets me set up Raikou with a bit more support. Shed Shell is so I don't have problems with Magnezone, because with Forry gone, there goes my rapid spin, and my game to any stall teams out there...

    ====================
    [PokeCommunity.com] Rain Dance Team...

    Floatzel@Life Orb/Choice Band
    Adamant
    252 Atk, 16 Spd, 104 Sp. Def, 64 Def, 72 HP

    Crunch
    Waterfall
    Brick Break
    Ice Fang

    My Physical Sweeper. Outspeeds everything in the game at 540 speed in Rain, so naturally I am going to have it hitting hard. Covers almost everything I could want, Brick Break for Tyranitar, Heatran, Weavile etc. Ice Fang takes the dragons, Waterfall gives a boosted STAB and Crunch hits Ghosts like Gengar, Dusknoir and others like Cresselia.

    ================
    [PokeCommunity.com] Rain Dance Team...

    Ludicolo@Leftovers
    Calm
    204 HP, 80 Sp. Atk, 120 Sp. Def, 104 Spd
    Swift Swim

    Rain Dance
    Grass Knot
    Ice Beam
    Leech Seed

    My Supporter and 3rd Rain Dancer. Grass Knot for other Bulky Waters like Milotic and Vappy, Ice Beam OHKO's standard Salamence.

    =================

    Ok, shred it please. ;)

    Regards,

    ~Tortured_Soul​
     
    Last edited:
    Hmm, seems like a good team, but you aren't really utilizing rain dance properlly. Except for Kingdra.
    I think Ludicolo should rain dish but that is just me.
    Also I don't see any form of physical attacking here.
    Over all, I think it's leathal though.
     
    Hmm, seems like a good team, but you aren't really utilizing rain dance properlly. Except for Kingdra.
    I think Ludicolo should rain dish but that is just me.
    Also I don't see any form of physical attacking here.
    Over all, I think it's leathal though.

    You don't need to have all your pokemon to be water, or all have an ability of Swift Swim for them to be effective...Rain Dish is almost always the worst option in Ludicolo's case, and I seem to have missed a Physical Attacker. I may just make Kingdra Physical, I dunno, I'll get back to you.

    ~T_S
     
    I few flaws right off the bat I should probably point out. First, HP Ice is way more useful than HP Grass in DP for Raikou and half your team smashes Swampert so it makes no sense.

    Also "abusing" thunder's "accuracy" is not going to help you since Rain only lasts 5 turns :/ HP Ice/Tbolt over HP Grass/Thunder please.

    Really you happen to have one of the best Swampert counters in the game on your team.
     
    The only problem I see is that you only have 2 Pokemon using rain dance, Explode your Bronzong and you're left with 1.
     
    Bag Explosion on Bronzong, it's your important wall, get rid of it and replace it for Charge Beam or Gyro Ball

    Make sure you realize that Bronzong is now weak to Water instead of Fire since I'm assuming you're going to keep Rain Dance on during most the battles.
     
    Am I the only person who thinks thunder on Blissey is ludicrous? I mean I know there's rain support and everything, but it won't be in when the rain is actually up anyways so it's kinda pointless. If you want to do damage use Toxic or Thunderbolt/Ice Beam/Flamethrower, and if you want to paralyze, use Thunder Wave.

    Really the accuracy WILL come back to bite you. Also Infernape is just...man does it smash you.
     
    Ok, Thunderbolt over thunder, thanks. Earthquake over Explosion, it can hit other leads like Tyranitar, but perhaps Charge Beam? Gyara leads will obviously Taunt me first turn, so a Charge Beam isn't going to sit too well.

    ~T_S
     
    Now when I look at it, enemy Kingdra will destroy this except of ludicolo and blissey, I don't get the 2 special wall thing if u play Ludicolo as a special wall that is.
     
    Ludi is a special Tank, or as I like to say, "the Annoyer that works"

    Also two counters to the uncommon Kingdra is more than enough.

    This team fears Magnezone really badly though (Magnet Rise / Metal Sound / Tbolt / HP Ice). Blissey works but Life Orbed, STAB Tbolt with Metal Sound hurts a lot and there's also the risk of getting a BOOM in your face.

    The real fear is that it takes out your only lines of physical defense.
     
    Hmmm, Shed Shell? It is very uncommon to see Magnezone, but you are right that it can seriously annoy if it doesn show up. I could make it a Wish Bliss, Wish/Protect/Seismic Toss/Ice Beam. Wish Passes and scoutes explosions...

    ~T_S
     
    Madtrio beats half your team, it depends on its nature as of whether it beats Raikou or Blissey. But Maggy hurts you a lot more than you'd think...Rain teams require a lot of switching so their sweepers that rely on the rain can come in a KO stuff like crazy. Taking 37.5% from 3 spikes layers and SR will be no fun. I would put shed shell on Forretress.
     
    Back
    Top