- 217
- Posts
- 15
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- Seen Nov 29, 2021
It's supposed to have a base damage of 10, 30, 50, 70, 90, 110, 130, or 150, but when used it doesn't do anything, at all.
Code:
class PokeBattle_Move_212 < PokeBattle_Move
def pbBaseDamage(basedmg,attacker,opponent)
return basedmg=10+(20*@battle.pbRandom(8))
return basedmg
end
end
Code:
586,FIREBALL,Fire Ball,212,1,FIRE,Special,100,30,0,80,0,bef,"The user attacks with orbs of varying intensity."
Last edited: