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[Scripting Question] Random map transfers, events freezing, and trainers walking everywhere

  • 3
    Posts
    8
    Years
    • Seen Dec 11, 2016
    Hello everyone,

    FYI: I've used Essentials for about 2 years now so I know how most of the things work.
    I am using Essentials BW V3 with Elite Battle by Luka.


    I was play testing my game and I noticed my character has been doing random map transfers after he exited a building. Every time he would move against a blocked path, the character would transfer right back to the building. Another problem was during cutscenes, the characters would suddenly stop and the game would freeze (music is still heard but the events would be frozen). And thirdly, the walking trainers I've programmed in a route are moving left. I specifically programmed them to move up and down, but I have no idea why they're moving left. I've checked all the event pages and nothing has happened.

    This all started happening after I pressed the "reset trainers" option in the Debug. Could this have an effect on my project? Also I don't want to lose everything because I've already completed my project... Some please help me.

    I've checked for hidden map transfer events if I accidentally put one someplace else but there was none.
     
    Last edited by a moderator:
    This sounds a bit weird. So, the only information you're giving about how it started is this "Reset trainers" option.

    Reset trainers: Resets the Self Switches of all trainers on the current map.

    So, okay, I understand why your saved game could become a bit messy with all the self switches of the trainers being reset. Anyway, if that's the only factor of trouble, I guess your situation would be solved if you created a new game.

    It doesn't explain everything though. It should not affect your "Transfer" events (unless they are Trainers, which they should not be), nor your Move Routes (unless they differ depending on self-switches). The freezes you describe may occur if your Move Routes are incorrect (a character is stuck and cannot pursue its route).

    So I would say we lack information on what you might have done to your game.

    Without more information about what you did, I can only think of four potential solutions:

    1. Start again from a recent backup of your game (it might be the fastest way)

    2. Manually edit each Move Route and Transfer event so that they are correct

    3. Compile your game

    4. Check the passability of your tiles (it might explain why characters are stuck on the map).
     
    I figured it out. On my first town, there were some events under parallel process. And I guess when I moved onto the next route, the game got confused with the events that had the parallel process event page and the ones that didn't (since some share the same Event ID)...
     
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