Rate an help my team

Rate my team


  • Total voters
    7

Gabriel-

Home run!!
  • 46
    Posts
    17
    Years
    Salamence@ Choice Specs
    Ability: Intimidate
    EVs: 6 HP/252 Spd/252 SAtk
    Timid nature (+Spd, -Atk)
    - Flamethrower
    - Draco Meteor
    - Dragon Pulse
    - Hydro Pump

    Electivire@ Expert Belt
    Ability: Motor Drive
    EVs: 252 Atk/176 Spd/80 SAtk
    Lonely nature (+Atk, -Def)
    - Thunderbolt
    - Cross Chop
    - Earthquake
    - Ice Punch

    Bronzong@ Leftovers
    Ability: Levitate
    EVs: 252 HP/64 Atk/194 Def
    Relaxed nature (+Def, -Spd)
    - Gyro Ball
    - Stealth Rock
    - Earthquake
    - Light Screen

    Blissey@ Leftovers
    Ability: Natural Cure
    EVs: 148 HP/252 Def/108 SAtk
    Bold nature (+Def, -Atk)
    - Seismic Toss
    - Softboiled
    - Ice Beam
    - Aromatherapy

    Tangrowth@ Leftovers
    Ability: Chlorophyll
    EVs: 252 HP/6 Atk/252 Def
    Impish nature (+Def, -SAtk)
    - Power Whip
    - Knock Off
    - Leech Seed
    - Sleep Powder

    Infernape@ Focus Sash
    Ability: Blaze
    EVs: 104 Atk/252 Spd/154 SAtk
    Naive nature (+Spd, -SDef)
    - Close Combat
    - Nasty Plot
    - Flamethrower
    - Grass Knot
     
    I'd say that you should change flamethower on infernape to heat wave for the added damage. That and give psychic to bronzong instead of gyroball. Its much more of a reliable attack.
     
    I'd say that you should change flamethower on infernape to heat wave for the added damage. That and give psychic to bronzong instead of gyroball. Its much more of a reliable attack.

    No Gyro Ball is a much better option, Bronzong has low speed with higher Attack than Sp Attack
     
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