Legendary Juitsu Master got the most usable bounce, and the most deadly too. It's a staple of 3s for any bounce deck. Use penguin soldier if you must use Hane-Hane (who uses that thing nowadays with penguin around), and there's always Byser Shock for major bouncing (only use it if you're using Tomato as well, otherwise, no.)
As mentioned, Giant Trunade is a must. Time Giant Trunade correctly on a turn involving major monster bounce to do heavy damage.
Time Seal isn't a "bounce card" but it has some very nice support for Legendary Juitsu Master though. Being hit by Juitsu and Time Seal on the same turn is a -2 in the number of turns, and hopefully your Cyber Dragons/Jinzo + Bouncing weenies (someone inform me if there is a bounce card that can actually do damage) can take out the opponent.
Beware that some bounce cards are helpful, but not necessary usable because it comes into conflict with most other bounce cards. The prime example of this is actually Guardian Sphinx. It's a tribute and that is a major factor already. Anything that's tributed and facedown is an automatic "hey I'm a tech card!" Current day metagame got a huge amount of monster removal, such as the D.D. family and exiled forces, and that further demotes tribute. Bounces heavily promote Cyber Dragon from a deaddraw into a free summon too. The good thing is that flipping facedown again will get Guardian Sphinx out of Bottomless Traphole.
It's workable, but there's some serious planning necessary. Bounce deck is one of the toughest deck types to make really, because bounce cards never have any search cards, nor do they have any attribute in common (so element searcher doesn't work too.)