Arsibiyez
Volbeat. Beat. Beat. Vol. Vol.
- 358
- Posts
- 18
- Years
- Age 35
- None of the above.
- Seen Sep 13, 2008
This team is for the Lvl.100 Battle Tower Challenge.
My darned link cable is broken so I can't trade to other versions. Dang.
Anyway...
Salamence @ Shell bell
Modest Nature
Crunch
Dragonbreath
Flamethrower
Hidden Power [Psychic]
Versatile Special Sweeper Mence for me. The HP Psychic was incredible luck. It helps greatly against Poison Walls like Muk and Weezing and Fighting Stalkers like Machamp. Dragonbreath for paralyzing those ground types that my Lant can't stiff and decent STABbed damage. Not much difference when I compared with Dragon Claw. It still takes 2-3 hits to KO a non-dragon. 2 hits against Kingdra if I get lucky and it uses something weird like Surf, as crappy in-game AI tend to do.
Lanturn @ Leftovers
Modest Nature
Thunder Wave
Thunderbolt
Surf
Ice Beam
Thunder Wave for sure paralysis. Thunderbolt against Bulkies, Surf is obvious, and Ice Beam for sweeping against Latios/Latias for 2-hit KO, Mence and Flygon get OHKO. Volt Absorb takes heal from Maggy and Thunderpunching Kazams and such.
Sableye @ Bright Powder
Lonely Nature
Shadow Ball
Night Shade
Confuse Ray
Recover
Effectively disarms already-paralyzed Pokemon by using Confuse Ray. Only fighting weakness, after Foresight or Odor Sleuth which in-game AI at Battle Tower never seem to use. Has low Def and SDef, but survives well enough with Confuse Ray and Recover. Night Shade for surpassing resistances of Steel and fellow Dark; also against high SDef Bulky Waters. Shadow Ball gets most other types and kills of Psychics extremely well. Not the strongest of my team, but certainly my favorite.
My darned link cable is broken so I can't trade to other versions. Dang.
Anyway...
Salamence @ Shell bell
Modest Nature
Crunch
Dragonbreath
Flamethrower
Hidden Power [Psychic]
Versatile Special Sweeper Mence for me. The HP Psychic was incredible luck. It helps greatly against Poison Walls like Muk and Weezing and Fighting Stalkers like Machamp. Dragonbreath for paralyzing those ground types that my Lant can't stiff and decent STABbed damage. Not much difference when I compared with Dragon Claw. It still takes 2-3 hits to KO a non-dragon. 2 hits against Kingdra if I get lucky and it uses something weird like Surf, as crappy in-game AI tend to do.
Lanturn @ Leftovers
Modest Nature
Thunder Wave
Thunderbolt
Surf
Ice Beam
Thunder Wave for sure paralysis. Thunderbolt against Bulkies, Surf is obvious, and Ice Beam for sweeping against Latios/Latias for 2-hit KO, Mence and Flygon get OHKO. Volt Absorb takes heal from Maggy and Thunderpunching Kazams and such.
Sableye @ Bright Powder
Lonely Nature
Shadow Ball
Night Shade
Confuse Ray
Recover
Effectively disarms already-paralyzed Pokemon by using Confuse Ray. Only fighting weakness, after Foresight or Odor Sleuth which in-game AI at Battle Tower never seem to use. Has low Def and SDef, but survives well enough with Confuse Ray and Recover. Night Shade for surpassing resistances of Steel and fellow Dark; also against high SDef Bulky Waters. Shadow Ball gets most other types and kills of Psychics extremely well. Not the strongest of my team, but certainly my favorite.