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Rate my team...again

  • 230
    Posts
    20
    Years
    • Seen Apr 18, 2005
    Hi again :) I changed my team quite a bit, i need you guys to rate it again :)

    Salamence@Leftovers
    [Adamant]
    EVs: 252 Spd, 102 Sp.Def, 84 HP, 72 Atk
    (Intimidate)
    ~ Aerial Ace
    ~ Brick Break
    ~ Earthquake
    ~ Dragon Dance

    Porygon2@Leftovers
    [Modest]
    EVs: 164 HP, 154 Def, 112 Sp.Def, 80 Sp.Atk
    (Trace)
    ~ Ice Beam
    ~ Thunderbolt
    ~ Thunder Wave
    ~ Recover

    Weezing@Leftovers
    [Bold]
    EVs: 246 Def, 196 HP, 68 Sp.Atk
    (Levitate)
    ~ Will-O-Wisp
    ~ Haze
    ~ Rest
    ~ Flamethrower

    Registeel@Leftovers
    [Careful]
    EVs: 252 Sp.Def, 204 HP, 54 Def
    (Clear Body)
    ~ Hidden Power Steel
    ~ Seismic Toss
    ~ Iron Defense
    ~ Rest

    Starmie@Leftovers
    [Modest]
    EVs: 252 Spd, 252 Sp.Atk, 6 HP
    (Natural Cure)
    ~ Surf
    ~ Psychic
    ~ Cosmic Power
    ~ Recover

    Metagross@Leftovers
    [Adamant]
    EVs: 236 Atk, 140 HP, 92 Spd, 42 Def
    (Clear Body)
    ~ Agility
    ~ Meteor Mash
    ~ Earthquake
    ~ Shadowball

    I use registeel most of the time to switch in when ice beam or something is gonna be used but since weezing has a high physical defense maybe i should use regice instead of registeel? I used registeel instead of regice mainly because registeel has so many resistances...
     
    Let's see here...

    Salamence: EV is too split here. I suggest you drop those Sp Def EV and just pile them in Att and Def. Moves are fine

    Porygon2: Seems fine to me

    Weezing: Weezing may be a tank, but against Sp Att moves he's toast:

    Weezing@Leftovers
    EV: 252 HP, 129 Def, 129 Sp Def
    Nature: + Def, - Sp Att
    Haze
    Will-O-Wisp
    Pain Split
    Sludge Bomb

    Also a useful destroyer of the evil egg Blissey, and can even manage a Snorlax too.

    Registeel: Harder to use than the other two Regis because of it's mixed defence.

    Registeel@Leftovers
    Nature: + Sp Def, - Sp Att
    EV:252 HP, 252 Sp Def, 6 Att
    Curse
    Rest
    HP Steel
    Earthquake/Ancientpower/Focus Punch

    Starmie: Going for a tanking set without boosting Starmie's defences is a bad idea

    Starmie@Leftovers
    Nature: + Def, - Att
    EV: 252 HP, 129 Sp Att, 129 Sp Def
    Cosmic Power
    Psychic
    Recover
    Confuse Ray/Toxic

    Meh, I'd rather have a Bolt-beamer Starmie, but if you want to tank that's your choice.

    Metagross: Again, nothing to change here.
     
    even with those evs weezing is still toast...and starmie is just my second sweeper with 2 stab'ed attacks and cosmic power for the switch...maybe i should put t-bolt or ice beam on it but dont know which to choose...

    And for salamence, after 1 dd it has enough attack and speed to do what it has to do...its HP can now be divided by 16 so leftovers has maximum effect..same for every other poke except starmie :p
     
    People aren't likely to switch against Starmie, anyway. They'll just send out Jolteon, who's faster and will score a OHKO.

    My recommendation is the one I use on my team:

    Starmie@Leftovers
    Nature: +Sp Att, - Att
    EV: 252 Speed, 252 Sp Att, 6 Sp Def
    Ice Beam
    Thunderbolt
    Surf
    Rapid Spin

    Your team is lacking in anti-spikes. In fact, its lacking in a few things. Read the ATG to brush up :-)
     
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