• Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Rate My Team ( Double Battle )

  • 1
    Posts
    16
    Years
    • Seen Jul 15, 2008
    Ok. Here it is. It's based around my Spiritomb. Please rate.

    Espeon

    Item: Heat Rock
    Nature: Timid
    EV's: 252 Speed, 160 HP, 96 Sp. Attack
    Moveset:

    - Skill Swap
    - HP Fighting/HP Ice /Pyschic
    - Morning Sun
    - Sunny Day

    Ok. The plan is to skill swap shedinja right while he uses endure. Then to set up sunny day and abuse morning sun recovery while roserade switches in. Next up, stall for three turns using morning sun/ attacking move while roserade ingrain baton passes. For this to work, I need to make sure that Espeon goes first and that it can survive a hit. I'm not so sure what hidden power I should use or if I should go with STAB psychic. Fighting takes out weavile and T-Tar but ice take out dragons. Why sunny day? What if there is a T-Tar, Hippodown or Abomasnow starter? Bye-bye shedinja! (It also works well with morning sun and Roserade's weather ball)


    Shedinja

    Item: Focus Sash
    Nature: Jolly
    EV's: 252 Speed, 252 Attack, 4 Def
    Moveset:

    - Endure
    - Shadow Sneak
    - Confuse Ray
    - Toxic/Will o Wisp.

    For the main purpose of 'wondergaurd'. Espy will skill swap him will he uses Endure. He will then swap to Roserade to complete spiritomb. Shadow Sneak is for STAB and first strike. Confuse ray can really tick some teams off and force switching. Will o Wisp is prefered here as it hits most steels (except for Heatran)


    Roserade

    Item: Leftovers
    Nature: Timid
    EV's: 252 HP, 148 Speed, 108 Sp. Attack
    Moveset:

    - Ingrain
    - Baton Pass
    - Weather Ball
    - Leaf Storm/Solar Beam

    Ingrain then baton pass to spiritomb to prevent phazing. Weather Ball turns into Fire on this team. Leafstorm is good here as Roserade won't be staying in long. Solar Beam is also an option here.


    Spiritomb

    Item: Leftovers
    Nature: Modest
    EV's: 252 Sp. Attack, 252 HP, 4 Speed
    Moveset:

    - Nasty Plot
    - Shadow Ball
    - HP Fighting
    - Substitute

    The final and most important part of the 'wondertomb' set, Spiritomb! Substitute to prevent status from effecting him So he's basicly invinsible. HP Fighting and shadowball hit almost all things neutral and nasty plot powers these moves up. With ingrain passed on from Roserade, he can't be phased. What more could you ask for?


    Blissey

    Item: Leftovers
    Nature: Bold
    EV's: 252 Defence, 216 Sp. Defence, 40 Sp. Attack
    Moveset:

    - Aromatherapy
    - Toxic
    - Softboiled
    - Ice beam

    Yes one of the most overused pokemon has a spot on my team. The reason? What if spiritomb was to get poisoned or burned before he got his substitute in? Then what would happen? This thing comes out and clears it right up with Aromatherapy!. Toxic for constant damage. Softboiled to heal herself. Ice Beam for damage and w/ serene grace isn't that bad an option for the freeze rate.


    Tangrowth

    Ability: Cholrphyll
    Item: Leftovers
    Nature: Modest
    EV's: 212 HP, 192 Special Attack, 104 Speed
    Moveset:

    - Sleep Powder
    - Leech Seed
    - Solar Beam
    - HP Fire

    As I already have Espy to set up Sunny Day, it isn't required on this set. Leaf Gaurd would go well with this preventing status abnormailities however the loss in speed would make this more of a Tank set.
     
    Back
    Top