Rate my team please

ThePlaya

I Am The Charizard Master
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    k my team is a whole new team ive been trying out(only 1 battle)and i won that one:).Everyone one is new to my team except for Charizard(alway cary him around).I also need to know who should be my lead and why.Heres my team now.And if you seen my "Starmie a Wall??"thread then youll know why i have its movesets and ev spreads and stuff.

    Snorlax@leftovers
    Ability:Thick Fat
    Nature:careful
    EVs:252 HP, 253 Sp.Def, and 6 on either Attack or def(i don know)
    -Body Slam
    -Block
    -Amnesia
    -Curse

    Heracross@Choice Scarf
    Ability:Guts
    Nature:Adamant
    EVs:252 Attck, 252 Speed, 6 HP
    -Close Combat
    -Megahorn
    -Stone Edge
    -Earthquake

    Starmie@leftovers
    Ability:Natural Cure
    Nature:Bold
    Evs:252 HP,rest spilited evenly on sp.def and def
    -Cosmic Power
    -Recover
    -Thunderbolt
    -Surf

    Charizard@Charcoal
    Ability:Blaze
    Nature:Timid
    Evs:252 Speed, 252 Sp.Attck, 6 HP
    -Heat Wave
    -Flamethrower
    -Air Slash
    -Dragon Pulse

    Tyranitar@Leftovers
    Ability:Sand Stream
    Nature:Adamant
    Evs:252 Attck, 252 HP, 6 Speed
    -Dragon Dance
    -Earthquake
    -Stone Edge
    -Crunch

    Blissey@leftovers
    Ability:Natural Cure
    Nature:Impish
    Evs:252 HP, Split evenly on Sp.Defense and defense
    -Softboiled
    -Defense Curl
    -Seismic Toss
    -Aromatherapy

    Would love to here suggestions on it
    Thanks in advance:)
     
    Last edited:
    k my team is a whole new team ive been trying out(only 1 battle)and i won that one:).Everyone one is new to my team except for Charizard(alway cary him around).I also need to know who should be my lead and why.Heres my team now.And if you seen my "Starmie a Wall??"thread then youll know why i have its movesets and ev spreads and stuff.

    Snorlax@leftovers
    Ability:Thick Fat
    Nature:careful
    EVs:252 HP, 253 Sp.Def, and 6 on either Attack or def(i don know)
    -Body Slam
    -Block
    -Amnesia
    -Curse

    Heracross@Choice Scarf
    Ability:Guts
    Nature:Adamant
    EVs:252 Attck, 252 Speed, 6 HP
    -Close Combat
    -Megahorn
    -Stone Edge
    -Earthquake

    Starmie@leftovers Lol, Garchomp
    Ability:Natural Cure
    Nature:Bold
    Evs:252 HP,rest spilited evenly on sp.def and def
    -Cosmic Power
    -Recover
    -Thunderbolt
    -Surf

    Charizard@Charcoal
    Ability:Blaze
    Nature:Timid
    Evs:252 Speed, 252 Sp.Attck, 6 HP
    -2 Fire moves is no, but I dunno what to replace it with o-o-Flamethrower
    -Air Slash
    -Dragon Pulse

    Tyranitar@Leftovers
    Ability:Sand Stream
    Nature:Adamant
    Evs:252 Attck, 252 HP, 6 Speed
    -Dragon Dance
    -Earthquake
    -Stone Edge
    -Crunch

    Blissey@leftovers
    Ability:Natural Cure
    Nature:Impish
    Evs:252 HP, Split evenly on Sp.Defense and defense
    -Softboiled
    -Thunder wave
    -Seismic Toss
    -Aromatherapy

    Would love to here suggestions on it
    Thanks in advance:)

    You don't have any physical walls and your Starmie is weird :/ Garchomp destroys this team.
     
    well in my first battle(w/this new team) i battled a garchomp(first poke too)and i took it out easily....
    and starmie is being used differently and it has worked for me so far.
     
    k my team is a whole new team ive been trying out(only 1 battle)and i won that one:).Everyone one is new to my team except for Charizard(alway cary him around).I also need to know who should be my lead and why.Heres my team now.And if you seen my "Starmie a Wall??"thread then youll know why i have its movesets and ev spreads and stuff.

    Snorlax@leftovers
    Ability:Thick Fat
    Nature:careful
    EVs:252 HP, 253 Sp.Def, and 6 on either Attack or def(i don know)
    -Rest
    -Return
    -Earthquake

    -Curse

    Heracross@Choice Scarf
    Ability:Guts
    Nature:Adamant
    EVs:252 Attck, 252 Speed, 6 HP
    -Close Combat
    -Megahorn
    -Stone Edge
    -Earthquake

    Starmie@leftovers
    Ability:Natural Cure
    Nature:Bold
    Evs:252 HP,rest spilited evenly on sp.def and def
    ICE BEAM BoltBeamer is very important
    -Recover
    -Thunderbolt
    -Surf

    Charizard@Charcoal
    Ability:Blaze
    Nature:Timid
    Evs:252 Speed, 252 Sp.Attck, 6 HP
    -Heat Wave
    Focus Blast/Roost
    -Air Slash
    -Dragon Pulse

    Tyranitar@Leftovers
    Ability:Sand Stream
    Nature:Adamant
    Evs:252 Attck, 252 HP, 6 Speed
    -Dragon Dance
    -Earthquake
    -Stone Edge
    -Crunch

    Blissey@leftovers
    Ability:Natural Cure
    Nature:Impish
    Evs:252 HP, Split evenly on Sp.Defense and defense
    -Softboiled
    Thunder Wave/Ice Beam
    -Seismic Toss
    -Aromatherapy

    Would love to here suggestions on it
    Thanks in advance:)


    Changes in bold, not sure on Evs though. Lead with Heracross
     
    Claydol can do everything that a Starmie wall can.

    It learns Rapid Spin, Cosmic Power, and Icebeam. Use it over Star
     
    Claydol can do everything that a Starmie wall can.

    It learns Rapid Spin, Cosmic Power, and Icebeam. Use it over Star

    If you take out Starmie, it's literal suicide, the team will be missing BoltBeamer, Gyarados/Salamence/Dragonite will obliterate
     
    k my team is a whole new team ive been trying out(only 1 battle)and i won that one:).Everyone one is new to my team except for Charizard(alway cary him around).I also need to know who should be my lead and why.Heres my team now.And if you seen my "Starmie a Wall??"thread then youll know why i have its movesets and ev spreads and stuff.

    Snorlax@leftovers
    Ability:Thick Fat
    Nature:careful
    EVs:172 HP / 40 Atk / 120 Def / 176 SDef
    -Body Slam
    -Crunch
    -Rest
    -Curse
    Amnesia and Block are automatic no. Snorlaxs needs not to block to attempt to set up (and anything that comes in on Snorlax is most likely a Fighting Type anyway) and Snorlax has good enough SDef that it doesn't need Amnesia.
    And without Rest, Curse will be for naught. Crunch for Gengar and Friends Coverage.


    Heracross@Choice Scarf
    Ability:Guts
    Nature:Adamant
    EVs:252 Attck, 252 Speed, 6 HP
    -Close Combat
    -Megahorn
    -Stone Edge
    -Pursuit
    Unless it's Electivire, it's pointless to run Ground + Fighting Attacks. Pursuit please.

    Starmie@leftovers
    Ability:Natural Cure
    Nature:Bold
    Evs:252 HP,rest spilited evenly on sp.def and def
    -Cosmic Power
    -Recover
    -Grass Knot
    -Ice Beam
    I thought we talked about why Starmie wouldn't make a good tank =/
    Whatever you want to do then. You do, however, need Ice Beam to attack the looming threats of Dragon Attackers.


    Charizard@Choice Specs
    Ability:Blaze
    Nature:Timid
    Evs:252 Speed, 252 Sp.Attck, 6 HP
    -Overheat
    -Focus Blast
    -Air Slash
    -Dragon Pulse
    2 Things. First, never by any means necessary use 2 of the same typed attack on one Pokemon! It's a waste of move slots. Next, if you're going to use items that boost a specific attack type, you'd do a better job raising every single one with Muscle Band / Wise Glasses (depends). It's only a 20% Power Boost anyway =/
    Now Choice Specs that mofo.


    Tyranitar@Leftovers
    Ability:Sand Stream
    Nature:Adamant
    Evs:128 HP / 156 Atk / 224 Spd
    -Dragon Dance
    -Earthquake
    -Stone Edge
    -Crunch
    The Speed EVs help you outspeed anything that reaches 320 or less speed. You could, however, run with a little less (at least enough to top 307 after 1 dance) and a little more HP if you desire.

    Blissey@leftovers
    Ability:Natural Cure
    Nature:Bold
    Evs:212 HP / 216 Def / 80 SDef
    -Softboiled
    -Thunder Wave / Ice Beam
    -Seismic Toss
    -Aromatherapy
    WHOOOOOOOOOOA. Defense Curl on Blissey is a no-no. So is Impish Nature. I hope you still have your Emerald Version, because you're going to have to do some extra breeding and get another Seismic Toss taught onto it.

    Would love to here suggestions on it
    Thanks in advance:)
    Infernape could do a critical number on this team. In general, 3/6ths of your team is weak against Fighting Type Attackers (as in CScarf No Guard Machamp, CScarf Heracross).
    And you also make it way too easy to let the common Final Sweepers walk all over you.

    Now the important stuff, this team needs a Physical Tank, and I mean badly. I'd say lose Blissey, since you don't really need her because you have Snorlax and Hera to absorb your status inflictions for you. Something like Donphan or Forretress would be perfect for you.
     
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