Rate My Team

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    Years
    I don't care about natures or EVs.

    Jolteon
    Item: Don't Know
    Thunder Wave
    Baton Pass
    Agility
    Charge Beam


    Alakazam
    Item: Don't Know
    Psychic
    Recover
    Focus Blast
    Charge Beam


    Steelix
    Item: Don't Know
    Earthquake
    Stone Edge
    Explosion/Stealth Rock
    Gyro Ball

    Skarmory
    Item: Don't Know
    Toxic
    Roar
    Spikes
    Aerial Ace

    Miltank
    Item: Don't Know
    Heal Bell
    Milk Drink
    Curse
    Body Slam

    Dusknoir
    Item: Don't Know
    Rest
    Earthquake
    Payback
    Will-O-Wisp

    I need items for all and info on how to improve..
     
    first off, natures and EVs and IVs should concern you if you're battling other people since each little thing can make all the difference. the natures really help in creating a pokemon that will fulfill your request.

    Jolteon
    Item: Don't Know
    Thunder Wave
    Baton Pass
    Agility
    Charge Beam

    Baton passing agility and\or special attack increase.. that's my impression of this Jolteon. Thunderwave is decent due to paralizing a pokemon and charge beam might increase your special attack.. a stabbed charge beam is not that bad of an idea... especially since you'll be embracing the baton passing concept. You can either give him a stat increasing berry or a berry to reduce the damage of a strong ground move.


    Alakazam
    Item: Don't Know
    Psychic
    Recover
    Focus Blast
    Charge Beam

    You might not be able to get a chance to use Recover, FYI, since Alakazam is a delicate pokemon, so you might want to use a move like Energy Ball to add more supereffective Coverage, or even teach him calm mind so that if you can sneak it in, you'll make his sp attack a lot more dangerous... which I can tell you'll be trying to do with Charge Beam. I'd personally prefer using Thunderbolt because of its chance of paralysis while being a harder hitting move. As a hold item, a choice scarf or choice specs would make him a nice force to reckon with.


    Steelix
    Item: Don't Know
    Earthquake
    Stone Edge
    Explosion/Stealth Rock
    Gyro Ball

    Earthquake\Stone Edge is a decent move combination since it has a lot of coverage, Gyro ball hits hard since Steelix is a weak pokemon, but you might find yourself wanting to get rid of Gyro Ball OR Stone Edge to embrace Explosion and Stealth Rock. Just keep in mind, also, that despite Steelix's massive physical defense, he has weaknesses that are found in common moves like Brick Break, Flamethrower, Earthquake, Surf.... a stab special attack will take him down in one hit. In terms of a held item, leftovers is a decent way to go on him.


    Skarmory
    Item: Don't Know
    Toxic
    Roar
    Spikes
    Aerial Ace

    You might want to try a different Skarmory. The standard Skarm comes with:
    Spikes/ Stealth Rock
    Roar/ Whirlwind
    Drill Peck/ Steel Wing
    Roost/ Rest

    You want to embrace Skarmory's high defenses, so a recovering move would really come in handy. Rest is probably the better way to go since it gets rid of status afflictions and FULLY recovers HP. Spikes versus Stealth Rocks, each has their better moments, but Stealth Rock guarantees damage. Roar vs. Whirlwind... I'm more partial to whirlwind since it has more coverage (affects soundproof pokes).. and Drill Peck is the best stab move of choice while Steel Wing has a chance of boosting your defense... Toxic WOULD come in handy IF you were able to stall long( that means with healing) enough to embrace its brutal effects... A good item on Skarms are Chesto\Leftovers depending on whether you'll be using Roost or Rest


    Miltank
    Item: Don't Know
    Heal Bell
    Milk Drink
    Curse
    Body Slam

    This is a decent moveset since it also beefs up the miltank, so for an item, leftovers might come in handy, since it will allow this poke to last longer in battle, at least long enough to set up Curse... but Curse would become useless if you're facing a ghost pokemon since you won't be able to strike it.




    Dusknoir
    Item: Don't Know
    Rest
    Earthquake
    Payback
    Will-O-Wisp

    This moveset is OK... Payback works well since Dusknoir is typically the slower guy and earthquake covers Paybacks resistances.. but a Skarmory can take it. Will-o-Wisp comes in handy since it physically weakens a pokemon, but be prepared to watch it miss, come up with something that can cover that. and Rest... he's got such low HP that Painsplit would work better.... if you're going to rock w\ Rest, use a Chesto Berry or give him Leftovers... but FYI.. Rest might not work that well. I'm assuming that you're going to use Dusknoir to counter physical moves since you have Will-o-Wisp to weaken them.

    just keep in mind that a blaziken or Infernape can counter your team... the most common weakness is Earthquake....

    This does seem like a decent team, but if you knew what natures and IVs+EVs you were going to utilize, you could make it better.
     
    I don't care about natures or EVs.
    Don't EVEN get me started on why those are the biggest importances of the game.

    Jolteon
    Item: Salac Berry
    Hidden Power (Ice)
    Baton Pass
    Substitute
    Charge Beam


    Alakazam
    Item: Life Orb / Choice Specs
    Psychic
    Energy Ball
    Focus Blast
    Shadow Ball
    Alakazam. With Recover. SUCKS.

    Steelix
    Item: Leftovers
    Rock Slide
    Roar
    Stealth Rock
    Gyro Ball

    Skarmory
    Item: Leftovers
    Roost
    Whirlwind
    Spikes
    Drill Peck
    Now why skarm have no roost =/

    Miltank
    Item: Leftovers
    Heal Bell
    Milk Drink
    Curse
    Hammer Arm

    Dusknoir
    Item: Leftovers
    Pain Split
    Focus Punch
    Ice Punch
    Will-O-Wisp

    I need items for all and info on how to improve..
    For starters, a team with 4 Physical Tanks is not helping anything.
    Replace the whole team, and use a variety of sweepers, tanks, and probably healers if possible.

    This is a decent moveset since it also beefs up the miltank, so for an item, leftovers might come in handy, since it will allow this poke to last longer in battle, at least long enough to set up Curse... but Curse would become useless if you're facing a ghost pokemon since you won't be able to strike it.
    It will with Scrappy as its ability.
     
    I don't know about that Jolteon moveset. If Alakazam is dead and the only thing I can take up is s.atk it makes jolteon useless.

    How about this for Dusknoir..

    Mean Look
    Toxic
    Will-O-Wisp
    Pain Split

    EDIT:

    What should I breed Miltank with to get Curse?
     
    Last edited:
    I don't know about that Jolteon moveset. If Alakazam is dead and the only thing I can take up is s.atk it makes jolteon useless.

    How about this for Dusknoir..

    Mean Look
    Toxic
    Will-O-Wisp
    Pain Split
    No. Use what I posted, please.

    EDIT:

    What should I breed Miltank with to get Curse?
    For the record, when it comes to Miltank, you need both Curse AND Hammer Arm

    Torkoal (M) w/Curse + Rhydon (F) = Rhydon w/Curse
    Rhydon (M) w/Curse and Hammer Arm + Miltank = Miltank with Hammer Arm and Curse
     
    Ok.

    If I teach Jolteon HP, will it automatically be ice or do I have to do something else?
     
    You have to breed a long time to get HP Ice.You also have to check IVs.
     
    Is there a guide for it???
     
    Is there a guide for it???

    Yes...everywhere online pretty much. But really, it's not worth my time to rate a team with adamant alakazam and 252 speed EVs on miltank...what I'm getting at is, your team, even with great IVs, movesets, and pokemon, will be dominated by those who EV trained. Not trying to be a troll, but you're gonna have to, or none of our advice is going to help...
     
    This is for in game =p

    ............
     
    This is for in game =p

    ............

    Well, the best ingame teams usually have a couple tanks and a bunch of sweepers...no need to go all strategic on the E4 or battle tower. However, even EVed pokemon have trouble at the tower :/
     
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