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Rate my trick room team!

  • 7
    Posts
    15
    Years
    • Seen May 9, 2010
    Trying out a trick room team that would have the boost of sandstorm also, tell me what ya think!

    Bronzong - Stealth Rock + TR lead

    Item: Leftovers
    Ability: Levatate
    Nature: Brave
    Moves:
    Trick room
    Stealth rock
    Gyro Ball
    Explosion

    EV's: 252 HP / 252 Att

    Comments:
    Bronzong will hopefully be a reliable user of trick room, with the additional ability to use stealth rock, a powerful gyro ball, and explosion if necessary to provide an easy revenge kill.

    Tyranitar - Sweeper
    Item: life orb
    Ability: sand stream
    Nature: Brave
    Moves:
    earthquake
    crunch
    stone edge
    fire punch

    EV's: 252 HP / 252 att

    Comments:
    Tyranitar will be a reliable sweep, especially with trick room because rather than speed evs i can use them to bulk up his hp. Not much to say, providing sandstorm and amazing type coverage is what hes there for.

    Breloom - Annoyer + Sweep
    Item: Toxic Orb
    Ability: Poison Heal
    Nature: Brave
    Moves:
    Substitute
    Focus Punch
    Spore
    Seed bomb

    EV's: 252 hp / 252 att

    Comments:

    Breloom is just an awesome overall pokemon. spore>substitute>focus punch with poison heal healing off substitute damage, and a stab 150 power attack, doesnt get better than that, and with trick room he'll be able to use spore first turn and take minimal damage if switched in at the right time.

    Empoleon - Type coverage
    Item: Petaya Berry
    Ability: Torrent
    Nature: quiet
    Moves:
    Surf
    Ice beam
    Grass knot
    Substitute

    EV's: 252 SpA / 252 hp

    Comments:
    With an incredible amount of resistances and high defenses in general, switching in with empoleon and taking advantage of trick room is devastating. Not needing to worry about being outsped, he can easily substitute until torrent and petaya berry kick in and sweep, or simply take out the range of grass/fire/water and more.

    Dusknoir - Trick room tank
    Item: Leftovers
    Ability: Pressure
    Nature: Relaxed
    Moves:
    Trick room
    will-o-wisp
    Pain split
    Deciding on earthquake/punches/shadow sneak

    EV's: 252 hp / 252 def

    Comments:
    Dusknoir is probably the perfect tank for trick room teams. will-o-wisps to cut damage even more, pain split to heal, and trick room to switch to sweeper. I'm still deciding on the last move tho, really need help, I'm leaning towards thunder punch because my team doesnt have any thunder moves...but shadow sneak and earthquake are tempting.

    Scizor - Priority
    Item: life orb
    Ability: Technician
    Nature: Brave
    Moves:
    Bullet Punch
    Bug bite
    pursuit
    Aerial Ace

    EV's: 252 Att / 252 Hp

    Comments:
    Aerial Ace? Huh? Well the main type that could potentially sweep my team is fighting, so the perfect fit is scizor with 120 base power aerial ace to fill the gap. On top of that, he is my turn to sweeper if somehow my trick roomers die.

    I've never tried a trick room team before, but please, tell me what you think, suggestions are appreciated!
     
    I'm not good at rating...

    Anyway I think Scizor can change its Bug Bite to U-Turn...
    Techician does not boost it..
    But it can help Scizor to escape in some situations and at the same it can attack its foe.
    Aerial Ace, is pretty good, but you can also consider Roost to recover Hit Points.

    I may edit this post... For rating your other Pokemon...
     
    Unfortunatly, this is not a very well thought out team in general and a very poor TR team. First, let me just say that the style of TR teams is somewhat dying out due to the pokemon who get TR either have better things to do or just have too many counters in today's metagame. TR in itself is a very taxing play style in general anyway because of all the switching you'll be forced to do.

    On to the actual team, you didn't put any effort into the EV spreads you selected because pumping 252 into two stats is not a favorable option. If you're having trouble picking EV spreads (since not all pokemon on smogon have standard TR builds) you can just pick whatever spread you see that might work, move any speed EVs over to another useful stat and dump a -Speed nature on it.

    As far as team members go, Breloom is a very poor choice because he's more reliable in a team that's trying to do things like spread sleep or leech seed to force switches. TR teams have to hit really really hard and they need to do it fast because you only get 4 turns of attacking once you switch out to your sweeper. What you'll want are probably one or at most two choice item users and something that can switch attacks while still hitting hard. The two choice item users can easily be put between Tyranitar, who makes a very good CB user and Empoleon for a well powered Surf. Scizor is a somewhat poor option for your team to lean on so you can try Machamp out since it does great outside of TR already and Dynaicpunch confusion can give your TR setters a chance to get back in. Speaking of Machamp, I suggest you take and put him in your lead slot because Bronzong is a pretty poor lead choice. Lastly, give Noir Earthquake because Heatran will almost always try to switch in hoping for a Flash Fire boost, allowing you to 2hko him.

    Other than that, there's not much I can tell you. You should probably read up more on smogon stuff and then test your team out a good 30 matches or so before you edit your team again.
     
    well...what would u recommend putting my ev's into.... 252 attack is usually necessary, and the rest in hp, which is the best way to make a pokemon more bulky in general. I could spread the ev's on dusknoir more i guess, but other than that there isnt much more i need with my ev's.... and breloom and scizor are there for support if trick room is gone. I dont understand why people assume bronzong a poor lead just because he isnt a popular lead either. he has good defences, stealth rock, and trick room, all in all basically hes all i want for a lead. also, what makes machamp a better option? scizor's priority and double damage for counters such as aerial ace is perfect, please explain before bluntly saying "a somewhat poor option for your team to lean on" because the way i see it, machamps base 55 speed is going to get me nowhere without trick room.

    and yes, bug bite has 60 power, and is doubled by technician
     
    I'll start with addressing why Bronzong, specifically, one that tries to set up Stealth Rock and Trick Room in the lead slot is a bad option in my opinion. Taunt leads are some of the most used used in the tier along side TrickScarf users. Either one makes Bronzong forced to switch out before doing anything. Also, your set attempts to set up SR and Trick Room as a lead which means a 2 turn set up that could end in Zong dying with up to two TR turns used up, which is less than ideal for a Pokemon that's suited for switching in on it's resistances to set things up mid game and 3 attacking turns is too short a time to take advantage of TR. Note, if Zong does survive to the 3rd turn, you'll only have 2 turns to attack with whatever you switch in. Concisely, Bronzong trying to set up Stealth Rock and Trick Room forces too much onto him as a lead. If you absolutely must have him in the lead slot, simply drop SR and go with another attacking move, or a screen of your choice to keep switch in damage at a minimum.

    I already explained my reasoning for why Machamp could be a better option for you instead of Scizor, "it does great outside of TR already and Dynaicpunch confusion can give your TR setters a chance to get back in". Machamp as a lead allows you to do this from the get go in most situations and Machamp's natural bulk means that it can survive being in the lead slot more and doesn't worry as much about having lower HP when starting the post-lead game like Bronzong would. Machamp does do very well outside of TR because it doesn't need speed to be effective. All i needs is Dynamic Punch, and bulky EVs and it's set. Scizor is frail by comparison and Despite LO boosted BP being very powerful, Machamp can attain similar damage without the drawback of losing HP.

    As for Breloom, I'm simply stating that Trick Room teams have better options even for non-TR turns because your goal is not to force threats to sleep or leech seed them. Those tactics are more in line with a non-TR team or one that's focused on stalling and forcing switches. Trick Room teams simply want things dead and want them dead fast once TR is on the field. The trick for non-TR members is that you need to make sure they can keep that momentum going and Breloom sitting down to get up a Sub, Spore, ect ruins your pace.

    With regards to EVs, you should simply look at some of Smogon's sets, find one that you want for your TR team member, and simply move any speed EVs into a Defense or Attack stat for your choice and change the nature so it has -Speed. If you're skeptical for some reason about using standard Smogon EVs, sets, whatnot, all I'm suggesting is that you try it for a while. The EVs posted there are set up for a reason and simply pumping in HP EVs is not the best way to raise the overall defensive value of your Pokemon. It basically just turns it into a false sponge that can't deal with threats it normally could.

    Keep in mind that these are for the most part my opinions on how to improve your team. I'm not trying to force you into doing what I think is best and someone else may come along with criticisms you like more. I also apologize if my post comes off as mean and long-winded but you asked for an explanation and I delivered. (At least I hope I did...)
     
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