Dragon Tamer Ed
Formerly DarkParukia
- 352
- Posts
- 18
- Years
- Riding a Dragon, and watching paint dry
- Seen Nov 28, 2007
Yep. I told Chuck to Roundhouse Kick some lucky member of this forum into the Sun if this team is not rated. Will it be you? Anyway...
Salamence@Life Orb
Bashful (It's shiny so I can't exactly get another one with a better nature)
-Earthquake
-Dragon Claw
-Flamethrower
-Roost/Thunder Fang
Flamethrower is there as I wanted a Mixed Sweeper, as well as it being my only counter for Skarmory and Bronzong. The last set I'm not sure about because I have a Wish-Passer so no need for Roost. Thunder Fang is for Bulky Waters but it would only do a little more damage than Dragon Claw.
Feraligatr@Expert Belt
Jolly
-Dragon Dance
-Aqua Tail
-Brick Break
-Ice Punch
Before you say anything, EQ isn't on here because AT and BB cover most of its types, plus Salamence has it already.
Yanmega@King's Rock(Maybe exchange for Wise Glasses)
Modest
Trait: Speed Boost
-Bug Buzz
-Ancientpower
-Giga Drain/Psychic/HP(depending on type)
-Protect
Giga Drain is possibly Yanmega's greatest hope against it's big Rock weakness, but since Roserade will know it too, I thought to maybe exchange it for a move that covers the remaining types that the rest of the team hasn't covered yet.
Roserade@Big Root
Timid
Trait: Natural Cure
-Sleep Powder
-Leech Seed
-Aromatherapy
-Giga Drain
Probably the best cleric that isn't Blissey. (I don't like Cookie-Cutting.) Plus Leech Seed and Sleep Powder for some stalling and annoyance. Big Root to increase the power of Leech Seed and Giga Drain.
Umbreon@Leftovers
Impish
-Mean Look
-Toxic/Confuse Ray
-Baton Pass
-Wish
The Wish-Passer. This baby will provide some very helpful team support. It can absorb hits and frequently heal itself as well as its teammates. And it can also let other pokemon switch in without being clobbered on the same turn, due to its low Speed. Toxic doesn't work on Poison or Steel types which is when I may have to exchange it for Confuse Ray.
Spiritomb@Leftovers(Or Spooky Plate during Item Clause)
Sassy
-Will-o-Wisp
-Calm Mind
-Shadow Ball
-Pain Split
The first two moves form a distinct strategy. Cripple Physical attacks and absorb Special attacks. Shadow Ball over Dark Pulse as the chance of lowering Sp. Def will benefit Spiritomb more than a chance of flinching.
Salamence@Life Orb
Bashful (It's shiny so I can't exactly get another one with a better nature)
-Earthquake
-Dragon Claw
-Flamethrower
-Roost/Thunder Fang
Flamethrower is there as I wanted a Mixed Sweeper, as well as it being my only counter for Skarmory and Bronzong. The last set I'm not sure about because I have a Wish-Passer so no need for Roost. Thunder Fang is for Bulky Waters but it would only do a little more damage than Dragon Claw.
Feraligatr@Expert Belt
Jolly
-Dragon Dance
-Aqua Tail
-Brick Break
-Ice Punch
Before you say anything, EQ isn't on here because AT and BB cover most of its types, plus Salamence has it already.
Yanmega@King's Rock(Maybe exchange for Wise Glasses)
Modest
Trait: Speed Boost
-Bug Buzz
-Ancientpower
-Giga Drain/Psychic/HP(depending on type)
-Protect
Giga Drain is possibly Yanmega's greatest hope against it's big Rock weakness, but since Roserade will know it too, I thought to maybe exchange it for a move that covers the remaining types that the rest of the team hasn't covered yet.
Roserade@Big Root
Timid
Trait: Natural Cure
-Sleep Powder
-Leech Seed
-Aromatherapy
-Giga Drain
Probably the best cleric that isn't Blissey. (I don't like Cookie-Cutting.) Plus Leech Seed and Sleep Powder for some stalling and annoyance. Big Root to increase the power of Leech Seed and Giga Drain.
Umbreon@Leftovers
Impish
-Mean Look
-Toxic/Confuse Ray
-Baton Pass
-Wish
The Wish-Passer. This baby will provide some very helpful team support. It can absorb hits and frequently heal itself as well as its teammates. And it can also let other pokemon switch in without being clobbered on the same turn, due to its low Speed. Toxic doesn't work on Poison or Steel types which is when I may have to exchange it for Confuse Ray.
Spiritomb@Leftovers(Or Spooky Plate during Item Clause)
Sassy
-Will-o-Wisp
-Calm Mind
-Shadow Ball
-Pain Split
The first two moves form a distinct strategy. Cripple Physical attacks and absorb Special attacks. Shadow Ball over Dark Pulse as the chance of lowering Sp. Def will benefit Spiritomb more than a chance of flinching.
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